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Dutch Courage ETO (id:#61075)
(Friendly Fire Pack 6 ID: FrF46)   [next]   [previous]
Outskirts of Dordrecht, Netherlands 1940-05-10 (95 others)
48: Toujours L'Audace (ASL 6 - The Last Hurrah (2nd Edition))
49: Piercing the Peel (ASL 6 - The Last Hurrah (2nd Edition))
88: Art Nouveau (ASL 11 - Doomed Battalions (2nd Edition))
A 104: In Front of the Storm (AH:ASL Annual `96)
J39: Indeed! (ASL Journal # 3)
G07: Bring up the Guns (AH:The General # 25.3)
NEWS22: Tricks of War (ASL News # 14)
NEWS68: Art Nouveau (ASL News # 32)
FRASL: Rebuff at the Paint Factory (Internet)
FRASL: Retaking Ypenburg Airfield (Internet)
CH133: Group Iron (Critical Hit # 6.2)
VHN1: Winged Devils (Critical Hit # 7.1)
VHN2: A Matter of Coordination (Critical Hit # 7.1)
VHN3: End of Command (Critical Hit # 7.1)
VHN4: Tentative (Critical Hit # 7.1)
VHN5: Wiped Out (Critical Hit # 7.1)
FE 15: Contested Landing (Fanatic Pack 2)
FE 36: Wings of War (Fanatic Enterprises: Internet)
FE 87: Lightning War (Blitzkrieg Pack)
NFNH 3: The Hatert Bridge (Waffen-SS III: Neither Fear Nor Hope)
: Eben-Emael (Journal du Stratège # 39)
GD 1: La Guerre Finie!! (Grossdeutschland Pack 1 - The Early Years)
GD 2: Operation NIWI (Grossdeutschland Pack 1 - The Early Years)
O88.2: The Cupola Smashers of Eben Emael (On All Fronts # 88)
PJ3.7: The Unexpected Ambush (OAF Playtester's Journal # 3)
TAC21: L'Infanterie Attaque (Tactiques # 3)
VV27: Pas Savoir (Vae Victis # 37)
SL 25: Resistance at Chabrehez (ASL Digest # 6.10)
: Taking the Bridge (Gamex `91)
GD 1: Vogt's Ritterkreuz (Gun Duel 2001)
SFS 9: Appointment With Royalty (Origins `93)
#7: Cracking Fortress Holland (To Battle By Air 2)
FE 152: Millwork (Dutch Pack)
FE 153: Battalion for Special Missions (Dutch Pack)
FE 154: The Hero Maduro (Dutch Pack)
FE 155: Moerdijk Massacre (Dutch Pack)
FE 156: Ypenburg Airfield (Dutch Pack)
FrF28: Luftlandekommando Hedderich (Friendly Fire Pack 4)
FF14: The Hunted (FireFights! #2)
U17: Resistance at Chabrehez (Turning the Tide)
48: Toujours L'Audace (ASL 11 - Doomed Battalions (3rd Edition))
49: Piercing the Peel (ASL 11 - Doomed Battalions (3rd Edition))
88: Art Nouveau (ASL 11 - Doomed Battalions (3rd Edition))
OA26: Vogt's Ritterkreuz (Out of the Attic #2)
VHN1: Winged Devils (Facing the Blitz)
VHN2: A Matter of Coordination (Facing the Blitz)
VHN3: End of Command (Facing the Blitz)
VHN4: Tentative (Facing the Blitz)
VHN5: Wiped Out (Facing the Blitz)
VHN6: Battling for Belgium (Facing the Blitz)
CH133: Group Iron (A Few Rare Men)
BP1 BONUS #1: Code Name "Iron" (Battle of the Bulge I)
VHN 1: Winged Devils (Facing the Blitz II)
VHN 2: A Matter of Coordination (Facing the Blitz II)
VHN 3: End of Command (Facing the Blitz II)
VHN 4: Tentative (Facing the Blitz II)
VHN 5: Wiped Out (Facing the Blitz II)
DB120: Start Fall Gelb (Dispatches from the Bunker #40)
BWN 1: Their Baptism of Fire (Blitzkrieg in the West - Northern Campaign)
S60: Operation NIWI (Special Ops # 7)
FrF85: Junkers Junkyard (Friendly Fire Pack 11)
RP 131: Boot's Scoot and Boogie (Rally Point #14)
RP 132: Probe Toward The Hague (Rally Point #14)
RP 133: The Recapture of Ockenburg (Rally Point #14)
RP 134: Von Sponeck's Woods (Rally Point #14)
RM-1: Wisembach Roadblock (Race For The Meuse)
RM-2: Prelude to Bodange (Race For The Meuse)
RM-3: Forcing The Sûre (Race For The Meuse)
RM-4: The Final Stand (Race For The Meuse)
RM-5: Battle For Bodange (Race For The Meuse)
RM-TM: Race to the Meuse Tactical Mission (Race For The Meuse)
#1: The Enemy's Behind Us (Sturmgruppe Eisen)
#2: Bridge Blown! (Sturmgruppe Eisen)
#3: Clearing A Flank (Sturmgruppe Eisen)
#4: Snafu! (Sturmgruppe Eisen)
#5: Enlarging The Bridgehead (Sturmgruppe Eisen)
#6: "Resistance Great" (Sturmgruppe Eisen)
#7: Group Eisen (Sturmgruppe Eisen)
231: In Front of the Storm (ASL 10a - Croix de Guerre)
CB4SL: Attaque à l'aube (tr: Dawn Attack) (Casus Belli #11)
BC33: Final Destination (Break Contact #3)
ASLN22: Tricks Of War (Critical Hit #8.1)
ASLN68: Art Nouveau (Critical Hit #8.2)
48: Toujours L'Audace (ASL 11a - Doomed Battalions (4th Edition))
49: Piercing the Peel (ASL 11a - Doomed Battalions (4th Edition))
88: Art Nouveau (ASL 11a - Doomed Battalions (4th Edition))
311: Vogt's Ritterkreuz (ASL 11a - Doomed Battalions (4th Edition))
FT342: Extra-Muros (Inor Players Guide)
FT343: Manu Militari (Inor Players Guide)
FT344: Ex Cathedra (Inor Players Guide)
FT345: Deus Ex Machina (Inor Players Guide)
AP227: Disaster at Ypenburg (ASL Action Pack #21 Blitzkrieg to Paris)
AP228: First Dance (ASL Action Pack #21 Blitzkrieg to Paris)
AP229: Bastion Bodange (ASL Action Pack #21 Blitzkrieg to Paris)
DTF-21: Dutch Courage (DTF) (To the Lair of the Fascist Beast)
Designer: Peter Struijf and Chris Mazzei
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanDutch
39.583333333333%

Overview:

The German invasion of the Netherlands included landing airborne troops tasked with capturing a string of strategic bridges. The bridge at Dordrecht was the objective of 3. Kompanie, Fallschirmjäger-Regiment 1. On their route of advance they ran into a motley Dutch garrison stationed in the suburb of Krispijn: the 1st Depot Company, trained at bridge construction and torpedo gunnery. Like all Dutch troops, they lacked combat readiness and ammunition. Unlike most Dutch troops, they were led by capable and determined NCOs.
Attacker: German (3. Kompanie, Fallschirmjäger-Regiment 1, 1. Fallschirmjäger-Division)
Defender: Dutch (1e Depot Kompagnie, Pontonniers en Torpedisten, Kantonnement Dordrecht)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.0 D:21.0
AFVs: A:0
AFVs: D:0
Medium Truck x 2

Guns: A:0
5cm leGrW 36
PzB 39 ATR
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Plowed Ground: Irrigation Ditches (Q1)
Map Board(s):
22 49 t 57 Show/hide map dependencies
PublicationBoard
ASL Starter Kit #3t
ASL 12 - Armies of Oblivion49
ASL 12 - Armies of Oblivion (2nd Edition)49
ASL Action Pack # 5 East Front57
ASL 1 - Beyond Valor (1st Edition) 22
ASL 1 - Beyond Valor (2nd Edition) 22
ASL 1 - Beyond Valor (3rd Edition)22
Overlays: O2 OW1 X19
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-03-26(A) James Rimmer vs Martin Marquis Dutch win
2024-06-03(A) Dave Mareske vs Paul Works Dutch winSome badly timed CC for the Germans left them unable to capture enough buildings for the win. Well-played by Paul who had some low rolls in the middle part of the game breaking the German morale.
2024-06-03(D) Paul Works vs Dave Mareske Dutch win
2024-05-15(A) Craig Renier vs Alessandro Demichelis German win
2024-05-12(A) Doug McMullen vs DutchD German winPlayed this in round 5 of the eASL tourney vs Rich Jenulis. I rolled well early and got off to a great start. And things clicked into place from there. FWIW I think I actually managed my troops on assault well, hitting weak points without exposing myself to too much fire. Rich had a few unforced errors and my dice were extremely good the whole game.. so this one didn't go the distance. But that said I am impressed with this scenario design. I would play it again tomorrow from either side. It is imo one of the best small, infantry-only (okay there are 2 trucks) scenarios out there. When you are looking for an infantry-only scenario keep this one in mind! The Germans have a tough ask... to attack AND hold ground. But the extra-bad-by-SSR Green Dutch really can't go toe to toe with the German Fallshirmjager's... they will lose any engagement where they don't have a clear advantage. The Dutch need every trick they can come up with to stay in this game, and steal back the VP locations and prevent German victory. So much replayability here. Expert players may disagree.
2024-05-11(D) Richard Jenulis vs Doug McMullen German winChicago Open 2024 (Round 5)
2024-05-01(A) Craig Renier vs Dave Mareske Dutch winThe Germans tried to take the center building using a pincer. However, two full squads attacking from the north broke under a single sniper attack. In the mean time, the two buildings initially held by the Germans were not strongly defended. While the Germans were able to eventually gain control of one Dutch building, they lost control of a German building at the same time. The math did not allow time to garner enough Victory Points.
2024-05-01(D) Dave Mareske vs Craig Renier Dutch winI loved this scenario as both sides are given the opportunity to defend and attack.
2023-03-16(A) Rob MacGinley vs Ian Willey Dutch winTough Ask for Germans to attack and then hold ground against a large Dutch reinforcement group
VC buliding require rapid and effective movement
2020-11-10(A) Tuomo Lukkari vs Jay Elwell Dutch win[Imported from ROAR]
2020-08-30(A) Simon Staniforth vs Dutch win
2019-05-12(D) Andy Beaton vs Richard Hooks Dutch winMisread victory conditions meant the Germans weren't pushing hard enough for the corner buildings. Math put the game away when the Germans created a Dutch hero who would not give up his corner of the building no matter how many people shot at him.
2016-05-29(A) Ron Garcia vs Darryl M. German win
2014-06-06(A) B-E Karlsson vs Dutch Dutch win
2011-01-06(D) Neil Andrews vs Bruce Probst German win
2010-12-27(D) Paolo Cariolato vs Arlecchino79 German win
2010-11-25(D) Eric Partizan Eric vs Michel Bongiovanni German win
2010-10-06(D) Jeff Waldon vs Bob Scripp Dutch winASLOK '10
View all or balance report
ActionDate
Hutch Modified the gps location2025-10-10 11:47:50
Hutch Modified the misc. rules2025-10-10 11:47:10
Andruz61 Added a playing2025-08-15 22:22:38
A_Lost_Canadian Rated the scenario2025-03-26 18:17:43
A_Lost_Canadian Added a playing2025-03-26 18:17:36
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(germ-dutch.png)Imagehoxson11383
(dutch inf charge rd.png)Imagehoxson11253
VASL Map (FrF46-VASLMap.png)Map Imagebkemp011591
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Statistics:
Avg Rating: 6.81Votes: 21
Views: 5336
To-Play list count: 2
Estimated Play time: 5.7 hours
Recorded Games: 15
Archive recorded plays:
German6
Dutch9
Drawn:0

ROAR Data: (as of today)
Dutch Courage
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[A] Dutch 13
[D] German 20
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