In southern Norway, any Axis line of advance had to parallel the existing road system due to terrain and weather. Taking advantage of these restrictions, the Allies based their defense on a series of roadblocks supported by flanking fire from surrounding high ground. A hasty defense near the village of Otta with units from the newly arrived British 15th Brigade soon was tested. . .
Attacker: German ("Gruppe Pellengaler", 196th Division and Panzer Battalion 40)
Defender: British (Company C, 1st Green Howards, 15th Brigade)
13.5 turns
Players: 2 OBA: None Night: No
Unit Counts:
Squads: A:21.0 D:12.0
AFVs: A:2
PzKpfw IIA x 2
AFVs: D:0
Guns: A:0 D:2
Canon AC de 25 SA-L mle 34 Boys ATR x 2 OML 3-in. Mortar
Misc Rules:
GS, Pine Woods, Level 2 hills are Level 1 Woods. A: Rafts6, Skis2
Enjoyed the ability to select when the boats come in
Enjoyed the very long game and need to persist to get to victory
His Over watching kill stacks just kept paying dividends - I had sent my elite ski men to clear the hill and they got there quick but we annihilated - then both the exit to the edge and the boat crossing was just shooting ducks for him from the hill and I never got close to crossing alive or to the exit area and he always got good shots with ROF !!! - just murder on my men
2021-01-06
(D) Jason Nichols
vs
Rob MacGinley
British win
One of those scenarios where everything goes right. HMG and mortar on the hill top never failed and inflicted heavy casualties on the Germans. One of the German tanks was recalled with a disabled MA and the other was destroyed in close combat. Germans conceded on turn 10 with no units across the river and unable to exit sufficient VP to win.
2019-09-07
(A) Shane Pask
vs
German win
Poms conceded turn 10. Pom HMG running hot - stunned both tanks before being captured by berserk conscript squad in CC. MTR poorly placed (forgot minimum range of 6). Boats only opposed by one squad with an ATR but would struggle to reach exit point in time even if unopposed.
2017-12-16
(A) Jeff B
vs
Are Erlandsen
German win
Going into this we knew it heavily favored the Germans, but it felt even more lopsided than we thought once we got into it. Germans made a strong push through the pine woods. I knew I'd run into at least one roadblock there but figured there would be ample time for my infantry to clear it. The first was gone by the end of Turn 3. The Germans pushed the defending Brits back as their compatriots rushed down from the hills to bolster them. Turn 4 saw the German reinforcements arrive carrying their rafts. By this time the Brits had completely committed to protecting the woods, but they redirected enough troops back to the river to challenge the crossing. They would do such a good job that the two sides held each other in limbo for the greater part of the game. Turn 5 saw the second roadblock, but by this time the woods were so thin the Germans decided to drive their tanks through them. Right into the Brits plan however as they ran smack dab into the sights of the AT gun. The gun eliminated one, while the other went down to MG fire. At this point, facing a staunch British force across the clearing, an AT gun in their face, a mortar and HMG up on the hill, and having lost both tanks, German confidence started to falter ever so slightly. Thankfully the mortar busted before doing any damage (and eventually was lost) and the HMG kept jamming up itself. The Brits must have rolled at least a handful of 12s for their heavy support weapons throughout the game. The Germans soon busted through again and there appeared to be no stopping them, but again the Brits held tough, contesting the gully and the next woods mass. Time, which seemed to be a non-issue early, was starting to become a factor. At this point the Germans decided to split their force and send a few into the hills to tackle the HMG squad. Once he fell it was pretty much smooth sailing, and the Germans ended up exiting 29 VP on Turn 12. Fun scenario, even though it is quite unbalanced.