As the Imperial Japanese Army drove towards Wahan along the southern bank of the Yangtze River, it had to cross through well-defended Wanjialing. After capturing Jinjiang, the 106th Division continued along the railway in an attempt to break through at De’an, but Chinese reinforcements stopped the offensive with heavy losses at Shahe and began to surround the invaders. In an attempt to break the encirclement at Xingzi, the two battalions of the 101st Division’s Sato Detachment launched a supporting attack on 21 August against fierce resistance from Wang Jongjiu’s 25th Corps and Ye Zhan’s 66th Corps. Unable to break through the Chinese lines via conventional methods, the Japanese resorted to deploying poison gas.
Attacker: Japanese (Sato Detachment, 101st Division)
Defender: Chinese (Elements of 25th Corps and 66th Corps)
5.5 turns
Players: 2 OBA: Japanese Night: No
Unit Counts:
Squads: A:16.0 D:17.0
AFVs: A:0
AFVs: D:0
Guns: A:0
Type 89 Heavy Grenade-Launcher
D:0
Misc Rules:
Treat Woods as Brush. A: poison gas OBA! placed before setup
The scenario was hardly a fight. The Japanese player had terrible luck with their WP FFE, attempting to have it land just south of the stone building, but ended up shuffling to the lonely hill down and to the left of the original target. This prevent a lot of Japanese movement through cheaper MF territory. Still, they tried to make do, sending units through the bottom map and getting into CC versus the few troops stationed there. Turn 1 looked alright for the attackers, minus the few squqds that were striped on the advance.
Turn 2 however, that's a whole different story. A Chinese MMG got rate for some 8 or so shots, rolling an average of like... 5 with a -1 leader. Suffice to say the MMG operators could count 5 squads to their names. At the same time, a banzai-turned-close combat fight saw the Chinese score numerous victories for few losses by themselves. We called it by turn 3, the Japanese no longer having the required CVP even with the bonus leader on turn 4. A devastating game where the dice clearly favored the defender. A very punishing scenario for the attacker, I would love to know if the designers ever released notes for this one...
2020-08-17
(A) Rob MacGinley
vs
Rodney Ding
Chinese win
Fantastic to use chemical weapons!!!
anyway - lots of the IJA to get off and though I killed huge numbers of Chinese I was short half a squad on the VC condition
2019-01-09
(D) Andy Beaton
vs
Jeff Wasserman
Japanese win
The poison gas landed in the wrong spot for the Japanese but the Chinese still couldn't manage not to run away in the face of Japanese firepower.
2018-06-13
(A) Lawrence Spangler
vs
Diane Spangler
Chinese win
2018-05-27
(A) Ron Garcia
vs
Darryl M.
Chinese win
2018-05-25
(A) Richard Jenulis
vs
Bill Owen
Chinese win
Enfilade 2018.
2018-03-11
(D) Gordon Jupp
vs
Derek Cox
Chinese win
This was our 2nd scenario of the day, again from the WO pack, and turned out to be a corker as well. I set up with the trenches towards the back of the map and had a reserve stack of the 9-1, 3 squads and an MMG to move to wherever Derek seemed to be making his main attack. The WP FFE drifted towards his entry point on the right and didn't affect anyone whole game...the main Japanese thrust was down the Chinese right on the high ground, but some 'speed bumps' and the terrain slowed it down such that half way Derek saw an opportunity and switched to the left but it was just a bit too late and on the last turn the KIA of a 1/2 squad and the PIN of a crew meant that he came up just short, exiting 17 EVP...great game :)