Date | Reporter | | Opponent | Bal. | Result | Comments |
---|
2022-07-27 | (A) Eric Partizan Eric | vs | | | German win | |
2021-01-17 | (A) Rich Weiley | vs | Dave Wallace | | Russian win | This game degenerated into a gritty slugfest for the 71N5 building. A steadfast German 8-1/447 and MMG singlehandedly denied the Soviets the building for several turns until finally ejected. Should have been an easy win for the Soviets from there but execrable rally rolls (five 12s) reduced their infantry component to the point that the Germans had a considerable numerical advantage and were able to push back into the building in overwhelming strength in their final turn. Needing to win two CC's at 3-1 with -1 leadership, the first was achieved easily but an '11' on the second attack gave the Soviets an unlikely victory. |
2020-07-12 | (D) Gordon Jupp | vs | Derek Cox | | German win | Cracking game - went to the last CC! Derek ran a couple of tanks with riders into the heart of the stone part of the vilage, forcing me to use the German reinforcements to retake the two buidings he had taken control of - The Germans won the armour battle and on the last turn retook the remaining Russian controlled multi hex building :) |
2020-06-08 | (A) Simon Staniforth | vs | | | Russian win | |
2020-01-11 | (A) John Gorkowski | vs | Bill Stoppel | | Russian win | These short sharp “white knucklers” always stress me out because so much depends on initial set up and first turn play; there’s NO margin for error or time for recovery. If one botches the opening, the handwriting is on the wall. I think Bill and I got our respective set ups “right” (enough), but the festival of violence that ensued settled the matter in two game turns anyway! Like I said, “white knuckler.”
The Germans set up concealed with 8-0 leader, two squads, and MMG in building 71N4, the three hex stone structure at the center of board 71. They had a squad and a half forward of that in the P4/5 tree line with full view of the orchards. Another half squad in 71O2. One squad stood in the K7 orchard with a Panzerschreck. A squad and a half guarded the western edge of the wooden village in FrFAV3 and FrFAW3. His Jagdpanzer IV tank destroyers (TD) nestled in 71L4 and 71K7.
My Russians deployed something like this. 9-1 with DC and two 6-2-8s in 71S5. One buttoned T-34/85 with 6-2-8 underneath in 71T4. A T-34/85 in 71S1 and another tank in 71S3, both CE. One T-34/85 with rider in FrFO2 and another with rider in FrFO8, both CE. Notably, I spread my forces out more than I like to, but felt doing so availed opportunities for penetration around the FrFA wooden village. I dreaded the prospect of a frontal assault on the key stone building at 71N4, but felt I had to press there if for no other reason than to tie down his troops.
My Russians opened with prep fire from one tank at 71P4 which unconcealed and pinned a German half squad. From there, the T-34 and 6-2-8 in 71T4 moved forward via armored assault to 71O5, practically begging for a panzerfaust attack. Indeed, the concealed German squad in 71P5 produced and fired a faust that brewed up my tank. A loss to be sure, but now we had smoke in just the right place. So, my 9-1 with DC ran up from 71S5 to place the charge against the just-fired German squad which tried subsequent and final fires to no effect. The DC exploded to break and ELR the 4-4-7. The adjacent German 2-3-7 later voluntarily broke and ran away with the (now) 4-3-6 to 71N4. The 6-2-8s then moved forward safely so by the end of the first player turn the 9-1 and a full platoon of sub machine gunners owned the P4/P5 tree mass.
In the center, my T-34 in 71S1 bolted north along the FrFA Q1 to Y1 road to circle back on the German position and stop in 71J4 with a good shot at the back of the German TD in 71L4. Since the German stacks in FrFA V3 and W3 did not faust me, I assumed (incorrectly) that they were fake. Tough call for the Germans, I was adjacent but also moving. So fausting me would have required rolling three or less on one die to have it and then six or less on two dice to hit (if they risked eating the back blast) – very iffy. Anyway, the German TD in 71L4 spun around to face the T-34 and fired with a bunch of pluses to fail APCR, miss with AP, and miss intensive fire. My T-34 in FrFA O2 (with squad on top) then maneuvered to 71R3 to get a rear shot on the just-spun German TD.
Over on my right, the T-34 in FrFA O8 sped north along the FrFA R8 to Y6 road, turned west to reach FrFA X2 where that German “dummy” stack shed concealment to produce and fire a panzerfaust on its second try. Bill decided to eat the back blast which cut his squad in half and broke the leftover. Still, the faust landed a hit, but it went dud with box cars! My tank and squad reach 71I2 and stopped there to threaten the 71G4 stone building.
I split my reinforcements in half with one group going north along each board. Notably, I left an M10 TD in 71DD1, another M10 in FrFA I1, and offloaded motorized infantry in FrFA I2 to guard my flank. One M-10 planted at 71U8 to guard the north-south paved road. Truck borne Russian infantry reached and captured building FrFA W6 with an M-10 close behind in FrFA R7. Bill punished me for a risky truck move when his German MMG in 71N6 shed concealment to kill my transport and its 4-5-8 passenger in 71W7.
During advance fire, my T-34 in 71J4 hit the German TD in 71L4 with APCR and set it alight. So, the first Russian player turn ended with the two sides bloodied and locked in a fist-to-cuffs death spiral.
The Germans answered on their first player turn with disappointing prep fire and a Panther counter attack gone wrong. The German TD in 71K7 spun around to fire at my T-34 in 71J4. After rolling no APCR and missing with AP the TD opted for intensive fire which disabled its main gun for a recall. One Panther entered at FrFA GG1 and raced to 71H6 to set up a flank shot on my T-34 in 71J4. Another Panther rolled in at FrFA U10 to settle in a hull down position at FrFA S9 with sights on my M-10 in FrFA R2. The American-made Wolverine fired into the Panther’s turret with APCR for the kill! That hurt; at this point the Germans were down three AFV, but the Russians only two. Another Panther came in around FrFA G2 to stop on 71E2 with sights on my T-34 in 71I2, but the T-34 succeeded at a motion attempt. The best of the German infantry reinforcements – leader, 8-3-8 with flamethrower, and 5-4-8 with LMG – ran from FrFA GG1 to 71G4 to save that building and set up a thrust for 71N4 while a 5-4-8 with Panzerschreck came in concealed at FrFA S10 to stalk the insolent, Panther-killing Wolverine three hexes away. German troops in 71N4 prep fired to break a 6-2-8 in the adjacent wood and then regained concealment at turn end for a solid defensive position.
During Russian player turn 2, the T-34 and 6-2-8 around 71I2 went south with the T-34 stopping in 71L2 to put sights on the back of the 71N4 building. The 6-2-8s south of that building opted to wait for the advance phase to close on the now concealed Germans who had something like one leader, three squads, and an MMG. At mid-field, a T-34 drove to 71K1 and an M-10 to FrFA V1. The two Russian squads with leader and LMG in the FrFA wooden village traded shots with a weaker German force to retain the FrFA W6 building. The M-10 in FrFA R2 failed smoke pots before starting. As feared, the 5-4-8 in FrFA S9 fired its Panzerschreck to burn the Wolverine.
German player turn 2 proved critical. German troops in 71N4 again broke one 6-2-8 with prep fire. The squad with Panzerschreck in 71H7 ran east to K4 where it could have had a pointblank flank shot on the T-34 in L3, but a Russian 6-2-8 in 71J2 broke him with fire. Then the 5-4-8 with Panzerschreck, now in FrFA S7, fired through a flaming wreck at a T-34 three hexes away, but missed and broke the LATW. The two surviving Panthers on board 71 closed on the T-34 in 71K1 and M-10 to FrFA V1 for scary frontal shots. The Russian AFVs both failed APCR and saw their AP rounds bounce off Panther armor. Buttoned up and moved, the Panthers missed their shots.
This was an ominous development for the Germans. Although the Panthers would almost certainly kill the T-34 and Wolverine during defensive fire in the following player turn, they would first have to face Russian prep fire. No doubt the two Russian AFV, one with ROF 2, and both capable of intensive fire, would try for deliberate immobilization against the big cats and probably cripple one. Not to mention the possibility of flank shots against the Panthers from other Russian AFV closing in from elsewhere. Under this cloud, the German position got much worse when defensive fire by the 6-2-8s in the woods south of 71N4 and the T-34 in L3 just north of the building broke nearly all the German defenders.
The Germans surveyed the scene to see an unfavorable 7 to 2 AFV ratio, firm Russian control of building FrFA W6, imminent Russian capture of building 71N4, and no German threat to 71Y7, the Russian must-have building. With that the Germans yielded.
|
2019-08-17 | (A) Gordon Jupp | vs | Jeremy Shields | | Russian win | My 2nd playing, totally different to the first...I went on a wild swing down the right with a couple of tanks and a rider - who captured a building in the back area. This forced Jeremy to use some of his reinforcements to retake a building and stopped them attacking the bd 71 building...He wa snot helped when I got a DI against one Panther and a 2nd malfd its MA and subsequently got recalled...by T5 it was over as it was clear the Germans were not going to prevent the Russians from holding a buiding. Good game ! |
2019-07-27 | (A) nathan wegener | vs | Doug Kirk | | Russian win | This scenario is fantastic - both sides attack and defend and many options to choose from. Interesting OB as well with mix of high quality and average troops to work with as well as various armor including German and US TDs. This match was not close due to some great rolling on my part and some cold dice for my opponent - highlight was putting some APCR hurt on German armor and then successfully use HE to shock as well as DI Panthers at later in the game. STL2019 |
2019-07-11 | (D) Jeff B | vs | John Malaska | | German win | Setting up I thought this looked like an easy Russian victory, but I underestimated the power of the three Panthers. A lot depends on the opening Russian turn. I think they need to hit the first building hard while trying to penetrate deep into the German backfield with their trucks. A tough decision is how much to leave behind to protect the main victory building. Too much and their thrusting force won't have enough oomph; too little and the Germans could hit it hard. A lot of these question will go unanswered for me as our game was over in 2 turns, with the Russians losing all but one tank (and this one had a broken gun). |
2019-05-19 | (A) Andy Beaton | vs | George Kelln | | Russian win | CASLO 2019 |
2019-03-31 | (A) Michael Augustine | vs | Carl Norgueira | | Russian win | My dice were great (avg=5.9 w/ 70+ rolls) while Carl's were poor (avg=7.4 w/ 90+ rolls). |
2019-03-23 | (A) David Garvin | vs | Kedge Johnson | | Russian win | This game was over on the top of turn 2. On turn 1, I set my T 34-85s up such that they threatened the multi-hex building on board 71. I then rushed and stripped concealment from the defenders: 8-0 and 447, 447 and MMG and a JagdPanzer IV. I survived all defensive fire and even got a fanatic half squad out of a k/2 result on me.
I ended up capturing the building on turn 1, and entered into CC with the Jagd IV. His schnoogiewoofer rolled a 12 in CC and he also was immobilized by a T 34 shot. My M 10s went two ways: one to reinforce the attack on the buildings and the other to cover a possible flanking manoeuvre. His reinforcements came in to counter attack. My defensive fire was mostly ineffective except for a flanking shot I got on a Panther. I also got the Jagd IV to shock and then destroyed it in his CC phase of turn 1. To add insult to injury, his second Jagd IV malf'd his main armament.
On Turn 2, I lost a T 34 to Recall and then went to swarm his Panther on my right. The first there was an M-10 that the Panther rotated his turret to fire at and he brewed up. Then another M-10 came from the front but just missed on the bounding shot. His Panther shot and just missed on his Intensive Fire shot.
Finally, a T 34/85 moved up adjacent using ESB to stop (yes, he stopped. Permanently!) Then my bounding fire shot hit him and destroyed the second Panther.
So, since it was the top of turn 2 of a 6 turn game, down to 1 tank and having to counterattack just to get the building back against swarms of elite Soviets already in the stone building, my opponent tossed in the towel. Soviet win. |
2019-03-07 | (A) Ian Morris | vs | Gerard Burton | | Russian win | |
2019-02-16 | (A) Jonathan Kapleau | vs | Markham, Joe | | German win | |
2019-02-06 | (A) Paolo Cariolato | vs | Federico Corso | | Russian win | The must play scenario of this pack. |
2019-01-19 | (A) Stephen dedier | vs | Holt, Jim | | Russian win | This was actually myself and Brent playing against Jim. It was an AFV lesson for myself and Jim from Brent since we can both use help with AFV's so there was a lot of making sure we all knew the possibilities for most of the moves. I wanted to track here so I keep it on my list.
Russians pushed very hard up the middle with CX and also riders. lesson 1, use some of the initial dummies as 5/8" counters to confuse the location of the initial tanks.
This allowed the Russians to immediately threaten the wood buildings and the initial stone buildings. Jim decided against the trucks and pushed his Panthers to defense of the wood buildings and infantry split into 2 reinforcement groups. Lesson 2 if you keep your tanks in motion you are somewhat less succeptible to attack but you can't get off any decent shot.
A fight ensued for the wooden buidings with the Russians managing to immobilize one Panther and kill another in infantry CC. Lesson 3 don't let Concealed infantry get into CC with your AFV! It's just as bad as it is with infantry exept easier for the infantry to get the ambush.
After a battle of attrrition, the Russians were able to load up a squad run to a back concrete building and offload/advance to get into a victory building. They also occupied one wood building and threatened another concrete. This left the Germans only hope as a dash for the originally German held back building with failed.
It was a good lesson and i learded a lot about armor tactice. Not sure what I remember. Thanks to the guys for a very long game because of all the rules we kept going through.
|
2019-01-19 | (D) patrick palma | vs | John Garlic | | German win | |
2019-01-09 | (A) Lawrence Spangler | vs | Diane Spangler | | Russian win | |
2018-12-18 | (A) Michael Rodgers | vs | Bruno L'Archeveque | | German win | Russians took a stone multi-hex building early, but could not hold it until the end game. Germans feinted towards the compulsory Russian building, but no more than that. |
2018-12-07 | (D) Paul Works | vs | Doug Kirk | | Russian win | |
2018-12-07 | (A) Gordon Jupp | vs | Neil Brunger | | Russian win | Great scenario, lots of options and both sides get to attack and defend! |
2018-12-02 | (D) Michael Rodgers | vs | John Wood | | German win | |
2018-12-01 | (A) Michael Rodgers | vs | Keitil Hogenhaug | | German win | Very complex scenario where one player's plan depends very much on the other player's actions. |