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Commando Schenke ETO (id:#56091)
Multi-Man Publishing (ASL 1 - Beyond Valor (3rd Edition) ID:126)
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Prior Publication: ASL Digest #3.09, ATL 93.3, Tactiques #2 Tac12, AH: ASL Annual `95 A80
See Also: Commando Schenke by Avalon Hill Commando Schenke by Tactiques Commando Schenke by ASL Digest
Designer: Jean-Luc Bechennec
Starter kit scenario?:    Deluxe scenario?:
The evening of June 24, Infantry-Regiment 505 was established within 12 km of Liepaja in Latvia. The following day, jointly with Kriegsmarine commandos led by Lieutenant-Commander Schenke, the 505th attempted to take the maritime fortress by surprise but the attack had failed. On the 27th, the men of the 505th got a foothold in the southern part of the fortress. The following day, a bloody street battle was engaged against the particularly combative Russian defenders.
Attacker: German (Infanterie Regiment 505, Infanterie Division 291/Kriegsmarine Sturmabteilung 530)
Defender: Russian (Liepaja Garrison)  
Turns: 6.5     Players: 2     OBA: None     Night: No
Liepaja, Latvia 1941-06-28
Unit Counts:
Squads: A:15.0 D:14.0
AFVs: A:0 D:0
Guns: A:0 D:0
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: All multi-hex bldgs are Two Story Houses; X4 is Fortified bldg.w A: Assault Engineers
Map Board(s): 1
Overlays: NONE
Errata (source)
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Scenario Comments
AAR (view)Count_Zero2012-05-02 15:09:32
Latest Updates:
Allister01 Added a playing2018-08-17 17:05:04
Qwirz Added a playing2018-08-12 18:15:55
von Garvin Added a playing2018-08-12 13:11:15
Allister01 Added a playing2018-06-14 11:24:42
buser333 Added a playing2018-06-02 14:42:26
Last Played:
2018-08-11(A) David Garvin vs Keith Talbot German win
2018-08-04(D) Louis Langdeau vs Lee M Russian winGermans made a solid push of it, but they got busted up too heavily on their first push into the fortified building.
2018-08-04(D) Louis Langdeau vs Lee M Russian winA very quick play that we called after the Germans got diced up badly while crossing the first few streets.
2018-06-13(A) Louis Langdeau vs Arno L Russian winA really fun scenario! Germans REALLY need to move to make this work. I came into this knowing that my assault engineers were going to be the key to the whole scenario. As such, my first few turns were spent lobbing smoke with my 838s, while keeping them back from the main fighting. My initial push went really well, shoving right through the central screen of dummies and Russian squads that Arno had set up. I followed that up by continuing to push aggressively down the middle, and by Turn 3 I was starting to get into position against the building. I made two crucial errors at this point. The first was using my FTs on non-critical enemy units. Both seemed like good shots at the time. One was a full squad about to rout into 1X4 where a commissar waited to rally him, and the other was a sticky squad in the wood buildings out front of 1X4 holding up my advance. Both shots caused my FTs to run out of gas, which left me without their fire for the fortified building. The second big mistake was a push with my Assault Engineers and 10-2 on the turn before I was really set up to push everywhere. There was a bit of an opening that could have let me get into the wood buildings out front, and it would have broken two full squads and an LMG positioned there. Arno's dice heated up though, and it cost me a turn of rallying and a full 838 squad. By the time I had got back into position and started breaching, it was too late. Arno had pulled back the rest of his squads masterfully, and skulked his way through the last few turns. I got into the building and took a good amount from him, but my last turn needed some really good rolls to close it out, and relying on rolls is never a sign of great tactical acumen. Really fun scenario though, and one I would definitely play again.
2018-05-30(D) Jeff B vs John Malaska Russian winThe third time was the charm for me, having failed as both the attacker and defender previously. I focused almost my entire defense on stocking the VC building with bodies. My opponent was super "hot" with his FT rolls, and having AEs to toss smoke is so much different than when I played the original TAC version. I slowed him down just enough on Turn 6 to allow my men to hold the last column of the building at game end.
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Annual '95 Page 30 (Scenario Analysis)Dave
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(ASL126 Commando Schenke Scenario Archive.jpg)Imagevon Marwitz824
(germ street fight.png)Imagehoxson1279
(asl126.gif)Map ImageTwirling665
Updated VASL Map (A080_Commando_Schenke.jpg)Map ImageFre20741522
(ASL126 Commando Schenke v6.3.3 Scenario Archive.png)Map Imagevon Marwitz340
(comm schenke Batisse VASL.jpg)Map Imagehoxson175

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Avg Rating: 7.05Votes: 94
Views: 18288
To-Play list count: 9
Estimated Play time: 4.3 hours
Recorded Games: 63
Archive recorded plays:

ROAR Data:
Commando Schenke [Confirmed]
[A] German 34
[D] Russian 24
Sunday 19 August 2018 09:45:18 PM  (c)dramsey 2018