The main assault on Aachen began with a pounding barrage by aircraft and artillery. Early on 13 October, Lt. Col. John Corley's 3rd Battalion of the 26th Infantry Regiment was ordered to push northwest, while Lt. Col. Derrill Daniel's 2nd Battalion began making a painstaking sweep through the heart of the city. Corley, moving west towards Lousberg and Observatory Hill, found the route blocked on the very first day.
My Americans advanced on a broad front and promptly ran into trouble as one M-10 was stunned and another immobilized. But after Turn 2, my Americans began a steady advance that eliminated the Germans up to the main building. On Turn 6, I managed to get into Melee with the only remaining Germans and since they were no longer good order got the immediate victory. Tough scenario for the Germans. Dan had no luck with his Panzerfausts and was not as successful in Close Combat as he usually is, which really helped the American cause in this scenario.
2021-06-11
(D) Dan Best
vs
Kermit Mullins
American win
2021-03-08
(A) Andy Bagley
vs
Josh Kalman
American win
This was really close; I broke the last German MMC on my final AFPh, but had the dice gone differently at the end it could easily have gone the other way. The German defensive setup was excellent: two buildings as strongholds (one particularly well protected with fortified locations and AA guns covering the approaches), plus a lone HS hiding at the far end of the playing area. I cleared one building fairly quickly but struggled to break into the stronger other, not helped by the German sniper killing two of my M10 crews and forcing their recall. After surrounding the building I eventually got the shots I needed to get into it, but even then I needed to break or pin his last HS there on a 12 +3 IFT shot to stop it reaching a fortified location, which fortunately I managed. Great scenario, one with plenty of movement despite the urban setting.
2019-10-27
(A) Vic Lauterbach
vs
Jim M.
American win
Played with VASL - very close game - US win due to the "no GO non-crew MMC" clause in the VC!
2019-04-06
(D) David Stoffey
vs
David Ready
American win
2019-02-28
(A) patrick palma
vs
Miguel Molina
German win
2018-01-16
(A) Eric Partizan Eric
vs
American win
2017-08-06
(D) Jeremy Busby
vs
John Dober
American win
Spreading Blaze 2017
2017-08-01
(D) Dave Johannsen
vs
Mike Balis
German win
A fun scenario for the Germans. Try to delay initially, and then just keep running away. Very different from any other scenario I've yet played.
2017-04-16
(A) Kevin Duval
vs
Dwayne Duval
American win
Used German balance.
2017-04-16
(D) Dwayne Duval
vs
Kevin Duval
American win
2016-09-03
(D) Paul Works
vs
Jeff Kouba
American win
2016 Sioux City ASL Tournament; round three.
2016-08-20
(A) JP Laurio
vs
Arttu
American win
2016-08-13
(D) Jeremy Busby
vs
Scott Hasson
American win
2016-03-15
(D) Lionel Colin
vs
Manu Batisse
German win
Good scenario with a lot of options for both sides.
2015-12-31
(A) patrick palma
vs
Miguel Molina
American win
2015-12-04
(A) X von Marwitz
vs
Chris Mazzei
American win
A 1944 city fight of Americans vs. Germans. The Germans have some infantry and are supported by three 20L AA Guns. Furthermore, they get three Fortified Building Locations. The Americans Get infantry (1/3 of them Elite) equipped with extra 2 FTs and DCs. Three M10s provide armored support.
What is remarkable in this sceanrio is the large German setup area paired with the US VC. The Germans can set up in roughly 2/3s of two boards. The US wins immediately when there is no GO German MMC (excluding crews) within the German setup area. The point is, that many of the almost exclusively Stone Buildings have one or two levels, often with multiple staircases. Then, there are many Row Houses.
So the first thought when I looked at it as the US was: How will I ever clear all those buildings?!
On the other hand, the German needs to make tough decisions as well: He dictate the course of the game by selecting one of three paths in his setup. He can spread out forcing the US to divide forces and to root out small forces one by one out of large buildings which will cost a lot of time. However, he will be outgunned everywhere. Or he can try to build a „castle“ and fortify himself there trying to hang on there after delaying the US approach. The third way would be something in the middle.
In our game the Germans tried the „castle“ approach. He skillfully managed to pull back basically every unit before I could pin it down and squash it. However, what helped me a lot that I was able to transport some infantry forward very quickly as riders into one of his flanks. That way, I managed to close in to the castle faster than anticipated. The TDs continued into the rear of the „castle“ to deny safe rout-havens. If that had not worked out, then my opponent's defence would have been tough to crack in time. This way, he conceded during US turn 4 for an American win.
It will be interesting to read other AARs on this scenario in the future to see what path the German defender will choose in their games. The scenario probably has high replayability value. I suppose it is more fun to play as the US because that is the side that will do the maneuvering while the Germans have limited possiblities to react. Possibly, I might be different, if the Germans decide to play the cat&mouse approach.