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Scenarios: 5830
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Onslaught to Orsha
Published by: Heat of Battle
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Introduction:

The Minsk-Moscow Highway, Belorussia, 23 June 1944:
The 16th Guards Rifle Division was one of three heavily reinforced infantry divisions that were to create holes in the German lines and allow tank forces of the 2nd Guards Tank Corps of the 5th Tank Army to make rapid and deep penetrations along the Moscow-Minsk Highway. The zone of the 16th was south of the highway, and along the Smolensk-Minsk Railroad. They were reinforced with the following units: 148th Tank Regiment (PT mineroller tanks), 63rd Guards Heavy Tank Regiment (KVs), 517th Tank Regiment (FT tanks), elements of several Self-Propelled Artillery Regiments, 2nd Guards Assault Engineer-Sapper Brigade, as well as numerous towed artillery units. The Soviet forces trained as a combined arms team prior to the attack, and were well prepared. In most sectors of Army Group Center, the Germans had relatively thin lines, and most armor and heavy artillery was stripped to defend expected areas of attack. The area of the highway had seen much heavy fighting in the winter of 1943-44, and the Germans expected an attack to come in this direction. When German intelligence detected the buildup of artillery and armored forces, as well as the movement of ammunition, their reaction was to ensure forces in this area retained significant combat strength. The 78th Sturm Division, already the most powerful infantry division in Army Group Center, maintained its structure which included the 189th Assault Gun Battalion (StuG), a Heavy Tank Destroyer Battalion (PzJgIII/IVs), 5th Nebelwerfer Battalion (120mm Mortars), and Army Antiaircraft Battalion 293 (mix of 88s/20s). These forces defended from probably the most dense network of mines, trenches, and bunkers in Army Group Center, including special rotating bunkers housing machine-guns.

Years of extensive on-sight research along with vigorous play testing by the veteran game designers at Heat of Battle brings you ONSLAUGHT TO ORSHA.

Articles:

TitleAuthorDescriptionPage
Operation Bagration Map StudyChas SmithReference MaterialOTO34-OTO37
After Action ReportAfter Action ReportOTO37-OTO39
Orders of BattleReference MaterialOTO40-OTO50

Reviews:

This publication has been rated: 10/10 by 1 users. Write a review
Zowie - it's cool.
nathan wegener: 10.0 out of 10. [Review score: 2] [Agree] [Disagree]

I just received my out of print copy of OTO! This has to be the single most impressive piece of gaming material I have ever seen. I remember almost 20 years ago when I first got my ASL Rulebook. I was blown away by the style and substance. I know I paid more for it than I did my ASLRB and BV back then but I am equally blown away by the components in this beauty. The massive colorful map, the... Read full review...
Onslaught to Orsha

Scenarios:

ScenarioPersonal
play count
AFV DataRatingLocationTheatreAttackerDefenderLengthPopularity*
OB1: Down in a Hole0 1/14.50East of Gorki, BelorussiaETORussianGerman5.3 hrs6%
OB2: Hornet's Nest0 21/213.00East of Gorki, BelorussiaETORussianGerman11.8 hrs5%
OB3: Close Quarters0 0/8Rogachev, BelorussiaETORussianGerman4.7 hrs6%
OB4: Motoring to Mogilev0 5/56.00Chernevka, BelorussiaETORussianGerman3.3 hrs10%
OB5: Tangle at Tolochin0 0/18Tolochin, BelorussiaETORussianGerman9.9 hrs4%
OB6: Hoffmeister's Charge0 0/217.50Titkova, BelorussiaETOGermanRussian11.2 hrs4%
OB7: Where's the Beef?0 0/106.00Kostriza, BelorussiaETORussianGerman6.7 hrs6%
OB8: Bloody Bobruisk0 0/20Bobruisk, BelorussiaETORussianGerman13.6 hrs8%
OB9: Oriola Force0 6/6Krugloye, BellorussiaETOGermanRussian5 hrs7%
OB10: Lapitschi Fit0 0/17Lapitschi, BelorussiaETOGermanRussian8.6 hrs2%
OB11: Shootout at Slutsk0 0/14Slutsk, BelorussiaETORussianGerman12.7 hrs2%
OB12: Bridgehead on the Berezina0 4/49.00Near Glovino, BelorussiaETORussianGerman7.2 hrs3%
OB13: The Cat's Lair0 0/20Radoskovichi, BelorussiaETORussianGerman11 hrs10%
OB14: Berated at Baranovichi0 0/85.00Baranovichi, BelorussiaETORussianGerman7.3 hrs5%
OTO1: Funnel of Death0 45/45South of the Minsk-Moscow Highway, BelorussiaETORussianGerman30.1 hrs2%
OTO2: Bunker Burning0 0/78.00South of the Minsk-Moscow Highway, BelorussiaETORussianGerman4.1 hrs6%
OTO3: Fire from the Hole0 0/7South of the Minsk-Moscow Highway, BelorussiaETORussianGerman5.1 hrs2%
OTO4: The Orsha Plain0 0/14South of the Minsk-Moscow Highway, BelorussiaETORussianGerman9.9 hrs2%
OTO5: Another Bloody Morning0 0/29South of the Minsk-Moscow Highway, BelorussiaETORussianGerman19.2 hrs2%
OTO6: Sparkplug0 1/1South of the Minsk-Moscow Highway, BelorussiaETORussianGerman3.9 hrs3%
OTO7: Falling Like Dominos0 3/3South of the Minsk-Moscow Highway, BelorussiaETORussianGerman3.4 hrs2%
OTO8: Tooth and Nail0 0/15South of the Minsk-Moscow Highway, BelorussiaETORussianGerman9.9 hrs1%
OTO-S1: Breakthrough to Orsha0 0/0Near Orsha, BelorussiaETO0%
OTO-S2: The Cross Roads0 0/0BelorussiaETO0%
OTO CG 1: On Track to Orsha0 0/0Smolensk-Minsk Railroad, RussiaETORussianGerman3%

 * Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.

 Grey rows indicate Night scenarios.

Tuesday 18 June 2013 09:55:33 PM  (c)dramsey 2013