After several days of hard fighting, the Poles had suffered heavy losses, but supported by the armor of the 121st Light Tank Company, they decided to counterattack. Their plan was to attack the 4th Light Division on its left flank to gain better defensive terrain and continue to delay the German armored blitz.
A very close engagement. The Germans setup far enough back and the Poles pressed the attack gaining two of the three buildings. The third building fell to the Poles in turn 3, but by then the Germans have set up their armor to take care of the Polish armor, which I helped with by rolling 3-12s on TH shots or Intensive Fire shots. The Poles had one Vickers tank left on the start of their turn 6, which then went on a ROF tear and eliminated three AFVs. After breaking or eliminating others German INF, it looked grim for the Germans, but they had one more chance to either break the remaining Polish INF, but fell short and needed to eliminate in CC with a 1-2 attack. Fell just short. Great game of both attacking and defending for both sides.
2020-06-18
(A) Will Willow
vs
K. Mioduski
German win
VASL
2020-01-09
(D) Paul Schorfheide
vs
Chris Rakowski
Polish win
Started too far forward and had a bum reinforcement roll. My AA gun got rolled up and it was all over from there. Still had a great time rolling around in tin cans.
2019-12-27
(A) fabrizio da pra
vs
Nando Ferrari
Polish win
2019-12-27
(A) fabrizio da pra
vs
Federico Corso
Polish win
2018-12-23
(A) nathan wegener
vs
Peter Wegener
Polish win
German defense too far forward and was enveloped. Key defending squad went berserk and charged a twin MG Polish tank. Polish squad did the same...
2018-12-22
(A) Tom Abromaitis
vs
German win
2018-02-25
(D) Ricardo Garcia
vs
Miguel Molina
Polish win
My panzers were easily smashed by the Polish defenders.
2018-02-21
(D) Martí Cabré
vs
Fermín Retamero
Polish win
My defense was too much to the front and the Poles simply freeze sleazed all my units during the first turn, I failed all my MG shots on the tanks and all the CC RF and the CCPh CC. Quite a feat. My HIP AA failed all its shots and was later destroyed by double break, leaving Turn 1 with only one GO German squad on board. On turn 2 the German tanks arrived. They fired a total of 14 shots on the Pole tanks and only managed to immob one, including the classical 2 TH and 12 TK, while my strongest tank was recalled by double MG stun on it (rolling 3 TK twice). I conceded after that show of dice. I can't tell if the scenario is good because I did not have the opportunity to do anything.
2017-09-05
(D) Tom Kearney
vs
Walt McWilliams
German win
Poland in Flames linked.
2017-08-20
(A) walter mcwilliams
vs
Tom Kerney
German win
2016-08-25
(D) Richard Jenulis
vs
Lyle Fisher
Polish win
2016-06-09
(D) Fred Schwarz
vs
Bob Davis
German win
2016-05-19
(D) Michael Rodgers
vs
Martin Marquis
German win
Reinforcement dr for both sides at beginning of the game; in our game the Polish reinforcements entered on turn 2, German on turn 3. Polish tanks moved to intercept the German reinforcements and parked in front of the HIP AA gun, which destroyed three tanks before the German reinforcements entered. German armour helped take a building on the German right away from the Poles for a win.
2016-04-15
(D) Rich Weiley
vs
Dave Longworth
Polish win
Good early war tin can scenario. Generates variety through the variable entry for both sides' reinforcements.
2016-04-07
(A) Ian Morris
vs
Simon Staniforth
German win
2016-03-23
(D) Paolo Cariolato
vs
Federico Corso
German win
A small (4 squad, 3crew) german force with an AA 20L is about to be run over by the Poles with 7 squad and 6 AFV, but that’s not the bad part. The worst is that the poles are going to take the 2 building needed for the win right from the first movement phase and the defender can do nothing abut it. But wait, there is more: the much needed german reinforcements are coming from a random (and secret) die roll, from the first (1-2) to the 3rd (5-6) turn, and the scenario length is FIVE turn. Mummm. In short the german need to retake one of those two building and the reinforcing panzers are coming under polish fire and you not even know when they’ll arrive. At worst you’ll have 3 turns for the job at best 5 turns. Not a small feat was requested to the German Panzerwaffe.
I defended heavy the 3rd building on the map, prepared a small force (1 and ½ squad) with the task of contesting the house on my left flank; I try to put all my meager AT assets out of polish fire and in position to protect my reinforcements entry point.
My opponent went for broke and put up a determined assault on the 3rd building in order to make the job impossible for the upcoming reinforcement, it was a good idea but he fell prey to the stack syndrome (make a 3 squad 9-1 stack, failed to break my units and broke all of them under a return 5-1 MMG fire), then a platoon of his tanks parked in front of my HIP AA Gun and I was savouring a column of wrecks but the GUN malfunctioned and then rolled a 6 on repair (ehi that’s ASL).
To make things short the polish attack was stopped cold in its tracks by infantry alone and he lost both leaders (one to interdiction the other to a melee in which I fired a 2+1); on the 2nd turn the german reinforcements arrived to stream the tide; with their higher mobility, powerful MG and 20L and most of all radios, they enjoy a distinct superiority over polish AFVs, but it didn’t make it feel.
The german AFV were cut to pieces or malfunctioned their MA. The day was saved by poor bloody infantry (2kills and 1 immobilized) unarmored AA halftrack (2 kills) and Pz1 (1 kill) the last standing polish AFV was the Vickers edw(b) which managed the feat to malfunction both turrets and being recalled after failing both repair rolls. After the german 50mtr scored an immobilized over the Vickers ejw with its 47 MA my leaderless opponent conceded the game.
It was great fun, the game was granted a multitude of broken MA, high rolls and strange feats of arms with strongly enhanced our fun; this small scenario is a little tin cans paradise, I strongly advise you to give it a try, it’s an hell of fun, both sides are struggling with meager resources and both think that they don’t have enough to win, which is usually the hallmark for a good scenario.
2016-02-29
(D) Andy Beaton
vs
Jeff Wasserman
Polish win
Need a 9 on the last CC to win, rolled an 11. Germans may need to be more aggressive with their armour than I was.