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In Sight of the Volga ETO (id:#60254)
(Operations Special Issue #1 ID:VotG 18)
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Prior Publication: Beyond Valor ASL05
See Also: In Sight of the Volga by Multi-Man Publishing
Designer: The Bunker Crew
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanRussian
Overview:
Defense of Stalingradís central district and the all important main ferry landing lay largely in the hands of hastily mobilized militia composed of factory workers and the NKVD garrison. These troops would have to hold the Wehrmacht at bay until the 13th Guards Division could cross the Volga into the city. Buts as the German 76th Infantry Division entered the ruins of downtown Stalingrad on a two-mile front, they met the enemy in a new environment more suitable to his talents. Nevertheless, as Captain Gerhard Meunch personally led his 3rd Battalion in the assault, he had every expectation of reaching the Volga that day. . .
Attacker: German (Batt. III, Infanterie Regiment 194, Infanterie Division 71)
Defender: Russian (10th NKVD Division and 62nd Army/13th Guards Division)  
Turns: 10     Players: 2     OBA: None     Night: No
Central Stalingrad 1942-09-14
Unit Counts:
Squads: A:23.0 D:15.0
AFVs: A:2
StuG IIIG x 2

D:0
Guns: A:0 D:1
76.2mm PP obr. 27 x 1
PTRD-41 ATR x 2
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Late game LV (dusk) | variable reinforcements
Map Board(s): VotG
Overlays:
Errata (source)
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Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
hoxson1 Modified the overview2016-11-07 19:52:45
hoxson1 Modified the overview2016-11-07 19:46:38
hoxson1 Uploaded an Image2016-05-17 18:33:47
hoxson1 Uploaded an Image2016-03-26 21:22:47
aiabx Added a playing2015-12-19 00:46:57
Last Played:
2015-12-18(A) Andy Beaton vs Will Willow German winRussian resistance lasted until the last German CC, after which German exiting units cut short Russian reinforcements and prevented a last turn counterattack. Use the Stugs as battering rams to get into fortified buildings - firepower against fortified fanatic locations in the twilight is tough.
2011-09-01(D) Fred Ingram vs Jeff Coleman German winA nicely designed scenario. The dusk and reinforcements occurring at just the right points in the flow of the game. My 1st mistake was setting up the conscripts a little too far forward. We both had just tripped to the rule about the extra +1 movement in gutted buildings and it had not dawned on me the difficulty I would have getting them back unmolested to the victory buildings. The NKVD strong points are awesome. The NKVD squads are almost a guaranteed rally. Turn 5 was a disaster and the whole tempo of the game changed from tough defenders to units hanging on for dear life. My reinforcements were meager, I had only received one leader and hardly any support weapons over 3 turns. The Russians finally conceded after the 1st half of turn 9 (The Germans only needed to get one ground level location of the norhtern victory building. As always, Jeff was a great opponent. Would play this one as either side in a heartbeat.
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User Files:
FileDescriptionUploaded byViews
(germruss.png)Imagehoxson1165
(stalingrad fighting.png)Imagehoxson1129
(VotG18-VASLMap.png)Map Imagebkemp01380
VotG 18 Map (VotG18 In Sight of the Volga.jpg)Map ImageFre20741348

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Statistics:
Avg Rating: 8.60Votes: 5
Views: 0
To-Play list count: 0
Estimated Play time: 9.8 hours
Recorded Games: 2
Archive recorded plays:
German2
Russian0
Drawn:0

ROAR Data:
In Sight of the Volga [Confirmed]
[A] German 3
[D] Russian 2
Tuesday 26 September 2017 06:58:53 AM  (c)dramsey 2017