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Scenarios: 6318
Users: 1672
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Play-list Scenarios: 2182
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Ratings: 11033
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Welcome to the ASL Scenario Archive

The site for Scenario information, for Advanced Squad Leader.

ASL Scenario Archive Shop 24th August 2014, 03:23Login to comment...
The brand new online store, ASL Scenario Archive Store is now open and taking pre-orders for the Deluxe Pack #1 which is now en-route to the UK!
Coming soon... 9th August 2014, 20:23Login to comment...
von_meyer wrote on 10th August 2014, 14:27
Yes, bring it on!
Outgoing email working! 10th September 2013, 21:59Login to comment...
I think ;-)

I'm still looking at incoming mail, but should get that working fairly soon. Thanks also to some more donations, Paolo and Brian. Many thanks guys, much appreciated!

mtrodgers99 wrote on 2nd October 2013, 20:55
Dave, I tried to use the Advanced Search to find scenarios using board FrFA. I could not see that board in the drop down list. Michael. Rodgers
Dave wrote on 4th November 2013, 15:08
It's there, just under DW4..

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Steven Linton1321
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Michael Focht1205
Gerard Burton1204
Juhani Bonsdorff1185
Mark Moore1184
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andrea pagni1174
Don Lazov1162
Sebastia Hummel1150
Sam Tyson1141
chris olden1141
Dmitry Klyuykov1140
Richard Jenulis1140

Scenario of the Month: January
Pain In The NeckFriendly Fire Pack 9Friendly Fire

Click to view Scenario Packs Needing AFV/Gun Data
Latest Content Additions View more [Publications] [Files]
GeneralThorljotsson updated collection8h 51m 33s ago
Generalcosarara updated collection12h 46m 15s ago
Generalmsoong updated collection16h 40m 58s ago
Generalgrumblejones updated collection21h 55m 46s ago
Smashing the Hookvon Marwitz Added a playing23h 31m 23s ago
Latest Games Played
The RoadblockEntering from one hex is old school... Great fighting as the Germans can't bring all units to bear on the Americans. I took my Tanks and bypassed Board 24 and met the Reinforcements coming on....Allowing the Reinforcements to enter the town is Death to the Germans. Fun Game...Stewart
Signal HillWas sure I blew the setup but was able to pick apart the Brit infantry and had a couple of lucky streaks with one squad and LMG that tore up 5 Brit squads over 2 full turns. Also took out both Matilda's in CC. nebel
Smashing the HookA British/Gurkha force needs to eliminate two roadblocks or all Japanese GO MMC around them. They are supported by three armored cars, that have truck type MP expenditure and one tracked Carrier. This means, that most of these vehicles will be very slow offroad. And the British don't have much time to lose in this one. Not any time, to be more precise. They can try to flank the Japanese position on either side, so the Japanese should keep that in mind. I played the Japanese defenders in this one. My plan was to fight a fall-back defence while trying not to let my infantry be OVR or VBM freezed, at least not to make that easy. I guarded both flanks with HIP units and deployed my force in a way, that I could quickly reinforce either flank while holding on to the first roadblock for a while. In our game, the British basically has ALL infantry move up the flanks roughly evenly distributed and have only the ACs / Carriers enter in the center. I was lucky that the British stepped into just every trap I had laid AND that I was able to deal some damage. One HIP HS managed to pin a stack, survive retaliatory fire of just about half the British infantry force and then still be a pain in the second British MPh by "being in the way" and placing RFP around. The other HIP HS rolled Snakes when a sneaky Gurkha squad moved in OG next to it ADJACENT. Most importantly, the British was unfortunate enough to advance with both of his Sapper/DC equipped crews into a patch of jungle Bore Sighted by my MTR, in LOS of my INF-Gun pointing the right direction, and my 9-1 led MMG. I killed both during Japanese PFPh Turn 2. This was followed by a 6-1 attack yielding some sort of MC vs. two British 457s, one of which broke, while the other rolled boxcars for fate & ELR. At that point, the Japanese had lost only one of the originally HIP'ed HS in CC while the British had lost 2 Sapper crews with both DCs in Jungle very unpleasantly acquired by Japanese weaponry, 1.5 further squad equivalents and another 2.5 squad equivalents broken. At that point, my opponent conceded, because it was already becoming apparent, that the British would have a very tough job to fulfill the VC in time. von Marwitz
Mile Peg 61Great little game where the IJA has to clear the road. The IJA (me) had a shot until the Br HMG went into a rate tear and decimated the entire right wing and I am left with 2x HS. In hindsight I probably Banzai'ed too much which resulted in too heavy of a casualty.. Great tight game...msoong
Kiwi and the CatSmall tight scenario. It'll all come down to how the Good guys can deal with the hidden Tiger with 3x 75* Shermans. In this case the Germans won. Fun and tight but dicy and subject to luck of the dice...msoong

On this day...
9: Best One Out of ThreePettend, Hungary1945
FE30: Trail #2Trail #2, Bataan1942
O37.1: A Dirty Little WarCarroceto, Italy1944
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Vae Victis # 98: Vae Victis
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This site is fantastic. Thanks to you I'm discovering I have scenarios in old wargaming magazines that I didn't even know about. Kudos! Mark H.
Great site! I used CoW for years, and this is even better - thanks! Vic L., Vandalia OH, ASL since 91


Tuesday 27 January 2015 10:58:40 PM  (c)dramsey 2015