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Scenarios: 7057
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Welcome to the ASL Scenario Archive

The site for Scenario information, for Advanced Squad Leader.

Password resets! 11th February 2018, 06:58Login to comment...
This took me far too long to get around to, but password resets and forgotten user ids (providing you remember the email address you registered with) are now working. Hopefully!
seblick wrote on 20th March 2018, 20:13
Thank you. Good to go.
Long term hosting finalised! 2nd July 2015, 12:34Login to comment...
Apologies for the delay in getting this completely sorted. I'm now on a fully hosted platform so if you're seeing this message you know you're connecting to the most up-to-date version of the archive. Sorry for the interruption, but carry on enjoying the site now :-)
Michael Dorosh wrote on 2nd July 2015, 13:06
Thank you for continuing to make this valuable resource available to us.
jacksonkwan wrote on 10th July 2015, 21:36
Great to see you back! The site seems faster too!! THANKS
grumblejones wrote on 12th July 2015, 21:48
I can only second what others have said. Your site is a wonderful resource!
von Garvin wrote on 2nd July 2018, 20:47
This is such an amazing resource. It helped me get into ASL. I am extremely grateful! Huzzah!
We're back! 10th June 2015, 00:00Login to comment...
Sorry about that... I moved houses and knew there'd be a lapse in internet availability, but that was more problematic than I'd imagined. Anyway - slowly getting back to normal - there'll be some additional outages over the next day or so as my line speed is being upgraded - but hopefully that will see us back to normal again.

Sorry if I haven't been able to respond to any requests over the last few weeks, I have a little more time now - but I'm still in the boxes everywhere stage of house moves, so it might be a week or so before things really settle down.

Thanks for your patience!


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Scenario of the Month: November
Pain In The NeckFriendly Fire Pack 9Friendly Fire

Click to view Scenario Packs Needing AFV/Gun Data
Latest Content Additions View more [Publications] [Files]
Silence that Gunscottf2 Added a playing5h 45m 51s ago
Commando Schenkescottf2 Added a playing5h 47m 57s ago
Gavin Takescottf2 Added a playing5h 49m 41s ago
The Bend in the Roaddieneuner25 Uploaded an Image8h 28m 55s ago
The Bend in the Roaddieneuner25 Added a playing8h 31m 33s ago
Latest Games Played
Morgan's StandThe variability of the German turns of entry is interesting. The first wave was completely infantry and entered from the south/central edge. This was followed with more infantry and a StuG and the attack swung almost exclusively south. The first two turns were a bit costly as they lost two squads and their best leader, as well as leaving a trail of broken bodies in their wake. They did manage to eliminate an American squad and 8-1. Turn three saw them crumble the American defense in the south/central with help from the Brummbar and another StuG, though they did lose a StuG to the M10. Thankfully for the Americans their reinforcements arrived that turn. And, just as thankfully, the bridge held the weight of the M8. They would need a turn to continue meandering their way through the marsh though, which they were able to do with some WP assistance. One more turn would have probably been too late. Turn 4 was extremely rough for the Germans as they lost all their remaining AFVs (an AC, a Panzer, and the Brummbar to recall). Their last group of reinforcements was completely busted trying to break up the American stronghold in the north. They would be eliminated by NQ the next turn. It was obvious at this point that there would be no way to clear all the Americans, so Plan B was enacted to take the bridge. Without armor support and Americans swooping in from their backside this would be very difficult however. Any thoughts of continuing further were put to rest when the M8 found cannister which decimated a squad, and then blasted another 1.5 squads with HE (also placing two flames in the congested woods around the marsh, despite the wet conditions). While this was certainly very fun to play, the variability of the American reinforcements and the potential of the M8 to never even make it across the bridge make this scenario way too dicey for my regular tastes.buser333
Fahrenheit 352I managed to split the German line in two. The western pocket was quickly eliminated before the German reinforcements arrived. The US armor won the tank fight and the Germans were reeling, causing a concession on turn 4.Tomkrny
Jungle Fightersigycrctl
Gavin TakeJoe's first game of ASL, and my first in a while! scottf2
Silence that GunAmerican's took too many casualties and we called it in turn four. But we weren't using the errata (which I didn't notice until I came here to post the game), so that made it a bit harder for the Americans - and they don't need any handicaps!scottf2

On this day...
ESG87: Focused FuryBerlize, France1944
#3: A Grim Brick SentinalStalingrad, Soviet Union1942
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Rally Point #15: Sherry Enterprises
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This site is fantastic. Thanks to you I'm discovering I have scenarios in old wargaming magazines that I didn't even know about. Kudos! Mark H.
Great site! I used CoW for years, and this is even better - thanks! Vic L., Vandalia OH, ASL since 91


Tuesday 13 November 2018 04:53:11 AM  (c)dramsey 2018