// 17 Apr 2013 TR  
//  Golden Master for v5.9.4
//
// 17 Apr 2013 - updated DTO colors and rules   
//             - removed NoWalls and NoHedges rules, which were there for v4 compatibility anyway     
//
// 8 Apr 2012 - commented out NoRoads color change rule, as it's now done by overlay
//
//  11-11-11 - added WinterBlackHexNumbers
//
// 8-20-11 - Added StreamsToGullies
//
// 4-6-11 - commented out the color rules that affect MarshBrown under Flooded
//        - add FloodRiver and FordableRiver rules
//        - basically enabled the changes necessary for the {River,Stream,Sep}{Marsh,Swamp} colors
//        - Made sure Ponds do the right things when Streams/Rivers flood
//
// 3-3-11 - added some more Level5,6 entries
//        - killed some rarely-used rules (BrushtoL_1,1, etc)
//        - commented out NoSunkElevRoads rule, now done by overlay
//
// 1-13-10 - rounded out all the Level -2, 5, and 6 entries
//
// 7-25-09; Added BrushCrestHillWinter/BrushCrestDaleWinter rules to Winter 
//         - Added BrushCrestHillMud/BrushCrestDaleMud rules to Mud 
//         - Added BrushCrest rules to BrushToOpenGround
//         - Added GrainCrest rules to NoGrain, PlowedFields, and Mud
// 5-10-09: Added BldgShadowL_1 winter/mud rules
// 4-22-09: Added BldgShadowL2,3 winter/mud rules
//
// Recoloring rules
// [NAME]  [SOURCE=DEST]...
// They are applied in the order listed

NoWhiteHexIDs
  WhiteHexNumbers=Black
  WinterBlackHexNumbers=Black

AllPaved
  DirtRdL0=PavedRdL0
  DirtRdL1=PavedRdL1
  DirtRdL2=PavedRdL2
  DirtRdL3=PavedRdL3
  DirtRdL4=PavedRdL4
  DirtRdL5=PavedRdL5
  DirtRdL6=PavedRdL6
  DirtRdL_1=PavedRdL_1
  DirtRdL_2=PavedRdL_2
  DirtRdBridge=PavedRdBridge
  
  DTO_DirtRdL0=DTO_PavedRdL0
  DTO_DirtRdL1=DTO_PavedRdL1
  DTO_DirtRdL2=DTO_PavedRdL2
  DTO_DirtRdL3=DTO_PavedRdL3
  DTO_DirtRdL4=DTO_PavedRdL4
  DTO_DirtRdL5=DTO_PavedRdL5
  DTO_DirtRdL6=DTO_PavedRdL6
  DTO_DirtRdL_1=DTO_PavedRdL_1
  DTO_DirtRdL_2=DTO_PavedRdL_2
  DTO_DirtRdBridge=DTO_PavedRdBridge

AllDirt
  PavedRdL0=DirtRdL0
  PavedRdL1=DirtRdL1
  PavedRdL2=DirtRdL2
  PavedRdL3=DirtRdL3
  PavedRdL4=DirtRdL4
  PavedRdL5=DirtRdL5
  PavedRdL6=DirtRdL6
  PavedRdL_1=DirtRdL_1
  PavedRdL_2=DirtRdL_2
  PavedRdBridge=DirtRdBridge
  
  DTO_PavedRdL0=DTO_DirtRdL0
  DTO_PavedRdL1=DTO_DirtRdL1
  DTO_PavedRdL2=DTO_DirtRdL2
  DTO_PavedRdL3=DTO_DirtRdL3
  DTO_PavedRdL4=DTO_DirtRdL4
  DTO_PavedRdL5=DTO_DirtRdL5
  DTO_PavedRdL6=DTO_DirtRdL6
  DTO_PavedRdL_1=DTO_DirtRdL_1
  DTO_PavedRdL_2=DTO_DirtRdL_2
  DTO_PavedRdBridge=DTO_DirtRdBridge

WoodsToLevel0
  WoodsGreen=Level0
  WoodsBlack=Level0

WoodsToLevel1
  WoodsGreen=Level1
  WoodsBlack=Level1

WoodsToLevel_1
  WoodsGreen=Level_1
  WoodsBlack=Level_1

NoStairwells
  WoodStairwell=WoodBldg6
  StoneStairwell=StoneBldg6

RowhouseBarsToBuildings
   StoneRowhouseBar=StoneBldg8
   WoodRowhouseBar=WoodBldg8

RowhouseBarsToOpenGround
  WoodRowhouseBar=Level0
  StoneRowhouseBar=Level0

AllStone
  WoodBldg1=StoneBldg1
  WoodBldg2=StoneBldg2
  WoodBldg3=StoneBldg3
  WoodBldg4=StoneBldg4
  WoodBldg5=StoneBldg5
  WoodBldg6=StoneBldg6
  WoodBldg7=StoneBldg7
  WoodBldg8=StoneBldg8
  WoodBldg9=StoneBldg9
  WoodBldg10=StoneBldg10
  WoodBldg11=StoneBldg11
  WoodBldg12=StoneBldg12
  WoodBldg13=StoneBldg13
  WoodBldg14=StoneBldg14
  WoodBldg15=StoneBldg15
  WoodStairwell=StoneStairwell


AllWood
  StoneBldg1=WoodBldg1
  StoneBldg2=WoodBldg2
  StoneBldg3=WoodBldg3
  StoneBldg4=WoodBldg4
  StoneBldg5=WoodBldg5
  StoneBldg6=WoodBldg6
  StoneBldg7=WoodBldg7
  StoneBldg8=WoodBldg8
  StoneBldg9=WoodBldg9
  StoneBldg10=WoodBldg10
  StoneBldg11=WoodBldg11
  StoneBldg12=WoodBldg12
  StoneBldg13=WoodBldg13
  StoneBldg14=WoodBldg14
  StoneBldg15=WoodBldg15
  StoneStairwell=WoodStairwell


BrushToOpenGround
  BrushL0=Level0
  BrushL1=Level1
  BrushL2=Level2
  BrushL3=Level3
  BrushL4=Level4
  BrushL5=Level5
  BrushL6=Level6
  BrushL_1=Level_1
  BrushL_2=Level_2
  BrushBlackL0=Level0
  BrushBlackL1=Level1
  BrushBlackL2=Level2
  BrushBlackL3=Level3
  BrushBlackL4=Level4
  BrushBlackL5=Level5
  BrushBlackL6=Level6
  BrushBlackL_1=Level_1
  BrushBlackL_2=Level_2
  BrushCrestL0=Level0 
  BrushCrestL1=Level1
  BrushCrestL2=Level2 
  BrushCrestL3=Level3 
  BrushCrestL4=Level4 
  BrushCrestL5=Level5 
  BrushCrestL6=Level6 
  BrushCrestL_1=Level_1
  
  DTO_BrushL0=DTO_Level0
  DTO_BrushL1=DTO_Level1
  DTO_BrushL2=DTO_Level2
  DTO_BrushL3=DTO_Level3
  DTO_BrushL4=DTO_Level4
  DTO_BrushL5=DTO_Level5
  DTO_BrushL6=DTO_Level6
  DTO_BrushL_1=DTO_Level_1
  DTO_BrushL_2=DTO_Level_2
  DTO_BrushBlackL0=DTO_Level0
  DTO_BrushBlackL1=DTO_Level1
  DTO_BrushBlackL2=DTO_Level2
  DTO_BrushBlackL3=DTO_Level3
  DTO_BrushBlackL4=DTO_Level4
  DTO_BrushBlackL5=DTO_Level5
  DTO_BrushBlackL6=DTO_Level6
  DTO_BrushBlackL_1=DTO_Level_1
  DTO_BrushBlackL_2=DTO_Level_2

SwampToMarsh  // must be ahead of any other swamp/marsh rule!
  StreamSwampGreenL0=StreamMarshGreenL0
  StreamSwampBrownL0=StreamMarshBrownL0
  StreamSwampGreenL_1=StreamMarshGreenL_1
  StreamSwampBrownL_1=StreamMarshBrownL_1

  RiverSwampGreenL0=RiverMarshGreenL0
  RiverSwampBrownL0=RiverMarshBrownL0
  RiverSwampGreenL_1=RiverMarshGreenL_1
  RiverSwampBrownL_1=RiverMarshBrownL_1

  SeparatedSwampGreenL0=SeparatedMarshGreenL0
  SeparatedSwampBrownL0=SeparatedMarshBrownL0
  SeparatedSwampGreenL_1=SeparatedMarshGreenL_1
  SeparatedSwampBrownL_1=SeparatedMarshBrownL_1

MarshToOpenGround
  StreamMarshGreenL0=Level0
  StreamMarshBrownL0=Level0
  StreamMarshGreenL_1=Level_1
  StreamMarshBrownL_1=Level_1
  StreamSwampGreenL0=Level0
  StreamSwampBrownL0=Level0
  StreamSwampGreenL_1=Level_1
  StreamSwampBrownL_1=Level_1

  RiverMarshGreenL0=Level0
  RiverMarshBrownL0=Level0
  RiverMarshGreenL_1=Level_1
  RiverMarshBrownL_1=Level_1
  RiverSwampGreenL0=Level0
  RiverSwampBrownL0=Level0
  RiverSwampGreenL_1=Level_1
  RiverSwampBrownL_1=Level_1

  SeparatedMarshGreenL0=Level0
  SeparatedMarshBrownL0=Level0
  SeparatedMarshGreenL_1=Level_1
  SeparatedMarshBrownL_1=Level_1
  SeparatedSwampGreenL0=Level0
  SeparatedSwampBrownL0=Level0
  SeparatedSwampGreenL_1=Level_1
  SeparatedSwampBrownL_1=Level_1

FloodedStreams
  StreamWhite=Water
  StreamBrown=Water
  StreamGreen3=Water
  StreamGreen2=Water
  StreamMarshGreenL0=Water
  StreamMarshGreenL_1=Water
  PondWhite=PondWater

DryStreams
  StreamGreen1=Level0
  StreamGreen2=Level0
  StreamGreen3=Level0
  StreamBrown=DryStream1
  StreamWhite=DryStream1
  StreamWater=DryStream2
  StreamMarshGreenL0=MudflatL0
  StreamMarshGreenL_1=MudflatL_1

StreamsToGullies
  StreamWater=GullyBlack
  StreamWhite=GullyBrown3
   
FloodedRivers
  RiverMarshGreenL0=Water
  RiverMarshGreenL_1=Water
  WaterWhite=Water
  PondWhite=PondWater

FordableRivers
  RiverMarshGreenL0=MudflatL0
  RiverMarshGreenL_1=MudflatL_1
  WaterWhite=MudflatL0

GulliesToStreams
  GullyGreen2=StreamGreen2
  GullyGreen3=StreamGreen3
  GullyGreen1=StreamGreen1
  GullyBrown2=StreamBrown
  GullyBrown3=StreamWater
  GullyBlack=StreamWater

OrchardOutOfSeason
  OrchL0=Level0
  OrchL1=Level1
  OrchL2=Level2
  OrchL3=Level3
  OrchL4=Level4
  OrchL5=Level5
  OrchL6=Level6
  OrchL_1=Level_1
  OrchL_2=Level_2
  OrchTrees=Black
//  DTO_OrchL0=DesertL0   handled by an over- or under-lay in the overlaySSR file
  DTO_OrchL1=DTO_Level1
  DTO_OrchL2=DTO_Level2
  DTO_OrchL3=DTO_Level3
  DTO_OrchL4=DTO_Level4
  DTO_OrchL5=DTO_Level5
  DTO_OrchL6=DTO_Level6
  DTO_OrchL_1=DTO_Level_1
  DTO_OrchL_2=DTO_Level_2
  DTO_OrchTrees=Black

NoGrain
  GrainL0=Level0
  GrainL1=Level1
  GrainL2=Level2
  GrainL3=Level3
  GrainL4=Level4
  GrainL5=Level5
  GrainL6=Level6
  GrainL_1=Level_1
  GrainL_2=Level_2
  FurrowsL0=Level0
  FurrowsL1=Level1
  FurrowsL2=Level2
  FurrowsL3=Level3
  FurrowsL4=Level4
  FurrowsL5=Level5
  FurrowsL6=Level6
  FurrowsL_1=Level_1
  FurrowsL_2=Level_2
  GrainCrestL0=Level0
  GrainCrestL1=Level1
  GrainCrestL2=Level2
  GrainCrestL3=Level3
  GrainCrestL4=Level4
  GrainCrestL5=Level5
  GrainCrestL6=Level6
  GrainCrestL_1=Level_1

//NoSunkElevRoads        - now done via overlay as of v5.9.3
//  SunkRoad1=Level0
//  SunkRoad2=Level0

// NoRoads               - now done via overlay as of (before!) v5.9.3
//  PavedRdL0=Level0
//  PavedRdL1=Level1
//  PavedRdL2=Level2
//  PavedRdL3=Level3
//  PavedRdL4=Level4
//  PavedRdL5=Level5
//  PavedRdL6=Level6
//  PavedRdL_1=Level_1
//  PavedRdL_2=Level_2
//  DirtRdL0=Level0
//  DirtRdL1=Level1
//  DirtRdL2=Level2
//  DirtRdL3=Level3
//  DirtRdL4=Level4
//  DirtRdL5=Level5
//  DirtRdL6=Level6
//  DirtRdL_1=Level_1
//  DirtRdL_2=Level_2

Level6ToLevel5
  Level6=Level5
  DTO_Level6=DTO_Level5

Level5ToLevel4
  Level5=Level4
  DTO_Level5=DTO_Level4

Level4ToLevel3
  Level4=Level3
  DTO_Level4=DTO_Level3

Level4ToLevel2
  Level4=Level2
  DTO_Level4=DTO_Level2
  
Level4ToLevel1
  Level4=Level1
  DTO_Level4=DTO_Level1

Level4ToLevel0
  Level4=Level0
  
Level4ToLevel_1
  Level4=Level_1
  DTO_Level4=DTO_Level_1

Level3ToLevel2
  Level3=Level2
  DTO_Level3=DTO_Level2

Level3ToLevel1
  Level3=Level1
  DTO_Level3=DTO_Level1

Level3ToLevel0
  Level3=Level0

Level3ToLevel_1
  Level3=Level_1
  DTO_Level3=DTO_Level_1

Level2ToLevel1
  Level2=Level1
  DTO_Level2=DTO_Level1

Level2ToLevel0
  Level2=Level0

Level2ToLevel_1
  Level2=Level_1
  DTO_Level2=DTO_Level_1

Level1ToLevel0
  Level1=Level0

Level1ToLevel_1
  Level1=Level_1
  DTO_Level1=DTO_Level_1

Level_1ToLevel0
  Level_1=Level0

Level_2ToLevel_1
  Level_2=Level_1

Level_2ToLevel0
  Level_2=Level0

NoHillNums
  HillNum=Level0

HedgesOnly
  WallGrey1=HedgeGreen
  WallGrey2=HedgeGreen
  WallBrown=HedgeGreen

HedgesToOG
  HedgeGreen=Level0

//WallsOnly - handled via a wall underlay in global overlaySSR file

WallsToOG
  WallBrown=Level0
  WallGrey1=Level0
  WallGrey2=Level0

//WallsToBocage - for v5, handled via overlays in each board's overlaySSR file

//HedgesToBocage - for v5, handled via overlays in each board's overlaySSR file


PlowedFields
  GrainL0=PlowedFields
  GrainL1=PlowedFields
  GrainL2=PlowedFields
  GrainL3=PlowedFields
  GrainL4=PlowedFields
  GrainL5=PlowedFields
  GrainL6=PlowedFields
  GrainL_1=PlowedFields
  GrainL_2=PlowedFields
  FurrowsL0=Furrows
  FurrowsL1=Furrows
  FurrowsL2=Furrows
  FurrowsL3=Furrows
  FurrowsL4=Furrows
  FurrowsL5=Furrows
  FurrowsL6=Furrows
  FurrowsL_1=Furrows
  FurrowsL_2=Furrows
  GrainCrestL0=Furrows
  GrainCrestL1=Furrows
  GrainCrestL2=Furrows
  GrainCrestL3=Furrows
  GrainCrestL4=Furrows
  GrainCrestL5=Furrows
  GrainCrestL6=Furrows
  GrainCrestL_1=Furrows

RiverToValley
  Water=Level_1
  WaterWhite=Level_1

PondToValley
  PondWater=Level_1
  PondWhite=Level_1

IrrigatedPaddies
  PaddyInterior=Water

InSeasonPaddies
  PaddyInterior=GrainL0

//HedgeToCactus - handled via an underlay in overlaySSR file 

//WallToCactus- handled via an underlay in overlaySSR file 

//OrchardsToOliveGroves  - de-implemented as not being real useful

ETOtoDTO
//  BrushL_2=DTO_BrushL_2
//  BrushL_1=DTO_BrushL_1
  BrushL0=DTO_BrushL0
  BrushL1=DTO_BrushL1
  BrushL2=DTO_BrushL2
  BrushL3=DTO_BrushL3
  BrushL4=DTO_BrushL4
  BrushL5=DTO_BrushL5
  BrushL6=DTO_BrushL6
//  BrushBlackL_2=DTO_BrushBlackL_2
//  BrushBlackL_1=DTO_BrushBlackL_1
  BrushBlackL0=DTO_BrushBlackL0
  BrushBlackL1=DTO_BrushBlackL1
  BrushBlackL2=DTO_BrushBlackL2
  BrushBlackL3=DTO_BrushBlackL3
  BrushBlackL4=DTO_BrushBlackL4
  BrushBlackL5=DTO_BrushBlackL5
  BrushBlackL6=DTO_BrushBlackL6

  BldgShadowL0=DTO_BldgShadowL0

//DirtRdL_2=DTO_DirtRdL_2
//  DirtRdL_1=DTO_DirtRdL_1
  DirtRdL0=DTO_DirtRdL0
  DirtRdL1=DTO_DirtRdL1
  DirtRdL2=DTO_DirtRdL2
  DirtRdL3=DTO_DirtRdL3
  DirtRdL4=DTO_DirtRdL4
  DirtRdL5=DTO_DirtRdL5
  DirtRdL6=DTO_DirtRdL6
  DirtRdBridge=DTO_DirtRdBridge

  GraveyardGreen=DTO_GraveyardGreen
  GraveyardShadow=DTO_GraveyardShadow

  GullyGreen1=WadiBrown1
  GullyGreen2=WadiBrown2
  GullyBrown3=WadiBrown3
  GullyBlack=WadiBlack
  GullyCliff=WadiCliff

  GullyHill1=WadiBrown1
  GullyHill2=WadiBrown1
  GullyHill3=WadiBrown1
  GullyHill4=WadiBrown1
  GullyHill5=WadiBrown1

  HedgeGreen=DTO_HedgeGreen
  BoardNum=DTO_BoardNum

//  Level_2=DTO_Level_2
//  Level_1=DTO_Level_1
// DTO Level 0 uses a pattern to replace Level0 color, in the overlaySSR file
  Level1=DTO_Level1
  Level2=DTO_Level2
  Level3=DTO_Level3
  Level4=DTO_Level4
// Level5=DTO_Level5
// Level6=DTO_Level6

// OrchL_2=DTO_OrchL_2
// OrchL_1=DTO_OrchL_1
  OrchL0=DTO_OrchL0
  OrchL1=DTO_OrchL1
  OrchL2=DTO_OrchL2
  OrchL3=DTO_OrchL3
  OrchL4=DTO_OrchL4
  OrchL5=DTO_OrchL5
  OrchL6=DTO_OrchL6
  OrchTrees=DTO_OrchTrees

  PavedRdL0=DTO_PavedRdL0
  PavedRdL1=DTO_PavedRdL1
  PavedRdL2=DTO_PavedRdL2
  PavedRdL3=DTO_PavedRdL3
  PavedRdL4=DTO_PavedRdL4
  PavedRdL5=DTO_PavedRdL5
  PavedRdL6=DTO_PavedRdL6
  PavedRdBridge=DTO_PavedRdBridge

  StreamBrown=WadiBrown3
  StreamGreen1=WadiBrown1
  StreamGreen2=WadiBrown2
  StreamGreen3=WadiBrown2

  WoodsGreen=DTO_WoodsGreen
  WoodsBlack=DTO_WoodsBlack

DTOtoETO
//  DTO_BrushL_2=BrushL_2
//  DTO_BrushL_1=BrushL_1
 DTO_BrushL0=BrushL0
 DTO_BrushL1=BrushL1
 DTO_BrushL2=BrushL2
 DTO_BrushL3=BrushL3
 DTO_BrushL4=BrushL4
 DTO_BrushL5=BrushL5
 DTO_BrushL6=BrushL6

 DTO_BldgShadowL0=BldgShadowL0

//DTO_DirtRdL_2=DirtRdL_2
//DTO_DirtRdL_1DirtRdL_1
  DTO_DirtRdL0=DirtRdL0
  DTO_DirtRdL1=DirtRdL1
  DTO_DirtRdL2=DirtRdL2
  DTO_DirtRdL3=DirtRdL3
  DTO_DirtRdL4=DirtRdL4
  DTO_DirtRdL5=DirtRdL5
  DTO_DirtRdL6=DirtRdL6
  DTO_DirtRdBridge=DirtRdBridge

  DTO_GraveyardGreen=GraveyardGreen
  DTO_GraveyardShadow=GraveyardShadow

  WadiBrown1=GullyGreen1
  WadiBrown2=GullyGreen2
  WadiBrown3=GullyBrown3
  WadiBlack=GullyBlack
  WadiCliff=GullyCliff

  DTO_HedgeGreen=HedgeGreen
  DTO_BoardNum=BoardNum

//  DTO_Level_2=Level_2
//  DTO_Level_1=Level_1
  DTO_Level0_1=Level0
  DTO_Level0_2=Level0
  DTO_Level0_3=Level0
  DTO_Level0_4=Level0
  DTO_Level0_5=Level0
  DTO_Level0_6=Level0
  DTO_Level1=Level1
  DTO_Level2=Level2
  DTO_Level3=Level3
  DTO_Level4=Level4
  DTO_Level5=Level5  
  DTO_Level6=Level6

// DTO_OrchL_2=OrchL_2
// DTO_OrchL_1=OrchL_1
  DTO_OrchL0=OrchL0
  DTO_OrchL1=OrchL1
  DTO_OrchL2=OrchL2
  DTO_OrchL3=OrchL3
  DTO_OrchL4=OrchL4
  DTO_OrchL5=OrchL5
  DTO_OrchL6=OrchL6
  DTO_OrchTrees=OrchTrees

//  DTO_PavedRdL_2=PavedRdL_2
//  DTO_PavedRdL_1=PavedRdL_1
  DTO_PavedRdL0=PavedRdL0
  DTO_PavedRdL1=PavedRdL1
  DTO_PavedRdL2=PavedRdL2
  DTO_PavedRdL3=PavedRdL3
  DTO_PavedRdL4=PavedRdL4
  DTO_PavedRdL5=PavedRdL5
  DTO_PavedRdL6=PavedRdL6
  DTO_PavedRdBridge=PavedRdBridge

  DTO_WoodsGreen=WoodsGreen

// Winter must always be last
Winter
  HillNum=Black
  BoardNum=Black

  DuttyWhiteHexDots=SnowHexDots
  WinterBlackHexNumbers=Black

  Level0=L0Winter
  Level1=L1Winter
  Level2=L2Winter
  Level3=L3Winter
  Level4=L4Winter
  Level5=L5Winter
  Level6=L6Winter
  Level_1=L_1Winter
  Level_2=L_2Winter
  Cliff=WinterCliff

  WoodBldg1=WoodBldg1Winter
  WoodBldg2=WoodBldg2Winter
  WoodBldg3=WoodBldg3Winter
  WoodBldg4=WoodBldg4Winter
  WoodBldg5=WoodBldg5Winter
  WoodBldg6=WoodBldg6Winter
  WoodBldg7=WoodBldg7Winter
  WoodBldg8=WoodBldg8Winter
  WoodBldg9=WoodBldg9Winter
  WoodBldg10=WoodBldg10Winter
  WoodBldg11=WoodBldg11Winter
  WoodBldg12=WoodBldg12Winter
  WoodBldg13=WoodBldg13Winter
  WoodBldg14=WoodBldg14Winter
  WoodBldg15=WoodBldg15Winter
  WoodRowhouseBar=WoodRowhouseBarWinter

  StoneBldg1=StoneBldg1Winter
  StoneBldg2=StoneBldg2Winter
  StoneBldg3=StoneBldg3Winter
  StoneBldg4=StoneBldg4Winter
  StoneBldg5=StoneBldg5Winter
  StoneBldg6=StoneBldg6Winter
  StoneBldg7=StoneBldg7Winter
  StoneBldg8=StoneBldg8Winter
  StoneBldg9=StoneBldg9Winter
  StoneBldg10=StoneBldg10Winter
  StoneBldg11=StoneBldg11Winter
  StoneBldg12=StoneBldg12Winter
  StoneBldg13=StoneBldg13Winter
  StoneBldg14=StoneBldg14Winter
  StoneBldg15=StoneBldg15Winter
  StoneRowhouseBar=StoneRowhouseBarWinter

  BldgShadowL_2=BldgShadowL_2Winter
  BldgShadowL_1=BldgShadowL_1Winter
  BldgShadowL0=BldgShadowL0Winter
  BldgShadowL1=BldgShadowL1Winter
  BldgShadowL2=BldgShadowL2Winter
  BldgShadowL3=BldgShadowL3Winter
  BldgShadowL4=BldgShadowL4Winter
  BldgShadowL5=BldgShadowL5Winter
  BldgShadowL6=BldgShadowL6Winter

  ManHoles=StoneRowhouseBarWinter

  PavedRdL0=PavedRdWinter
  PavedRdL1=PavedRdWinter
  PavedRdL2=PavedRdWinter
  PavedRdL3=PavedRdWinter
  PavedRdL4=PavedRdWinter
  PavedRdL5=PavedRdWinter
  PavedRdL6=PavedRdWinter
  PavedRdL_1=PavedRdWinter
  PavedRdL_2=PavedRdWinter

  DirtRdL0=DirtRdWinter
  DirtRdL1=DirtRdWinter
  DirtRdL2=DirtRdWinter
  DirtRdL3=DirtRdWinter
  DirtRdL4=DirtRdWinter
  DirtRdL5=DirtRdWinter
  DirtRdL6=DirtRdWinter
  DirtRdL_1=DirtRdWinter
  DirtRdL_2=DirtRdWinter

  PavedRdBridge=PavedRdWinter
  DirtRdBridge=DirtRdWinter

  WoodsBlack=WoodsBlackWinter
  WoodsGreen=WoodsGreenWinter
  HedgeGreen=HedgeGreenWinter
  BocageGreen=HedgeGreenWinter
  BocageBrownL0=L2Winter
  BocageBrownL1=L3Winter
  BocageBrownL2=L4Winter
  BocageBrownL3=L5Winter

  WallBrown=WallBrownWinter
  WallGrey1=StoneBldg10Winter
  WallGrey2=StoneBldg6Winter

  CragGrey=StoneBldg12Winter
  CragBlack=StoneBldg4Winter

  BrushL0=BrushWinter
  BrushL1=BrushWinter
  BrushL2=BrushWinter
  BrushL3=BrushWinter
  BrushL4=BrushWinter
  BrushL5=BrushWinter
  BrushL6=BrushWinter
  BrushL_1=BrushWinter
  BrushL_2=BrushWinter
  BrushBlackL_2=WoodsBlackWinter
  BrushBlackL_1=WoodsBlackWinter
  BrushBlackL0=WoodsBlackWinter
  BrushBlackL1=WoodsBlackWinter
  BrushBlackL2=WoodsBlackWinter
  BrushBlackL3=WoodsBlackWinter
  BrushBlackL4=WoodsBlackWinter
  BrushBlackL5=WoodsBlackWinter
  BrushBlackL6=WoodsBlackWinter
  BrushCrestL_1=BrushCrestDaleWinter 
  BrushCrestL0=BrushCrestDaleWinter 
  BrushCrestL1=BrushCrestHillWinter 
  BrushCrestL2=BrushCrestHillWinter 
  BrushCrestL3=BrushCrestHillWinter 
  BrushCrestL4=BrushCrestHillWinter 
  BrushCrestL5=BrushCrestHillWinter 
  BrushCrestL6=BrushCrestHillWinter 

  GullyGreen1=White
  GullyGreen2=WinterDepression
  GullyGreen3=WinterDepression
  GullyBrown1=L1Winter
  GullyBrown2=WoodBldg11Winter
  GullyBrown3=WoodBldg6Winter
  GullyBlack=WoodsBlackWinter
  GullyCliff=WinterCliff

  GullyHill_1=GullyHill_1Winter
  GullyHill1=GullyHill1Winter
  GullyHill2=GullyHill2Winter
  GullyHill3=GullyHill3Winter
  GullyHill4=GullyHill4Winter
  GullyHill5=GullyHill5Winter

  DryStream1=WoodBldg12Winter
  DryStream2=WoodBldg10Winter

  StreamGreen1=White
  StreamGreen2=WinterDepression
  StreamGreen3=WinterDepression
  StreamBrown=WoodBldg10Winter
  Water=Ice
  PondWater=Ice
  StreamWater=Ice

  GraveyardWhite1=StoneBldg15Winter
  GraveyardWhite2=StoneBldg11Winter
  GraveyardGreen=GraveyardGreenWinter
  GraveyardShadow=StoneBldg3Winter

  PathBrown1=WoodBldg15Winter
  PathBrown2=WoodBldg12Winter
  PathBrown3=WoodBldg7Winter

  Lumberyard1=WoodBldg11Winter
  Lumberyard2=WoodBldg9Winter
  Lumberyard3=WoodBldg7Winter
  Lumberyard4=WoodBldg5Winter
  Lumberyard5=WoodBldg3Winter

  Shellhole1=WoodBldg13Winter
  Shellhole2=WoodBldg8Winter
  Shellhole3=WinterCliff

  SunkRoad1=L2Winter
  SunkRoad2=L4Winter

  PlowedFields=L0Winter
  VineyardGreen=L0Winter
  PaddyInterior=L0Winter

  BridgeBrown=WallBrownWinter
  BridgeGrey1=StoneBldg10Winter
  BridgeGrey2=StoneBldg6Winter

Mud
  OrchTrees=MudOrchard
  OrchL_2=MudOrchard
  OrchL_1=MudOrchard
  OrchL0=MudOrchard
  OrchL1=MudOrchard
  OrchL2=MudOrchard
  OrchL3=MudOrchard
  OrchL4=MudOrchard
  OrchL5=MudOrchard
  OrchL6=MudOrchard

  BrushL_2=MudBrushCrest
  BrushL_1=MudBrushCrest
  BrushL0=MudBrushCrest
  BrushL1=MudBrushCrest
  BrushL2=MudBrushCrest
  BrushL3=MudBrushCrest
  BrushL4=MudBrushCrest
  BrushL5=MudBrushCrest
  BrushL6=MudBrushCrest
  BrushCrestL_1=BrushCrestDaleMud
  BrushCrestL0=BrushCrestDaleMud 
  BrushCrestL1=BrushCrestHillMud 
  BrushCrestL2=BrushCrestHillMud 
  BrushCrestL3=BrushCrestHillMud 
  BrushCrestL4=BrushCrestHillMud 
  BrushCrestL5=BrushCrestHillMud 
  BrushCrestL6=BrushCrestHillMud 

  GullyGreen1=MudStreamGreen1
  GullyGreen2=MudStreamGreen2
  GullyGreen3=MudStreamGreen3
  GullyBrown1=MudGullyBrown1
  GullyBrown2=MudGullyBrown2
  GullyBrown3=MudStreamBrown

  GullyHill_1=GullyHill_1Mud
  GullyHill1=GullyHill1Mud
  GullyHill2=GullyHill2Mud
  GullyHill3=GullyHill3Mud
  GullyHill4=GullyHill4Mud
  GullyHill5=GullyHill5Mud  

  Level_2=MudLevel_2
  Level_1=MudLevel_1
  Level0=MudLevel0
  Level1=MudLevel1
  Level2=MudLevel2
  Level3=MudLevel3
  Level4=MudLevel4
  Level5=MudLevel5
  Level6=MudLevel6

  BldgShadowL_2=BldgShadowL_2Mud
  BldgShadowL_1=BldgShadowL_1Mud
  BldgShadowL0=BldgShadowL0Mud
  BldgShadowL1=BldgShadowL1Mud
  BldgShadowL2=BldgShadowL2Mud
  BldgShadowL3=BldgShadowL3Mud
  BldgShadowL4=BldgShadowL4Mud
  BldgShadowL5=BldgShadowL5Mud
  BldgShadowL6=BldgShadowL6Mud

  PavedRdL_2=MudPavedRoad
  PavedRdL_1=MudPavedRoad
  PavedRdL0=MudPavedRoad
  PavedRdL1=MudPavedRoad
  PavedRdL2=MudPavedRoad
  PavedRdL3=MudPavedRoad
  PavedRdL4=MudPavedRoad
  PavedRdL5=MudPavedRoad
  PavedRdL6=MudPavedRoad
  PavedRdBridge=MudPavedRoad

  DirtRdL_2=MudDirtRoad
  DirtRdL_1=MudDirtRoad
  DirtRdL0=MudDirtRoad
  DirtRdL1=MudDirtRoad
  DirtRdL2=MudDirtRoad
  DirtRdL3=MudDirtRoad
  DirtRdL4=MudDirtRoad
  DirtRdL5=MudDirtRoad
  DirtRdL6=MudDirtRoad
  DirtRdBridge=MudDirtRoad

  GrainL_2=MudGrain
  GrainL_1=MudGrain
  GrainL0=MudGrain
  GrainL1=MudGrain
  GrainL2=MudGrain
  GrainL3=MudGrain
  GrainL4=MudGrain
  GrainL5=MudGrain
  GrainL6=MudGrain

  FurrowsL_2=MudGrain
  FurrowsL_1=MudGrain
  FurrowsL0=MudGrain
  FurrowsL1=MudGrain
  FurrowsL2=MudGrain
  FurrowsL3=MudGrain
  FurrowsL4=MudGrain
  FurrowsL5=MudGrain
  FurrowsL6=MudGrain

  GrainCrestL0=GrainCrestMud
  GrainCrestL1=GrainCrestMud
  GrainCrestL2=GrainCrestMud
  GrainCrestL3=GrainCrestMud
  GrainCrestL4=GrainCrestMud
  GrainCrestL5=GrainCrestMud
  GrainCrestL6=GrainCrestMud
  GrainCrestL_1=GrainCrestMud

  PlowedFields=MudPlowedFields
  Furrows=MudFurrows
  RicePaddy=MudPaddyWall

  StreamGreen1=MudStreamGreen1
  StreamGreen2=MudStreamGreen2
  StreamGreen3=MudStreamGreen3
  StreamBrown=MudStreamBrown
  StreamWhite=MudWaterWhite
  StreamWater=MudWater

  Water=MudWater
  WaterWhite=MudWaterWhite
  PondWater=MudWater
  PondWhite=MudWaterWhite

  StreamMarshGreenL_1=MudMarshGreen
  StreamMarshGreenL0=MudMarshGreen
  StreamMarshGreenL1=MudMarshGreen
  RiverMarshGreenL_1=MudMarshGreen
  RiverMarshGreenL0=MudMarshGreen
  RiverMarshGreenL1=MudMarshGreen
  SeparatedMarshGreenL_1=MudMarshGreen
  SeparatedMarshGreenL0=MudMarshGreen
  SeparatedMarshGreenL1=MudMarshGreen

  StreamSwampGreenL_1=MudMarshGreen
  StreamSwampGreenL0=MudMarshGreen
  StreamSwampGreenL1=MudMarshGreen
  RiverSwampGreenL_1=MudMarshGreen
  RiverSwampGreenL0=MudMarshGreen
  RiverSwampGreenL1=MudMarshGreen
  SeparatedSwampGreenL_1=MudMarshGreen
  SeparatedSwampGreenL0=MudMarshGreen
  SeparatedSwampGreenL1=MudMarshGreen

  BoardNum=MudBoardNum
  HillNum=MudHillNum

  Shellhole1=MudShellhole1
  BocageBrown=MudLevel1

  SunkRoad1=MudLevel2
  SunkRoad2=MudLevel4
