Welcome to the ASL Scenario Archive
The site for Scenario information, for Advanced Squad Leader.
|Personal ELO style ratings and play counts 27th November 2012, 20:31||Login to comment...|
|Two quick additions: Firstly a personal play count on the publications and scenario pages showing how many times you've played a particular scenario (thanks Marti).|
Secondly, personal ELO ratings; based on your playing records have been estimated using an ELO based formula and are available on the ratings page. These are recalculated regularly so keep recording games to see your rating increase (or decrease) as time goes on...
|Gun/AFV support 25th May 2012, 21:09||Login to comment...|
Thanks to John Bertoglio's taxonomy of AFVs and Guns, I've added a simple dropdown to allow users to enter the Guns and AFVs for any given scenario. You can do this by editing the scenario's units, selecting the AFV/Gun from the dropdown and picking the unit in there.
If there are multiple types you can run through the process a few times to add each individual unit, if needed.
You can also search in the advanced search for specific guns/afvs for either the attacker or defender (or either).
Right now, as a proof-of-concept, I only added some for BB Gun at the Baby Parade - to give an idea of what it looks like, but hopefully someone will add some more to the scenarios as we go on.
As always, the archive is only as good as those who take the time to help enter data. If you'd like to contribute something, why not pick a pack, and enter the scenario's Gun/AFV data for any scenarios in there. The more that's added the more useful the search becomes for everyone!
Thanks for everyone's continued support - please let me know if there's a problem or issue with the data or taxonomy (I pruned a lot of possible duplicates, but there are always likely to be missing or duplicated entries that I missed!)
|dlazov wrote on 2nd January 2013, 12:25|
|Dave this is such a great feature thanks! Quick question, how do we add to this database? For example Critical Hit, Bounding Fire Productions, and Le Franc Tireur have a few AFV that are not listed, for example CH has included 'new' French in German colors and a Hungarian in SS colors (white on black) for the DAF 201 (h), or the US Jeep K-Gu n sporting a 6 FP AAMG with a ROF of 2.|
|Dave wrote on 6th February 2013, 21:44|
|Thanks - Send me an email and I'll add them directly to the DB. It will help to have the exact name as you think it should appear - that way I don't have to check in other sources to confirm what they should read.|
|Roar Integration improved! 26th June 2011, 22:19||Login to comment...|
|Fresh from my pretty poor showing at Double One, the London (Chelmsford) ASL tournament, I've added some additional Roar integration to the Archive.|
The Roar record can now be linked manually, for those scenarios where the name or scenario ID doesn't match the Archive's ones and this is tallied with our own records to present a quick-glance balance graph on the scenario's home page.
The Roar data can be linked to via the Confirm/Edit/Switch sides options under the ROAR Data section on the scenario home page. Switching sides is useful if the ROAR data has the sides in the opposite order to the Archive's. For reference, the Attacker should be listed first under the ROAR data section. If it's wrong, the balance graph might not look quite right.
|Scenario of the Month: May|
|Death Ride||von Marwitz|
|Ambush!||I am paritizan playing. My defence plan is very abnormal.This plan is center forest no unit.center forest setun on squad.1st turn paltisan movement phase ,my paltisan 3squad and reader toward back (map last one hex P).
|The Hardest Day||von Marwitz|
|Few and Far Between||I restarted this game after a disastrous Turn 1 for the Germans. The Dutch LMG destroyed the tank and a 1,1 against a stack in the open killed half the German units just in the first turn. So I surrendered them and started over.||esparver73|
|Few and Far Between||I repeated this game with a better German plan of action. I used the tank to lay smoke for the infantry and advanced slowly. The Dutch fire was ineffective. I also created a German killer stack with the MGs. On Turn 2 this stack broke the Dutch defenders in the woods and the rest of the troops advanced. The PzIIA kept the Dutch DM and layed smoke while the German attackers slowly took each house, going for the CC. At the last turn only a single Dutch HS remained locked in Melee against three German squads in an objective house, with the rest dead or dispersed, but it was enough for another Dutch victory.||esparver73|
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|This site is fantastic. Thanks to you I'm discovering I have scenarios in old wargaming magazines that I didn't even know about. Kudos! Mark H.|
|Great site! I used CoW for years, and this is even better - thanks! Vic L., Vandalia OH, ASL since 91|
|Thursday 23 May 2013 09:21:45 PM (c)dramsey 2013|