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Penny Packets ETO (id:#58286)
Lone Canuck Publishing (Wacht Am Rhine ID:WAR11)
The Gamer's Armory stocks this product!
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See Also: Penny Packets by Multi-Man Publishing
Designer: George Kelln
Starter kit scenario?:
Balance:
AmericanGerman
Overview:
None.
Attacker: American (3rd Battalion, US 328th Infantry Regiment | 390th AA Batallion)
Defender: German (Panxzergrenadier Regiment 99 | Panzer Regiment 101)  
Turns: 8     Players: 2     OBA: American     Night: No
Grevils-Brésil, Luxembourg 1944-12-23
Unit Counts:
Squads: A:25.5 D:15.5
AFVs: A:4
M16 MGMC x 2
M15A1 MGMC x 2

D:1
PzKpfw VG x 1

Guns: A:4
M2 60mm Mortar x 4
D:1
8cm GrW 34 x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): 42 43
Overlays:
Errata (source)
The StuGIIIG should not have a box around it’s rear/side armor factor. (R Reinesch)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
Fre20741 Added Errata2012-07-04 01:55:20
JColeman Rated the scenario2012-07-04 01:21:38
JColeman Added a playing2012-07-04 01:21:28
nebel Added Errata2012-07-03 20:13:31
Fre20741 Added a playing2012-07-01 19:29:57
Last Played:
2012-07-01(D) Fred Ingram vs Jeff Coleman American winSince the Germans had not yet recorded a win on ROAR (5-0 Americans), I had volunteered to play them to see how close to a win I could come. AS it turned out, very very close. The pre-game bombardment was an exercise in futility (not a single thing happened after a ton of dice rolls) Jeff turned in his three 60mm mortars to gain a 70mm OBA module (with a field phone for reliability). Unfortunately, the first turn defensive fire phase had me turning my 81mm MTR to randomly shoot at a woods full of units. It turned out to be where the HIP field phone was. I was kind of surprised when I rolled snakes for the hit. After random selection for the CH, I rolled another set of snakes for the effects roll. 2 leaders, 2 squads, and the field phone were obliterated. The first 2 turns were optimistic, with the Germans holding their own. However, beginning turn 3, the meat choppers pretty well broke (or worse) anything in their line of sight. As usual, the game went back & forth till turn 6 when a reinforcing Panther made an appearance. I felt pretty good at that point as there was a high chance of winning due to the CVP cap or building denial. THEN (cue a musical dum dum dum), Jeff returned the CH favor by hitting a panther on the front hull with a bazooka shot. After I lost the panther, it was a real struggle. Turn 7 had a German 9-1 leader and a full 5-4-8 squad go Berzerk, leaving a victory building during its charge. It sucked up a tremendous amount of fire before finally dwindling to nothing. As it turned out, Jeff had to gain 3 buildings on his last turn to win. He won all three, but I still had a chance to take one back in my side of the turn. It all came down to a CC between my 4-4-7 against his 5-4-6 squad. my CC failed - giving Jeff a well deserved win. Not a single panzerfaust was fired during the game (no one wanted to open themselves up to retaliatory meat chopper fire)
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