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ScenarioCommentUser
Death Solves All Problems rangercote
The Party Ends at NeunenTough on the Germans but Martin made a good go at it. The OBA is the element that will win for the Germans if they can bring it to bear but there are tough lines of sights to make it happen. I thought this would be trivial for the Americans but it turned out closer than I thought. Dave
Requiem for a DreadnaughtThe German attack penetrated and supressed the big tanks - they fell easiyl really!
macrobosanta
Death Roamed Freely toffee
Panzer GraveyardUp and down, impossible shots on both sides made to look easy, and my Germans finally held enough buildings against the dwindling British troops. Great opponent, balanced DRs, and good fun. Don't forget that one entire row-house building counts as ONE VC. EJ1
Feast DayTest game for fun Dave
Résiste et MordsASO2026 Friendly Game Bongiovanni
Pössl’s PosseASO 2026 Bongiovanni
Ride Gurkha RideASO 2026 Bongiovanni
Gallic Counterpunch Guru Bob
Bring Up the BoysA decisive victory for the British as the Germans tanks missed over 95% of their shots, and had their numbers reduced by 2 from a single ATR and its manning squad. A daring dash by a carrier trapped a group of Germans who were eliminated for failure to rout, and many other mishaps meant that the Germans never posed a threat to the objective after Game Turn 2. Hard to judge based on the results I had, although I'd appreciate the Germans getting a DC or something to tackle all the Stone buildings and rowhouses they need to capture. Jobbo_Fett
Starlight, StarbrightThe terrible no-good unfun Critical Hit scenario strikes again. The Italians have no incentive to do anything aside from scatter once they start getting shot at, and the British have to hope they don't miss on the regular. The Italian player might as well be a bowl of oatmeal as they follow a strict entrance and movement procedure and will never have the ability to retaliate against the British forces. Jobbo_Fett
Prince Albert's OwnThe terrible no-good unfun Critical Hit scenario strikes again. The Italians have no incentive to do anything aside from scatter once they start getting shot at, and the British have to hope they don't miss on the regular. The Italian player might as well be a bowl of oatmeal as they follow a strict entrance and movement procedure and will never have the ability to retaliate against the British forces. Jobbo_Fett
Bunker BurningGermans will probably setup as a fortified complex in OG here. Russians can smoke the attack point but those A-P/A-T mines, Wire, Trench, Pillbox are going to make this assault very tough. My Russians failed badly against the OBA and Firelanes. nekengren
Totsugeki!ASO 2026 wwillow
Three Bars of ChocolateThe Americans suffered some losses in the first turns while the Residual Fire chitting rule was in play. Only one German squad with a LMG was guarding the AT-ditch; the rest of the meager at-start German setup was waiting in the buildings. Rain started, followed by Heavy Rain, which on top of the Mud complicated movement and added LV at all ranges. Luckily for them, the American tanks entered on Turn 4 rather than 5, and thus could "sit and wait" for the German tanks to enter through I20. Both German tanks were blazed and the infantry reinforcements were quickly taken care of as soon as they entered. mestravis
Rally PointA great game but I agree with a previous comment about it being dicey. Tom had terrible luck with the 10-2 early that allowed the Germans to gain momentum and I was lucky enough to keep it. SGT Mac
Mius MischiefFirst to play and post. Danno
Mius Mischief grumblejones
The Cloak of Disorder Michel Bongiovanni
Independence DayThe Czechs don't have to move very far, but shrinking the German perimeter takes time. The Germans have to skulk and survive. This one is nice and simple, and plays quickly. This was a close game, and came down to CC on the last turn. The Czechs had a pretty big CC odds advantage, but victory was not guaranteed until the final DRs. With fairly high SANs on both sides, we thought those would play a role, but not this time. Although there were several activations, only one hit, and just pinned the Czech sniper. Major weapons were unreliable for both sides. The first shot with the German MMG was a 12 and a second repair attempt was a 6. One of the Czech tanks had its MA break on its second shot, and by the end of the game, both AFVs had malfunctioned MA. asl458
Independence DayThe Germans managed to keep concealment and skulk away from DF which made it difficult to advance without Prep Fire. The tanks were a good source of smoke but the Czechs couldn't pass their MC's when taking fire. Ran out of time and capitulated at end of turn 5. Nicho11
Rally PointA great little scenario with tons of replayability. It came down to a last melee where had the Americans won it, would have taken back the 6th building for the W.

As the Germans, I chose to go first to maintain the initiative but foregoing half of the MFs on turn one as well as needing to take 6 building hexes instead of 5. An early German berserk HS tied up an American full squad in CC which ended up being a German victory in the level 0 village portion (CC was reinforced by adjacent Germans). This turned out to be pivotal, along with the 7-0 leader and 3x 4-4-7s making an end around and getting into building U7. U7 was the pivotal melee building where it came down to the final melee DRs. (VASL Log)
CWO_19
Rally PointVASL jrwusmc
No AnswerASO 2026 wwillow
Sting 'em at ZingemGermans sent one AC and a platoon in on turn one, with the rest entering on turn two on the north board edge. The Belgians had two squads and a lmg defending on that flank, based on a BGG image. The Belgian AFV's came on to defend the hedgeline near the central victory buildings. They were first stunned and shocked, and then burned and destroyed after they recovered. Not being able to BFF or fire after traversing makes them very susceptible to flanking, which the Germans did. It all came down to a melee in 66S5. The Germans fired into the building with an adjacent AC and everyone broke except for a German hero. Guru Bob
King Of The Hill asloser
Brigade Hill dmareske
Brigade HillJapanese defended each victory hill and rolled very well on most attacks. There were able to hold the ground. Low rolling dice really helped the Japanese. Danno
War of the Rats Mellifica
Clearing CollevilleI underestimated the scenario. At first, the Americans managed to be very aggressive, with half squads attacking on the front (thanks to V. Maresca's article on Basic Training 1). German resistance collapsed suddenly on turn 2. And here was the mistake: a too much settled phase, with lost aggresivness. I underestimated the German reinforcements that were already well positioned on the other side of the village. Add too much broken squads left behind because 'we're already smashing everything anyway'. And there was defeat: Germans in buildings, well defended, and too fews teams to push forward effectively. Amerigus Crux
The Sound of Hoof Beats Danno
The Sound of Hoof BeatsInteresting game. Not a fan of the LV+1 hindrance, but otherwise fun game. Germans managed to inflict the 9CVP with some lucky shots and close combat wins. grumblejones
With Iron WillASO 2026 wwillow
Show of Force (VASL Log) BravoCo
Broich BashPlayed this "Oldie but Goldie" formerly knows as A69 as the defending Germans.

I have almost overlooked that the Germans set up first AND move first.
This actually is a thing I like about this scenario: You don't have to think much about your setup - because AFTER the German setup but BEFORE the game start, the US must announce to the Germans on which of three allowed sides they will enter. Then, during their first MPh, the Germans will move to meet the "direction" of the upcoming US entry. In other words, the Germans will set up in the village that allows them to move for establishing a defensive perimeter.

My opponent elected to enter from the "long" side, which might offer the most options. Due to the US vehicles all having a lot of MP, they can cover ground quickly so that both sides will get to buisness without much delay.

Unfortunately, for my German defenders, this was one of those games, where just nothing seemed to work. It took me until Turn 4 to inflict the first casualty halfsquad to the US, while my defenders got nibbled away - twice by Fate, once by CC vehicle small arms among other things. In the entire scenario, 1945 mind me, my Germans managed to find one single Panzerfaust.

By the Rout Phase of US Turn 5, the Americans had taken the three small buildings and my remnants on Level 1 in the large central building were upper level encircled and eliminated for (US had declared No Quarter). In the remaining building, all Germans except for one Leader, were broken and re-DM'ed. As chances were less than theoretical for my 2nd Line and Conscript survivors (ELR 2) to rally AND take back the central building, I called it a day.

US win.
von Marwitz
Hube's PocketThe Germans came on and stuck to the the south side of board 2. The Russian came on and dropped off squads at the road entry hexes of board 4 and 2. The rest of the Russians tried to sweep up on board 2 hill hexes. Most of the battle raged in the East portion of board 5. A turning point for the Russians is when we had a increase in the wind increased that spread smoke over 6 hexes on the North road of board 2. Then when a German Half-track was recalled. A Lone T34 had got to the West side of board 5 and saw able to kill the haft-rack in the woods road hex. On an intensive fire shot on the wreck the Russians were able to set that Half-track on fire. The Germans realize that they did not have enough MP to get the convoys off. Germans conceded at the start of German turn 10 slunts
"...Things Are Hot!"ASO 2026 Michel Bongiovanni
For the Fatherland Michel Bongiovanni
L'Union Fait la ForceThe Germans managed to break or pin anyone attempting to get close on Turn 1 and things simply spiraled out of control from there. Having a deadly stack in X1, that can then be almost completely safe in Z1, is probably the only puzzle the Belgians need to solve, but it is neither fun or particularly engaging. Frankly, I'm surprised that the ROAR data is so close - the German side is favored in this one and the scenario needs multiple changes before it can start to look fun. Jobbo_Fett
Himmler's House toffee
The Doomed and the DamnedJaps set up a kill stack in the middle, while the majority of their force swept up from the south. The southern group grabbed control of the bottom hill by the end of Turn 2. They then safely swarmed the middle hill from the east, but further progress would be very difficult with the almost unstoppable Chinese tanks bolstering the area. It certainly didn't help that my plane did squat. First casualties of the game occurred as the hero met his doom, while a Chinese squad was lost. Turn 4 saw little progress made, as the Japs burned both DCs and lost 1.5 squad, versus one squad for the Chinese. A 448 Jap HS turned berserk, with an extremely long and open path to the enemy, while a rallied 237 did the same in the east. Japs and Chinese traded losses in the 5th, with each losing a squad and 8-0. The central hill was ousted of enemies and almost secured. Turn 6 was costly for the Japs, losing 1.5 squads versus a 9-1 for the Chinese, as once again little progress was made. That would cause the end to come down to two banzai, and the Japs came up one hex short. I was extremely hesitant to play this scenario under the new rules, and with good reason, as I believe the Chinese ability to safely skulk away out of their foxholes bought them an extra turn. And thus cemented my resolve to refuse to play any older scenarios with foxhole-predicated defenses (particularly on hills or large woods masses). And I certainly will not play any older OBA scenarios under the new optional rules. Had these rules been in place from the inception of the game I would've been all for them, but making drastic changes like this to rules and scenarios in existence for 40+ years is just the sign of a dying game gasping to stay viable. I'm all for many changes to the game, but implement them as SSR grudge rules so we know they've been play tested. This all-encompassing blanket is a highly questionable decision at this stage. I for one will not accept it. buser333
The Legrew ManeuverFNF game. Mark split his armoured forces at the start and I decided to go onto the offensive with the German armour. By the end of turn two, the German AFVs had destroyed thee US tanks while the panzerschrek accounted for two more. The final US tank broke its MA and was recalled. With no US armour to impede progress, the Germans made it to the exits and Mark conceded on turn four. HIs DR chart was a sea of red and there is no doubt that the dice were in my favour for this one. Dougban
Chateau de Meez Serge
Twilight of the Reich Danno
Twilight of the ReichJagdpanthers ruled the day. grumblejones
Balkan Sideshow Dispang12
The Vienna BypassASO 2026 wwillow
Melting PotASO 2026 wwillow
The Vienna BypassASO 2026 Michel Bongiovanni
Melting PotASO 2026 Michel Bongiovanni
Gavin Take CWO_19
Insult to InjuryASO 2026 Friendly game wwillow
Down in a HoleRussians have to take the Fortifications. Germans should setup a Fortified complex surrounded by OG kill terrain. Germans should mostly survive the initial Bombardment (+4 DRM) if they start inside Trenches/Pillboxes. Russian OBA won't do much damage and no smoke. Germans will still have a tough time holding out against all those Russian toys. nekengren
Bastion BodangeThe Belgian player placed his visible pillboxes unoccupied (nothing prevents that) which provided a huge edge for the defenders. The Stuka did nothing useful. By German turn 3, It was over with 4 German panzers gone and a halftrack carrying an AT gun. The scenario does add a lot of constraints to the Germans with various victory conditions to fulfill, a stream crossing and so many things that can turn wrong. The playing of this scenario provided a feel of weirdness and frustration and not that much fun. lt_steiner
WalkaboutJapanese were able to eliminate two tanks and both dozers and then fade into the jungle staying away from the British infantry. We called it before the last Matilda tank would have had to ESB to get off the board. dmareske
Walkabout Danno
3rd RTR in the RainPlayed in the VASLeague. The British ran into trouble early on with two tanks destroyed an one immobilized with only a German tank with a malfunctioned MA in return. My tanks took up HD positions and the British couldn't hit a turret for love nor money. The powerful AFV MGs then made it virtually impossible to make any inroads into the defences. We had the unusual event of a British leader and squad going berserk, charging into the German positions and taking down one HS in CC. That returned them to normal and they were killed by German return fire. Fun scenario but a bit dicey. The armour battle is critical and Sandro had no luck on that front. Dougban
Kiwi and the Cat Danno
Kiwi and the CatRough game for the Germans. The Tiger Malf'd its MA and the mortar got a crit hit to KIA a half-squad. The other Germans broke and the 9-1 was KIA'd. The Shermans surrounded the Tiger and knocked it out with a rear shot. grumblejones
The Dornot WatermarkThis was a razor's edge. At the end, the NVR dropped to 2. This was just enough to keep my final SMC stuck on the far side to reach a boat and cross the river. That SMC? Had he been eliminated, that would have won the game for the Germans. TIGHT scenario. Highly recommended. von Garvin
Highlander VictoryGame turned out to be very exciting. The Germans were able to get a hero on to the bridge but it was still in Canadian possession. The last German movement phase was able to get the tank onto the bridge with the hero. We agreed that the tank needed to remain good order to maintain control. If it move off or or is eliminate the Bridge would go back to the Canadians. Canadian Last turn they self rallied a squad with a Piat. Prep fire he destroys the tank. But the crew survives. Now possessing the bridge and allowing the hero to maintain control if needed. At the end of Defensive and advance fire the only unit the Canadians were only able to advance a half squad to go into close combat with hero. Canadians roll to high the hero fails the Kill The bridge is still in the Germans hands for a very exciting and heart racing ending Thanks Rob for the game slunts
Back To SchoolThe Germans divided into a central flank with the 9-2 leader and two squads with the dmMMGs, and flanks on either side. The central flank was neutralized with the HMG and Commissar from the second level of the central building on the Russian side, and the Russian hero managed to place the DC causing havoc in those units. On the left flank, a brave Russian 6-2-8 squad guarded the bridge and could delay the German advance until they collapsed. With patience, the Germans moved on both sides and eventually the Russian defense could not hold. Easy exit for the Germans with points to spare. mestravis
Insult to Injury Michel Bongiovanni
UnhorsedGerman reverse rolling defense relied upon steadily falling back trying to stay away from both the American armor's deadly 37mm canister fire as well as all the equipment their infantry carried. The American sniper was a crack shot though, and took out the German commander and broke a squad as well. Then the American mortar scored a one-shot direct hit that killed the German AT gun.

My opponent had divided his force relatively equally and sent half his power along the south flank and half along the north. As it turned out, each of those groups was halted by a combination of German fire lanes and improvised small fire groups that kept breaking and re-breaking the American morale. Without any squads in range to run off the board for victory, the US resigned after Turn 6.
A2ASLer
The Wounded BeastSomething of a dog. wwillow
Feelin' Froggy Michel Bongiovanni
Task Force SparksTough for the Americans. In my opinion, the Americans need one more turn to hope for anything. Prairial
With Iron Will Bongiovanni
Counterstroke at Stonne Guru Bob
No Man, No Problem rangercote
"...Things Are Hot!"I felt like I was making good progress with the German infantry but the American AFV gunners were on fire! ... just like my AFVs. I thought I had some decent HD positions but CHs don't care about that. I also stupidly gave a chance for an underbelly hit and paid the price. Underestimated the effectiveness of a BAZ 45 being fired - from a building - at long range. Basically, I was too aggressive with my AFVs and with some bad luck, hit the CVP cap by the end of turn 2. Despite that, I really liked this scenario and would definitely play it again. asl458
Missteps on the Voronezh FrontReally fun.
Russian victory on the last turn due to non platoon mvt and overruns !
prevot
With Iron WillHad a blast playing this one as the attacking Russians. Came down to the final CC DR with Eric needing to roll a four or less. He duly did just that to snatch the win. It doesn’t get much closer than that! Dougban
Tigers of PantangAs the GMD, I was doing a decent job against the main attack but a flanking force near the north of the map recovered from an earlier beating and was able to grab an unoccupied building for the win. mtrodgers99
Courage of Cowan Dispang12
Under Fire jgarlic79@gmail.com
Loser Takes AllSecond playing of this scenario, and this one couldn't have been closer: Russians won on the final DR of the last CC phase. Slowish start for the Germans, but they avoided serious losses and advanced steadily until the Russians started to crumble. Thought I'd got it until a Russian squad won a 1-2 CC on the last turn, although I had some lucky breaks earlier so can't complain. Andy_Bagley
Checking OutAmericans took advantage of some good sight lines as the Germans tried to cross the streets. They also rallied just in time to prevent an SS rush. Good game. dmareske
The Lawless RoadsThe British managed to weather the storm and steadily pushed the Germans out of good defensible terrain with minor losses. It did come down to the last turn's CC phase to remove Good Order status from the remaining German MMC. Of note, the German Guns both broke themselves on 12s and never managed to repair them, despite multiple turns. The British AFVs were relatively untouched save for 1 turned into a burning wreck and a second lost in CC after about 5 attempts. Jobbo_Fett
The Lawless RoadsThe British managed to weather the storm and steadily pushed the Germans out of good defensible terrain with minor losses. It did come down to the last turn's CC phase to remove Good Order status from the remaining German MMC. Of note, the German Guns both broke themselves on 12s and never managed to repair them, despite multiple turns. The British AFVs were relatively untouched save for 1 turned into a burning wreck and a second lost in CC after about 5 attempts. Jobbo_Fett
The BrickworksASL Open 2026 - Round 1 (VASL Log) Bongiovanni
Fighting WithdrawalMark's army of Finnish HSs expertly swarmed the defense and put them into a position to win. I thought I had a chance until the last Finnish Movement Phase when a pesky Hero blocked the only safe way off the board.
My 9-0 Commissar and a squad had to run some 2-1 shots to win, and the squad broke, and that was it. Fins won 5VP to 3VP.

Great fun, classic scenario.
ubertripp
Missteps on the Voronezh Front Larry
Dragoons, Parachutistes, and The Dutch Resistance Danno
Dragoons, Parachutistes, and The Dutch ResistancePanzerfausts knocked out all four Armored Cars and then on a startup, one of the halftracks immobilized. With only one armed vehicle left and the Germans having both armored cars and panzerschreck were in control. So Allies gave the concession for a German victory. grumblejones
Insufficient ResolveThe immobilized Russian tank setup aggressively in the road at the village entrance, and did a great job making the Germans take long twists and turns. A German tank with both its MA and CMG malfunctioned was underestimated by the Russians, and parked behind enemy lines, causing the elimination of 3 squads, a leader and the gun crew in a single RtPh. At that moment it seemed that the Germans were going to take over the majority of the buildings, but eventually with help from the KV-1 and a tight infantry defense (including street fighting), the Russians managed to win 10 to 7. mestravis
Fortress Within A FortressAmericans advanced in most units through the Rubble and two Commando squads climbed the wall. Couple of HS with AFV straight into the Gate. Japanese caused many casualties in the initial thrusts but American 9-2 survived to lead the re-grouped forces to victory. Kydder
Hickory Lickin'Very close game that could have gone either way. My Germans had some good rally rolls that made the difference. LtDan
Operation Kutuzov BravoCo
The Dead and the Dying Danno
Fighting WithdrawalFinns eke out a win with the help of a timely hero HoB generation blocking Russian EVP. Classic scenario, great opponent, fantastic game. Thompsonmg(MGT)
Defence of St. Oedenrode A lucky shot made with the German MMGs opened the way for the Germans to slowly erode the American defense. German small arms fire kept the American's DMed and closed into CC and eventually breaking all the Americans paving the way for bridge control. dmareske
Unhorsed Larry
"...Things Are Hot!" Larry
Mopping Up dsoukup
Inainte!FNF game. My Romanians got off to the worst possible start when a three HS went down to the first shot of the game when the Russian MMG turned up where I didn't expect it. For the first five turns, things were looking pretty hopeless but I kept moving my guys forward in the hope that they might get lucky. Indeed, that is what happened. The Russians had been rolling low in the early going but their shooting prowess deserted them and the Romanians were able to snatch the buildings that they needed to get the win on the final turn. This is a fairly standard company level assault on a rural hamlet but seems to be well balanced. It certainly provided an exciting finish and was only decided on the last CC DR. (VASL Log) Dougban
Hell Freezes Over Danno
Hell Freezes Over grumblejones
Running Into WaltherInteresting OOB and good situation but there don't appear to be enough Germans to slow the initial US onslaught.
It didn't help that my opponent helped me with some poor rolling while my 6 morale Americans frequently shrugged off their MCs.
nebel

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Popular Publications

PublicationScenariosRating
March Madness 2023 10th Mountain Division Pack 98.37
March Madness 2009 Partisan Pack 88.00
March Madness 2022 Grumble Jones Pack 87.96
March Madness 2025 Tournament Pack 1 67.85
March Madness 2017 Hollis Partisans Pack 107.77
Grumble Jones 1737.63
Time on Target # 3 147.45
ASL Starter Kit Expansion Pack #2 87.42
HazMo Scenario Pack 5: Firestarter 107.40
March Madness 2013 Commissar Pack 87.31
HASL 12b - Drop Zone: Chef-du-Pont 77.30
March Madness 2018 Players Pack 107.26
ASL Starter Kit #4 87.22
ASL Starter Kit Bonus Pack #2 87.18
ASL Starter Kit Expansion Pack #1 2nd Edition 127.14
Friendly Fire Pack 12 87.13
Schwerpunkt #14 127.11
From The Cellar Pack # 8 167.11
Race For The Meuse 67.11
HASL 1 - Red Barricades 107.10
ASL 9 - Gung Ho! 87.08
From The Cellar Pack # 4 207.08
Fistful of Scenarios 67.08
Battle of the Hedgerows - The Storm Broke 67.07
ASL Action Pack #14 Oktoberfest XXXIV 127.07
Schwerpunkt #25 127.05
From The Cellar Pack #11 107.02
ASL Action Pack #19 Roads to Rangoon 107.02
Ost Front Pack 67.00
Franc-Tireur # 9 117.00
Leibstandarte Pack 5 - Scorched Earth 87.00
ASL 12 - Armies of Oblivion (2nd Edition) 326.99
The Green Hell of Inor 196.99
Schwerpunkt #24 126.99
Grossdeutschland Pack 1 - The Early Years 86.98
Friendly Fire Pack 1 86.97
ASL Journal #12 146.97
HASL 13 - Slaughter at Ponyri 136.97
Internet 1226.96
Battles of Carpiquet 136.96
Franc-Tireur #16 156.96
ASL Action Pack #10 86.95
ASL Action Pack #17 Oktoberfest XXXV 166.95
ASL 1 - Beyond Valor (3rd Edition) 246.94
Friendly Fire Pack 9 86.94
Beyond the Beachhead 86.93
Friendly Fire Pack 2 86.93
ASL Journal #10 196.93
Best of Friends 126.93
China-Burma-India: The Lost Theater Part 1 156.92
ASL Journal #11 286.92
ASL 13 - Rising Sun (2021) 386.92
Schwerpunkt # 9 126.90
Operations Special Issue #3 76.90
Rally Point #13 106.90
From The Cellar Pack # 3 106.88
March Madness 2020 Full Rulebook ASL Pack 86.88
ASL 16 - Twilight of the Reich 176.88
ASL 5 - West of Alamein 86.87
Classic ASL 166.87
Schwerpunkt # 4 126.87
Not One Step Back 86.87
HazMo Scenario Pack 3: City of Steel 106.87
Kreta - Operation Merkur 186.86
Quick 6 Scenario Pack IV 66.86
Special Ops #12 66.86
Friendly Fire Pack 6 86.85
ASL Action Pack #16 From The Land Down Under 156.85
Quick 6 Scenario Pack VI 66.85
BFP 6: Mannerheim Cross 446.85
AH:ASL Annual `93a 116.84
Turning the Tide 206.84
Generic Playtesting Log 376.84
Recon by Fire! #2 106.83
ASL Action Pack # 6 A Decade of War 106.83
Dezign Pak 6 126.83
Dezign Pak 9 106.83
HASL 9 - Hatten in Flames 106.83
AH:ASL Annual `93b 126.82
Best of Friends 2 126.82
HazMo Scenario Pack 2: The Un-Civil Wars 106.82
ASL Journal #14 256.81
Backblast # 1 86.80
Death to Fascism 86.80
DASL 1 - Streets of Fire 106.79
Schwerpunkt # 8 126.79
Into The Rubble 86.79
Friendly Fire Pack 4 106.79
Friendly Fire Pack 11 86.79
Deluxe Advanced Squad Leader 386.79
Friendly Fire Pack 7 86.78
Schwerpunkt #22 126.78
Friendly Fire Pack 3 86.77
From The Cellar Pack # 2 106.77
ASL 13 - Rising Sun 336.77
ASL Action Pack #13 Oktoberfest XXXII 116.77
Critical Hit # 2 156.76
Hero PAX 4: Mediterranean Theater of Operations 126.75
ASL Action Pack # 4 Normandy 1944 126.75
Fanatic Pack 2 126.74
BFP 3: Blood and Jungle 476.74
Rally Point #11 106.73
ASL 3a - Yanks (2nd Edition) 416.73
AH:ASL Annual `95 Winter 246.72
Schwerpunkt #23 126.72
Quick 6 Scenario Pack VII 66.72
Aussie '98 Pack 106.71
ASL Starter Kit #3 86.71
ASL Action Pack # 3 Few Returned 126.70
HASL 4 - Pegasus Bridge 86.69
ASL Journal # 8 166.69
ASL Journal # 1 176.68
ASL Journal # 4 136.68
Rally Point # 1 106.68
HazMo Scenario Pack 1: A World at War 106.68
ASL Journal # 5 136.67
BFP 4: Crucible of Steel 326.67
ASL 10 - Croix de Guerre 86.66
AH:ASL Annual `90 166.66
ASL Starter Kit #1 66.66
Dezign Pak 5 186.66
ASL Journal # 3 336.64
Schwerpunkt #13 126.64
Operations Special Issue #1 66.64
Schwerpunkt #20 126.64
March Madness 2019 Close Combat Pack 86.64
From The Cellar Pack # 9 176.64
ASL Action Pack #15 Swedish Volunteers 166.64
Critical Hit # 3.1 126.63
Aussie Tournament Pack 76.63
Dezign Pak 10 156.63
BFP 5: Poland in Flames 456.63
HASL 7 - Valor of the Guards 216.62
ASL Journal #13 336.62
HASL 12a - Drop Zone: Sainte-Mère-Église 146.62
ASL Action Pack # 2 86.61
Coastal Fortress 556.61
Friendly Fire Pack 10 86.61
Quick 6 Scenario Pack 66.61
ASL Starter Kit Expansion Pack #3 86.61
ASL Open `96 Scenario Pack 106.60
AH:ASL Annual `96 146.59
Blood & Iron 106.59
Tactiques # 4 86.59
HSASL 2 - Operation Veritable 176.58
Rally Point # 2 106.58
BFP 2: Operation Cobra 126.58
HASL 10a - Red Factories 186.58
ASL Journal # 7 126.57
ASL Starter Kit #2 86.57
Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III 186.57
Quick 6 Scenario Pack III 66.57
HSASL 1 - Operation Watchtower 176.56
AH:ASL Annual `92 156.56
ASL 12 - Armies of Oblivion 116.55
ASL Action Pack # 1 86.55
Franc-Tireur #10 116.55
ASL Action Pack # 5 East Front 126.55
Kampfgruppe Scherer: The Shield of Cholm 176.55
HASL 8 - Festung Budapest 206.55
ASL 3 - Yanks 86.54
Gembloux: The Feint 96.54
Schwerpunkt # 5: Medal of Honor 126.54
Schwerpunkt #11 126.54
ASL Journal # 9 256.54
ASL Action Pack # 9 To the Bridge! 106.54
Schwerpunkt # 6: Victoria Cross 126.53
Schwerpunkt #10 126.53
Rally Point #14 106.53
HazMo Scenario Pack 4: Making the Grade 106.53
ASL Journal # 2 246.52
Leibstandarte Pack 1 - Blitzkrieg! 86.52
Schwerpunkt #12 126.52
Battle for France 106.52
From The Cellar Pack # 5 146.51
Quick 6 Scenario Pack V 66.51
Recon by Fire! #3 206.50
Melee Pack II 66.50
Franc-Tireur #11 226.50
ASL 5a - For King and Country 206.49
Schwerpunkt # 7 126.49
Beyond the Beachhead 2 166.49
ASL 10a - Croix de Guerre 426.49
ASL Action Pack #21 Blitzkrieg to Paris 106.49
Leibstandarte Pack 2 - Barbarossa 86.48
Rally Point #15 106.48
ECZ Tournament Director's Pack 166.48
Basic Training: Issue One 126.48
Rally Point # 3 106.47
ASL Starter Kit Expansion Pack #1 1st Edition 86.47
ASL Action Pack # 8 Roads Through Rome 106.47
Elite Canadians 96.47
Rivers to the Reich 156.47
HASL 11 - Sword & Fire: Manila 306.47
Into The Rubble 2 126.46
Blitzkrieg in the West - Central Campaign 66.45
ASL 7 - Hollow Legions (2nd Edition) 86.44
Critical Hit # 4 106.44
Paddington Bears '96 Pack 106.44
Dos Equis Scenarios Especial 106.44
Nor'easter XX 136.44
AH:ASL Annual `91 166.43
AH:ASL Annual `97 166.43
G.I.'s Dozen 136.43
Winter Offensive Bonus Pack 2018 66.43
ASL 11a - Doomed Battalions (4th Edition) 326.43
Critical Hit # 6.4 246.42
Melee Pack III 76.42
Swedish Volunteers 146.42
ASL Journal # 6 156.41
Waffen-SS II: The Fuhrer's Fireman 86.41
Friendly Fire Pack 5 106.41
Schwerpunkt #16 126.41
Dezign Pak 1 106.40
Rally Point # 7 106.40
Rally Point #18 106.40
Onslaught to Orsha 256.39
Out of the Attic #2 166.39
Schwerpunkt #17 126.39
Tactiques # 6 86.38
High Ground 2 166.38
Friendly Fire Pack 8 86.38
Rally Point #20 106.38
Provence Pack (MMP Download) 106.37
ASL Action Pack #20 Oktoberfest XXXIX 126.37
Franc-Tireur # 7 116.36
Winpak #1 106.36
Tactiques # 1 106.36
Witches Cauldron: Oosterbeek Perimeter 166.36
Nor'easter Scenario Pack II 156.35
ASL 7a - Hollow Legions (3rd Edition) 546.35
High Ground! 86.34
Quick 6 Scenario Pack II 66.34
ASL Action Pack #18 Oktoberfest XXXVII 146.34
Hero PAX 3: Jungle Heroes 106.33
Tactiques # 8 106.33
ASL Action Pack # 7 106.32
Dezign Pak 2 126.31
Franc-Tireur #13 176.31
ASL 2 - Paratrooper (2nd Edition) 86.30
Schwerpunkt #21 126.30
AH:ASL Annual `89 156.29
Dezign Pak 7 126.29
ASL Action Pack #12 Oktoberfest XXX 106.29
Berlin: Red Vengeance 116.28
Rally Point #17 106.28
Franc-Tireur # 8 106.27
Onslaught To Orsha 2 326.27
BFP: Operation Neptune 106.27
Out of the Attic 166.26
Tactiques # 7 86.26
Tactiques # 9 106.26
ASL 14 - Hakkaa Päälle! 176.26
ASL Action Pack #11 29 Let's Go! 106.26
ASL Journal #15 116.26
Critical Hit # 3 186.25
Armoured Aussie Pack 76.25
Schwerpunkt #19 126.25
Fanatic Pack 1 126.24
Franc-Tireur #12 126.24
ASL 11 - Doomed Battalions (3rd Edition) 246.24
Out of the Bunker 146.24
Rally Point # 8 106.24
Rally Point #16 106.24
ASL 15 - Forgotten War 166.23
ASL 4 - Partisan! 86.22
Blitzkrieg Pack 186.22
The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily 86.22
Hero PAX 1: Hurtgen Hell to Bulge Nightmare 86.21
Tactiques # 2 106.21
HASL 10b - Red October 116.21
ASL 11 - Doomed Battalions (2nd Edition) 86.19
Dezign Pak 4 156.19
HASL 3 - Kampfgruppe Peiper II 86.18
Internet: MMP 66.18
Covered 136.17
Franc-Tireur #15 226.16
From The Cellar Pack # 6 106.13
March Madness `97 Pack 126.12
Schwerpunkt #15 126.12
Rally Point # 6 106.12
Rally Point # 9 106.12
SASL 1 - Solitaire ASL (2nd Edition) 216.11
Corregidor: The Rock 216.11
The Canadians In Italy 2: The Spaghetti League 126.10
Recon by Fire! #4 146.10
Tropic Thunder! 126.08
Franc-Tireur #14 326.08
From The Cellar Pack # 7 106.07
Schwerpunkt #18 126.07
Rally Point #21 106.05
Buckeyes! 106.04
Objective: Schmidt 176.02
Backblast # 2 86.00
Critical Hit # 7.1 186.00
Waffen-SS I: No Quarter No Glory! 66.00
Schwerpunkt # 3 126.00
ASL 6 - The Last Hurrah (2nd Edition) 85.99
ASL 8 - Code of Bushido 85.99
Dezign Pak 8 105.98
From The Cellar Pack #12 115.97
Recon by Fire! #1 85.96
Schwerpunkt # 2 125.96
HASL 5 - Blood Reef: Tarawa 105.94
The Canadians In Italy 3: D-Day Dodgers 105.91
Dezign Pak 3 155.90
Blitzkrieg in the West - Northern Campaign 65.90
HASL 6 - A Bridge Too Far 125.89
Schwerpunkt # 1 125.88
March Madness `99 Pack 105.86
Deluxe Pack #1 125.82
Time on Target # 1 135.81
Time on Target # 2 215.81
Winpak #2 65.81
ASL 1 - Beyond Valor (1st Edition) 105.80
Wacht Am Rhein 165.79
Hero PAX 2: Eastern Front Hero Fest 85.78
ASLOK 2005 - 20th Anniversary Scenario Pack 105.77
Melee Pack I 65.77
ASL Journal #16 175.76
Southern Cross Scenario Pack `96 65.75
Paddington Bears '97 Pack 85.74
Leibstandarte Pack 4 - Turning of the Tide! 85.73
DASL 2 - Hedgerow Hell 85.71
Rally Point # 5 105.71
ASL For Fun-LCP 325.69
All American I: Kellam's Bridge 105.52
Panzer Aces 65.50
Leibstandarte Pack 3 - Clash at Kharkov! 85.48
Shingle's List 85.42
Hell's Highway 65.35
Firefights! 65.30
The Long March 175.27
Guerra Civil: The Spanish Civil War 125.20
Soldiers of the Negus 84.94

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100Steve Bond691116

Newest players - welcome!

UsernamePlayerRegistered
MikeDykesMichael Dykes2026-03-02 14:25:38
SoberSnyperGerald Hagan2026-02-26 22:28:21
kmonkevin M Mcqueeney2026-02-16 23:08:35

On this day...

ScenarioLocationDate
HoW 13 Hitler's BridgeAdolf Hitler Bridge, Uerdingen, Germany1945
HP19 Black EyeLeuwilliang, Java1942
FE 9 Blackforce CounterattackLeuwiliang, Java 1942
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