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Scenarios: 6156
Users: 1556
Secret Santas: 16
Play-list Scenarios: 1789
AARs: 73
Articles: 495
Other files: 2338
Ratings: 9530
Module Reviews: 20
Games Logged: 7499
Scenario Lists: 57
Links: 171
Errata: 407
Map Previews: 1905
Roar games logged: 80464
Total Pubs Owned: 68249
Avg Pubs Owned: 145

Welcome to the ASL Scenario Archive

The site for Scenario information, for Advanced Squad Leader.

Outgoing email working! 10th September 2013, 21:59Login to comment...
I think ;-)

I'm still looking at incoming mail, but should get that working fairly soon. Thanks also to some more donations, Paolo and Brian. Many thanks guys, much appreciated!

Dave.
mtrodgers99 wrote on 2nd October 2013, 20:55
Dave, I tried to use the Advanced Search to find scenarios using board FrFA. I could not see that board in the drop down list. Michael. Rodgers
Dave wrote on 4th November 2013, 15:08
It's there, just under DW4..
Deluxe update 12th August 2013, 10:31Login to comment...
I've added the deluxe flag now to all scenarios that feature boards a to h. There may be others, but that's probably caught most of them.

Thanks also to Jeff, the Archive's first donor! I hope to use the donations to get the email back on line again. It's been too long to have that not working...

Dave.
Deluxe flag added 3rd August 2013, 01:32Login to comment...
I've added a flag to show whether a scenario is deluxe or not, and pre-populated the Streets of Fire and Hedgerow Hell scenarios. I'm sure there are plenty more that need tweaking, so if you do come across any, please feel free to edit the flag. As usual, the search function has been updated, too, to support searching on these scenarios.

I was also asked whether I would accept donations, to keep the site up and running - which I'm happy to do, so there's now a Donate button over on the right hand side - although apparently if the donations go above $10,000 I have to explain to paypal what I'm doing with all the cash, so please keep the donations less than 5 figures! :-)

Thanks, Dave.

Top Rated players (more...)
PlayerRating
Steven Linton1320
David Ramsey1279
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Michael Focht1247
Alessandro Demichelis1222
Spencer Armstrong1211
Juhani Bonsdorff1202
Paolo Cariolato1200
Philippe Briaux1181
Keith Colins1180
John O'Reilly1179
Jeff B1173
Aaron Sibley1171
Kevin Killeen1169
Gordon Jupp1168
andrea pagni1165
Sebastia Hummel1150
Carl Nogueira1144
Dmitry Klyuykov1142
chris olden1141

Scenario of the Month: April
ScenarioPublicationPublisher
Tough EnoughDos Equis Scenarios EspecialAustin ASL Club

Click to view Scenario Packs Needing AFV/Gun Data
Latest Content Additions View more [Publications] [Files]
ScenarioActionDate
Texas Floodjesuspiebatlle Added a playing59m 38s ago
Clash at BorisovkaMerricB Added a playing10h 39m 10s ago
The Stalingrad of Kurskmtrodgers99 Modified the overlays13h 4m 7s ago
The Stalingrad of Kurskmtrodgers99 Modified the misc. rules13h 4m 42s ago
The Stalingrad of Kurskmtrodgers99 Modified the unit counts13h 6m 49s ago
Latest Games Played
ScenarioCommentUser
Clash at BorisovkaMerricB
Mount PissadoriMy second game using the Italians. As they are brittle and have only an ELR of 2 I figured it would not be wise to expose them to fire. For that reason I set up only very few units up front to slow the Yugoslav advance and built a reverse slope defence instead with the intention of increasing my effective firepower, and counteracting the Yugoslav advanage in range. Besides, I felt that a forward setup presented precious little positions to fall back to with brittle or broken Italians. My gun was set up on that single level 3 knob on hexrow Y of board 9 with the intention of taking advantage of the range of the gun which would be somewhat protected by the distance to the enemy. This gun is certainly a key unit which I had earmarked to cover the level 3 plateau next to the Victory location. The vehicles I intended to use to disrupt the Yugoslaw deployment and to drive one of them up into the victory location. So much for the plan. Unfortunately, the 65* Gun malfed in the DFPh of Yugoslav turn 1 and was broken on a repair roll of 6 a while later. It managed to fire one single effective shot. The AC did wreak some havoc among the Yugoslavs and sucked up a lot of fire until it went finally down. The absence of the gun was sorely felt as it eventually allowed the Yugoslav to establish himself on the plateau after he managed to get one unit into the victory location and thus controlling it during his APh. While my Italian infantry was mainly intact, this would force me into the role of the attacker which is, of course, a thing the Italian wants to avoid. I hoped to turn the status "back to normal" by driving the tankette up to the Victory location. Though after a stop along the way, I could not get the radioless machine to move again which was then sneaked up by the enemy ATR and taken out. These factors basically predetermined the outcome. Some good performance by my 45* MTRs and a broken Italian leader and Conscript squad going berserk somewhat delayed the decision, but in the end, the Yugoslav prevailed. I think this scenario usually favors the Italian. But losing that 65* gun right at the start was surely a tough blow for the Italians. Alltogether, this scenario is worth playing.von Marwitz
The Black Devils of AnzioAmericans had the balance, but did not need it. American kill stack of two squads with HMG and MMG killed or broke every German every time they got in front of them. Wasn't able to SMOKE them.mtrodgers99
The Bridge at CheneuxSecond CG date 20N. Drove the Germans from most of Cheneux. Aarons
Muddy MayhemJColeman

On this day...
ScenarioLocationDate
A 41: OP HillNear Mawlu, Burma1944
O50.2: Dora IISeelow, Germany1945
SP108: Searing SoltauSoltau, Germany1945
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Thursday 17 April 2014 10:34:58 AM  (c)dramsey 2014