Take It Back PTO (id:#63916)
West of Lunga Ridge, Guadalcanal
1942-09-13 (21 others)
HS04: High Water Mark (HSASL 1 - Operation Watchtower)
HS05: Restoration (HSASL 1 - Operation Watchtower)
PBP 16: Bloody Ridge (Paddington Bears '97 Pack)
RPII 4: The Knife Edge of Defeat (Rout Pak II)
Z16: The Knife Edge of Defeat (Rout Report # 4.4)
FE18: The Bear Battalion Attacks (Fanatic Pack 2)
PJ4.1: Fire on the Red Line (OAF Playtester's Journal # 4)
PJ4.3: The Leather Factory (OAF Playtester's Journal # 4)
PJ4.4: Rescue (OAF Playtester's Journal # 4)
PBP 16: Bloody Ridge (Aussie `97 Pack)
Three: Landing Ground Raid (OAF Playtester)
CA!16: Foreign Influence (Counterattacks 2)
ROF 1: Sturmtrooper I (Rate of Fire # 3)
S64: Kawaguchi's Gamble (ASL Starter Kit #4)
ER#2: The Salient (Edson's Ridge)
ER#3: One More Night (Edson's Ridge)
ER#5: The Shortest Way (Edson's Ridge)
BISt #8: Bridgehead on the Don (Steel And Blood)
HFP #3: Captain Laszlo's Try (Freedom's Price - Hungary 1)
#1: Hoth's Way (Hoth's Way: To The Volga 4)
#2: Holding Ground (Hoth's Way: To The Volga 4)
HS05: Restoration (HSASL 1 - Operation Watchtower)
PBP 16: Bloody Ridge (Paddington Bears '97 Pack)
RPII 4: The Knife Edge of Defeat (Rout Pak II)
Z16: The Knife Edge of Defeat (Rout Report # 4.4)
FE18: The Bear Battalion Attacks (Fanatic Pack 2)
PJ4.1: Fire on the Red Line (OAF Playtester's Journal # 4)
PJ4.3: The Leather Factory (OAF Playtester's Journal # 4)
PJ4.4: Rescue (OAF Playtester's Journal # 4)
PBP 16: Bloody Ridge (Aussie `97 Pack)
Three: Landing Ground Raid (OAF Playtester)
CA!16: Foreign Influence (Counterattacks 2)
ROF 1: Sturmtrooper I (Rate of Fire # 3)
S64: Kawaguchi's Gamble (ASL Starter Kit #4)
ER#2: The Salient (Edson's Ridge)
ER#3: One More Night (Edson's Ridge)
ER#5: The Shortest Way (Edson's Ridge)
BISt #8: Bridgehead on the Don (Steel And Blood)
HFP #3: Captain Laszlo's Try (Freedom's Price - Hungary 1)
#1: Hoth's Way (Hoth's Way: To The Volga 4)
#2: Holding Ground (Hoth's Way: To The Volga 4)
Designer: Adaptation by Perry Cocke
Starter kit scenario?: Deluxe scenario?:
Balance:
American (USMC)Japanese
Overview:
Colonel Edson had set up the 1st Paramarine Battalion on the east side of Lunga Ridge while he deployed his 1st Raider Battalion to the west. On the night of 12 September, leading elements of Major General Kiyotaki Kawaguchi's 35th Infantry Brigade attacked the Raiders, overrunning a platoon, forcing C Company back to the ridge, and bending the Raiders' front line from its east-west alignment to a north-south one. The next morning, two companies of Raiders were ordered to retake the lost positions in a daylight attack.Attacker: American (USMC) (Companies A and D, 1st Raider Battalion and Company A, 1st Paramarine Battalion)
Defender: Japanese (3rd Battalion, 124th Infantry Regiment)
4.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:14.0 D:8.0 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:0 D:0 |
Misc Rules: | PTO, LJ, interior jungle hexes are Dense Jungle. Kunai is Jungle. |
Map Board(s): |
Publication | Board |
---|---|
ASL Starter Kit #4 | O |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Comments | |
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2023-01-04 | (A) Jack Wilson | vs | Bob T. | American (USMC) win | Great game that came down to the last CC on the last turn. The dice were kind. The Americans had to hustle as we did not play the extra turn balance. Bob played a solid defense. I benefitted from a setup oversight. We were halfway through the game when Bob realized he had not given himself one of the LMGs and the light mortar. Turned out, I needed all the help I could get. | |
2022-10-25 | (A) Jack Wilson | vs | Ken Walsh | American (USMC) win | My second time playing this as the Americans in as many days. Even though it was Ken's first time with a PTO skirmish, he graciously allowed me to have the balance. IMO, the Americans need it to have a 50-50 chance. Slow, but steady, plodding through the jungle meant I began T5 with only one VC hex (of four) in control. The extra turn provided by the balance allowed me to capture the last three on the last turn, two of which came in CC. Fun game. I definitely benefitted from some timely DRs down the stretch. IMO, the keys to victory (or the hope thereof) for each side is: American: overwhelm concealed units with many PB multi-hex FG where possible in the dense jungle and push hard and expect casualties. Japanese: contest the three closest VC hexes, but don't get sucked into protracted battle. Conserve forces for defending the last two VC in the NE corner. | |
2022-10-19 | (A) Jack Wilson | vs | Craig Renier | Japanese win | First time playing a PTO scenario. Quite impressed by the Japanese capability to step reduce instead of breaking in most MC situations. Craig used concealment and skulking masterfully so that I was not able to chisel a crack in his line. Couple that with my halting advance and reaching those last two VC hexes in the NE corner was only possible by a last-turn-run-the-gauntlet gambit. Not surprisingly, the Americans came up short. Fun scenario. I would play it again with the Americans but take the balance. | |
2022-10-19 | (D) Craig Renier | vs | Jack Wilson | Japanese win | The Americans entered somewhat cautiously, but still suffered from Japanese DFF which were consistently low rolls. The Japanese executed a slow tactical withdrawal denying the Americans the ability to bring their superior firepower to bear. The Americans entered CC in two hexes, losing a full squad, 3 HSs and an 8-0 leader to a Japanese MMC and 2 HSs. The American Paramarines shifted their axis of attack, which cost another expensive turn. In the end, the Americans simply ran out of time. | |
2022-01-05 | (A) Alberto Pomar | vs | César Moreno | Japanese win | ||
2021-09-15 | (D) Mark Hatfield | vs | Phil | Japanese win | Phil was pretty conservative at the beginning of the scenario, advancing concealed into LOS. I took only mortar shots IIRC, while the bulk of my forces skulked or did a tactical retreat as warranted. I also sprung my HIP trap, which was a frontal placement, and put a hurt on one of his stacks. I was able to stay concealed with a lot my stuff and fall back tactically, and he failed his PMC at the end of turn 3. Don't blame him - I still had the bulk of my force and Japanese don't rout - he just didn't have enough near enough time. | |
2021-08-30 | (A) Mark Thompson | vs | Socks (Japanese) | Japanese win (VASL Log) | USMC captured 3 of 4 victory hexes and 4th and final victory hex came down to CC roll, USMC needed 7 and rolled 11. Great game - essentially a CC slugfest. Americans balked at AFPh shot into a Melee in final VC and it probably cost them the game. A good introduction to SK PTO and concealment. | |
2021-06-26 | (D) Pascal Boileau | vs | Serge Doba | Japanese win | The Japanese won by holding the two last victory hexes in the SW part of the map after two furious CC in the last turn. The progression of the US Marines was fast and the Japanese troops didn't try to chalenge them on their way. Instead they pulled back in order to build a fortress surrounding OK2 and OK3 hexes. The plan worked, thanks to the deadly abilities of the Japanese in HtH-CC. | |
2021-06-26 | (A) Doba Serge | vs | Pascal Boileau | Japanese win | ||
2021-01-24 | (D) O Ramaille | vs | Loïc Gourdon | Japanese win | The Marines advanced through the jungle and faced determined Japanese defenders. The latter fired volleys of final protective fire that slowed the Marines progression and ambushed several USMC troops in HtH CC. They also skillfully retreated out of LOS of the Marines with a constant objective of slowing down the attack. The Marines eventually controlled 2 objectives, not enough to win the day. | |
2021-01-02 | (A) Lee Hyde | vs | Max Malm | Japanese win | Sketchy map as many LOS’s tend to be blocked on close inspection, little protrusions of jungle across hexsides often blocking across a hexside, as well as standard rule along hexsides of jungle. Japanese really outnumbered in this but their HtH modifiers are deadly, and a couple of mutual destruction rolls hurt the Raiders. Would have won but for rolling boxcars on the final CC, on a 6:1 attack. C’est la vie. | |
2021-01-02 | (A) Lee Hyde | vs | Max Malm | Japanese win | Sketchy map as many LOS’s tend to be blocked on close inspection, little protrusions of jungle across hexsides often blocking across a hexside, as well as standard rule along hexsides of jungle. Japanese really outnumbered in this but their HtH modifiers are deadly, and a couple of mutual destruction rolls hurt the Raiders. Would have won but for rolling boxcars on the final CC, on a 6:1 attack. C’est la vie. | |
2020-08-15 | (D) Eric Topp | vs | Mark Dennehy | Japanese win | US were making good progress and passing all MC. The Japanese counterattacked on turn 4 and recaptured the M7 VC hex. On turn 5, the US had to succeed in 4 out of 4 CC to win. It was a tough ask and the Japanese were deadly - Ambushing and eliminating almost every Marine unit. | |
2020-05-21 | (D) Matias Dahlbäck | vs | Vilis Pavulans | Japanese win | ||
2020-05-21 | (A) Vilis Pavulans | vs | Matias Dahlbäck | Japanese win | Worked my way and had the chance of winning all victory locations and even had troops on adjacent hexes but as usual, one has to know the rules and be perceptive as well as having luck with dice. I made the mistake of forgetting that the last victory hexes were light jungle and could take one more squad each in that final close combat and then both CC rolls were nines so, despite ambush I couldn´t kill off the japanese soldiers and defeat was a fact. | |
2020-04-28 | (A) Kevin Sanders | vs | Rob Brown | Japanese win | Resolved on the last roll for the win or loss. USMC needed a 9 or less on CC/HTH roll was 12...arg. Many many other "interesting" results on both side. Very good Japanese fading defense. Well played. | |
2020-03-15 | (A) M T | vs | American (USMC) win | This time I managed to overcome the Japanese in CC with careful use of my Raiders and leaders. Winning still took some planning, for the USMC is on the clock in this one. Good scenario. | ||
2020-02-07 | (D) Dmitry Klyuykov | vs | Igor Luckyanov | Japanese win | ||
2020-01-31 | (A) Kermit Mullins | vs | Scott Waites | American (USMC) win | Despite my usual bad rolls, I managed to get my Marines into position to take the necessary victory locations and get a win. | |
2020-01-25 | (A) Martí Cabré | vs | Miguel | American (USMC) win | Marines pushed steadily and took the fourth victory hex on the last turn. Many hand to hand casualties. | |
2019-12-29 | (A) David Wiesenhahn | vs | American (USMC) win | |||
2019-08-10 | (A) Eric Partizan Eric | vs | Japanese win | |||
2019-07-29 | (A) O Ramaille | vs | American (USMC) win | The Japanese waited silently in the dense jungle as the raiders stealthily advanced towards them. The US raiders quickly overwhelmed the first defenders with heroic close combat. The Japanese launched a few counter-attacks with some success but they were unable to hold back the US assault wave. A full victory for the US raiders. | ||
2019-07-29 | (A) O Ramaille | vs | American (USMC) win | This time, the Japanese tried to defend high with some success at first. But the overwhelming number of raiders overcame the Japanese ferocity. With 4 victory hexes, the US raiders could claim another victory. |
View all or balance report
Action | Date |
---|---|
Jwil2020 Added a playing | 2023-01-04 22:32:23 |
Jwil2020 Added a playing | 2022-10-25 02:50:48 |
Jwil2020 Added a playing | 2022-10-19 22:30:02 |
Heloanjin Added a playing | 2022-10-19 15:59:58 |
Bongiovanni Added a playing | 2022-10-10 12:38:58 |
File | Description | User | Views |
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(us inf man jungle.png) | Image | hoxson1 | 639 |
(usmc-jap.png) | Image | hoxson1 | 631 |
VASL Log file (SK - S65 - Take It Back (MGT v Socks).vlog) | VASL Game Log | Thompsonmg(MGT) | 543 |
(take it back map.png) | Map Image | hoxson1 | 665 |
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