General Rommel's 7th Panzer Division crossed the Somme River on 5 June and continued west cross-country in box formation. Two days later, at the road through the village of Villers-Vermont, two Laffly self-propelled guns were set up in an ambush position. The situation was chaotic; the roads were full of civilians and French armored cars operating in the area. The French guns remained silent and concealed until the German tanks were not more than 100 meters away. . .
Attacker: German (Elements of Panzer-Regiment 25 and Kradschutzen-Battalion 7, 7th Panzer Division and elements of Panzer-Aufklarungs-Abteilung 37)
Defender: French (Reinforced elements of 54e Batterie D'anti-chars Automoteurs)
5 turns
Players: 2 OBA: None Night: No
Unit Counts:
Squads: A:8.0 D:10.0
AFVs: A:6
PSW 231(8 rad) PSW 232(8 rad) PzKpfw IVD x 2 PzKpfw IVC PzKpfw IIF
AFVs: D:3
Laffly W15T CC x 2 AMD 35
Guns: A:0 D:3
Canon AC de 25 SA-L mle 34 Canon de 37 mle 16 TR Mortier de 60 mle 35
Boxcars on my 28LL put a hole in my defense - still was able to make it close on last turn. Couldn’t convert on getting either another tank or last turn CC
ASLOK ‘21
2020-08-01
(D) Rich Weiley
vs
Dave Wilson
French win
Virtual Paddington Bearz - August 2020. Pretty easy French victory. My opponent eschewed the use of the motorcycles, launching an infantry attack along the western board edge while the majority of the armour pushed down the board 42 road. The French defence was focused on this axis, the 25LL (42O5) quickly picked off two German tanks and the Laffly on this flank (42U3) got a third. The German armoured cars tried a coup de main along the lines of Captain Graebner at Arnhem. I allowed them to push through to the victory area and then picked off one with the 37 inf gun which was on level 1 in the multi-storey building (42V2/1). I used the Panhard and about five squads to bottle up the German infantry drive through the woods and when it became clear during his turn 4 movement phase that he wasn't going to be able to break through my opponent conceded.
2020-01-16
(A) patrick palma
vs
Chuck Dye
German win
2020-01-16
(D) Chuck Dye
vs
patrick palma
German win
winter offensive
2017-11-02
(A) X von Marwitz
vs
Armin Deppe
German win
In this 5 Turn early war scenario of attacking Germans vs. the French, the former must quickly rush a considerable force of VP value into an area quite deep in the French field. The Germans force consists of 3 Panzers of the PzVIC&D variants and a PzIIF accompanied by elite Motorcyclists & Sidecars. In German Turn 3, two more 8-Rad PSWs enter as reinforcements.
The French have a 25LL AT Gun, a 37* SW INF Gun (which may HIP by SSR) and a MMG, LMG, and 60mm MTR each. The real killers are two Laffly W15T CC trucks equipped with a 47L gun that sport a TK of 11 that both may set up HIP. The problem for the French is that with 10 squads and only two leaders, they need to cover quite a wide area that contains considerable grain hindrances. Basically, there are two approaches the Germans can take: The first would be pushing through a village, the other would be pushing through a valley.
As my opponent set up strongly in the village and did not use the option to have some French troops (except for a AMD35 AC reinforcement) enter during turn one instead of setting them up on board, I elected the way through the valley.
I would attempt to freeze some forward French units with tanks, then see how far I would get with the Motorcycles and Sidecars and afterwards move the remaining tanks to put pressure on any French units that would have revealed themselves hoping that they would not get hit by anything serious.
This plan worked out quite well with numerous Motorcyclists/Sidecars and a few tanks reaching the valley. Furthermore, I could take care of frozen French infantry by moving up and dismounting some Motorcyclists or corner them in a way that would make retreat precarious. With a bit of luck, I was able to advance into CC what „smelled“ like a lone leader and indeed turned out to be the French 9-1 who was killed. The loss of the best French leader in the first halfturn out of a total of only three available surely was a blow.
With the „central woods“ under control early, I used the second turn to consolidate and move up more units to the far edge of the valley while the French had had his hands full to fall back from the forward village area to get into my flank when my Germans would have to exit the valley.
Exiting the valley as the Germans is probably the most difficult thing for the German in this configuration of the scenario to pull of. I suspected that at least one Laffly and one of the less dangerous but by no means unperilous AT-assets would lurk on board 62 somewhere waiting for just that to happen.
Some German infantry, I had moving through the Board 62 woods on the boardedge side to take care of the few French units that protected the flank there and of which I rightly suspected that they weren't supported by a leader. This was a prerequisite for getting the German infantry to the larger board 62 woods more in the back across more open space.
The clearing with the road within the large backward woods was my overall objective as the trees would screen my AFVs and would provide cover for any German infantry that made it to there. The latter would protect my AFVs and help to fend of French infantry, that would invariably attempt to get into the woods and to my vehicles.
Turn 3 and 4 saw the Germans exiting the valley and hastening to the woods. During Turn 3, many French were still in the process of redeployment and the Germans were partly able to clear the forward board 62 board-edge woods. I parked a few tanks close to the farther backward board 62 woods in preparation to engaging the French infantry that would attempt to deny German infantry the crossing into the backward board 62 woods. Unfortunately, a number of them were parked just ADJACENT or very close to one of the French Laffly-Trucks. Uh-oh...
The cursed Laffly opened up to kill one of the non adjacent PSWs and kept ROF. Then it engaged the ADJACENT Pz IVD – and malfed his Gun... Phew! This Laffly was soon after dispached of by the ADJACENT tank and some other German units. IIRC, another German tank was killed by the second Laffly further in the back, so it would become more difficult for the Germans to collect the needed VP for which surviving AFV are essential. A third German tank, who had reached my objective, was killed by the French AC which had driven that way in Turn 2.
At this point, the German situation was precarious: With the French AC in my target area alive and kicking and my vanguard tank there dead instead of the other way around, I figured, that it would be too dangerous to move more AFVs in there at that time. Furthermore, French Turn 4 saw a lot of their infantry taking up positions to hinder my infantry crossing into the backward board 62 woods. Luckily, the surviving Laffly was not interfering with his Gun but opted to leave the board upping my VP requirement by an additional 3.
I decided for a change of plans. Instead of driving my remainng tanks into the protection of the woods, soured by the presence of the French AC, I turned them around to frontally attack and overrun the French infantry on my flank that would prevent my German infantry from crossing into the backward board 62 woods. As the French infanry was Grain or Orchards at best, I was able to wreak quite some havoc and to place some Smoke by sD. This allowed a substantial portion of my infantry to make it safely into the backward board 62 woods and hopefully to protect the back of my remaining AFV against the French AC.
The French AC sortied out of the woods to get at the back of my AFV, survived numerous MG TK shots but was finally killed by one of the AFVs before causing any damage. It might have been better to just leave the AC where it was. The French infantry tried to kill at least one of my tanks with MG or in CC but luckily failed.
German Turn 5 saw the remaining AFV to pull back into the protection of the now safe backward board 62 woods and to stop there to fulfill the VC requirements. The French had no choice but to run towards the woods and attempt to get though to some of the vehicles to kill units and thus lower my VP total.
This proved futile, however, as now the edges and area between the French and my AFV were firmly held by German infantry.
A tense game that could have gone both ways in Turn 4 especially.
A fun scenario that I can heartily recommend.
My German win also gave me victory in the mini-tournament.
2017-08-04
(D) Richard Carter
vs
Dave Reenstra
French win
I think this one is hard on the Germans. Spreading Blazes tourney.
2017-08-04
(A) Jeremy Busby
vs
Jim Holt
French win
2016-10-10
(D) Richard Jenulis
vs
Al Kirkpatrick
German win
ASLOK 2016. I always enjoy my games with Al.
2016-06-20
(D) Kevin Killeen
vs
Dave Ginnard
French win
2016-04-01
(A) X von Marwitz
vs
Alex Koestler
German win
A very interesting and fast paced 1940 scenario. An elite German recon element with Motorcycles, some tanks and reinforcing ACs must rush forward to establish some forward fire base to win. A force of French infantry with an 25LL AT gun and more importantly two Laffly W15T CC ATG-trucks with a deadly 47L gun lurk to foil that audacious push. As the Germans have no time to lose, the speedy push forward will be hair-raising for the Motorcyclists. Basically, the Germans can select two axis of advance, one of them leading through a valley. The French are in a pinch where to put their Schwerpunkt on the initial defence. The VPs required by the Germans to win are no piece of cake and can be raised higher if the French elect to drive one or both of their Laffly ATG-trucks offboard. Furthermore, the French have the option to set up with only some units on board and reinforce with the rest on either flank on their turn 1. So lots of options and things to think about for both sides. In our game, my Germans selected the route through the valley hoping to dive out of LOS of some French FP or Guns. Despite I took some pains to stay clear from RFP harrowing the Motorcyclists, it is near impossible to avoid them. My plan was to have some of them dismount early, crush the "central" French defenders and then push through and remount to hunker down in the eastern patch of woods in the victory area. Unfortunately, the French failed to break as they were supposed to, but on the other hand I got most of my units into the valley safely. I looked at emerging out of the southern end of the vally with some anxiety as only the 25LL ATG had yet been discovered. Promptly, one of my tanks was killed when it drove out of the vally right into the sights of one of the dreaded ATG-trucks. One of the reinforcing ACs sped forward to deal with that truck from behind by OVR only to be CH'ed by the French Truck's IF shot. At least it was shrouded by Smoke of my Wreck Blaze now. Some of my tanks rather placed SMOKE than moving to cover the exit of the valley for the rest of the force. This worked pretty well, so that I could squeeze through with three tanks and one AC along with quite a number of infantry before the French could block my path. Now, of course, every French unit in creation was hellbent on rushing to the eastern victory area and both my rearguard infantry units barely out or in the valley along with the last infantry which had reached the outskirts of the Eastern "Victory Woods" were hard pressed. My tanks and the AC darted out and back into the forest in the attempt to break some infantry with a bit success but on the other hand breaking two 75* MAs while doing so. As an added twist, the German AFV need to be STOPPED in the victory area, which means they need to reach it by the end of German T4. And the French move last in T5... The game was very tight until the end. One of the Lafflys that had started on the "wrong flank" moved offboard, upping the German VC requirement by 3 to 21. The French AC audaciously OVRed a squad in the same hex with a German AC and planned to add a second OVR to that but got killed after leaving the first OVR hex. The German AC kept their nerve after this unnerving move through their hex and managed to break a dangerous French stack aiming to attack it during the last CC phase. This was probably the desicive attack. But still, the game was undecided as a CX French crew could take out a German tank with a HS escort. This it did not manage, so the Germans won accumulating 25VP with 21 required. It was very close... Great fun, great scenario. My recommendation.
2016-02-17
(A) Paolo Cariolato
vs
Eoin Corrigan
German win
This is a really tough scanario for the german attacker, you need to use all the equipment of those AFV in order to cover the distance and those motorcycle a so fragile... my opponent was not lucky breaking both one 47L and the 60mtr on the second shot, and my motor riders just passed over residual making a lot of ground. I choose the valley path and arrived on the other side unscathed. It was just not possible for the french to recover. Nice scenario.
2015-12-28
(A) Jason Wert
vs
Michael Daschbach
German win
Outstanding scenario, really tense will opportunities for both to win.
2015-11-06
(A) Paolo Cariolato
vs
Federico Corso
German win
2015-10-10
(A) Gordon Jupp
vs
Dave Wallick
German win
ASLOK 2015
2015-10-09
(D) patrick palma
vs
Matt Book
German win
2015-10-08
(D) Kevin Killeen
vs
Chad Van der Bos
French win
ASLOK
2015-10-07
(A) Jeff Waldon
vs
Will Willow
German win
ASLOK '15
2015-10-06
(D) Andy Beaton
vs
Dennis Donovan
French win
ASLOK 2015
2015-10-05
(D) Gordon Jupp
vs
Jim Bishop
German win
ASLOK 2015
2015-10-04
(D) nathan wegener
vs
Bill Hayward
German win
Guessing game for setup and attack. German guessed correctly and although I stuffed the infantry pretty well I couldn't kill enough Panzers. ASLOK 2015