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End Station Budapest ETO (id:#63518)
(ASL 12 - Armies of Oblivion (2nd Edition) ID:ASL121 (AOO2))
Prior Publication: Armies of Oblivion
See Also: End Station Budapest by Multi-Man Publishing
Designer: Brian Martuzas
Starter kit scenario?:    Deluxe scenario?:
The 2nd Ukrainian Front, augmented by the allied 7th Romanian Corps, had reached the Danube. Hitler ordered that beautiful Budapest be made a “fortress city” even as the 3rd Ukrainian Front encircled it. The Romanians, ill equipped for city fighting, found themselves locked in close quarters fighting for the Eastern Railroad Station. Facing them were their old nemesis – the Hungarians – who intended to exact revenge for the pillaging of their capital in 1921. For years their feud had festered, and now no quarter was expected or granted.
Attacker: Romanian (2nd Romanian Division)
Defender: Hungarian (10th Hungarian Division and Group Billnitzer)  
Turns: 10     Players: 2     OBA: None     Night: No
Budapest, Hungary 1945-01-15
Unit Counts:
Squads: A:34.0 D:18.0
AFVs: A:0 D:4
Guns: A:2
45mm PTP obr. 32 x 2
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Bldg 45K2 is a Factory. No Quarter, both sides may declare H-t-H. w A: may fire up to 8 Panzerfausts
Map Board(s): 45 51
Overlays: RR1 RR5 RR14 X12
Errata (source)
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Scenario Comments
Latest Updates:
buser333 Added a playing2019-03-07 07:56:22
hoxson1 Modified the Unit Elements2018-10-29 12:05:04
hoxson1 Modified the Attacker's Guns2018-10-29 12:04:44
hoxson1 Modified the Attacker's Guns2018-10-29 12:04:15
hoxson1 Modified the unit counts2018-10-29 12:04:15
Last Played:
2019-03-06(D) Jeff B vs Scott Sherer Hungarian winI played a strong upfront defense, but that didn't stop the Romanians from making a good push in my more lightly-defended south. They would run into a stone wall here for the next three turns however due to a HMG and MMG FL covering the Y row. If it wasn't for a nice sneaky LOS shot and my HMG breaking they may still have been sitting on the wrong side of the street. As it was this delay proved way too costly in time, as by this time I moved up the AFVs to provide much-needed support in the south, and had moved a full stack of units back to populate the factory. As in many of these older big scenarios, his AT guns just couldn't keep up with the withdrawal of my troops to provide much benefit. Turns 8 and 9 were rough for me as I MALFd three of my four MAs. Two of these were recalled and another was blasted by a DC. The Romanians made a nice move mounting a leader and HS on a truck and pushing through to my rear, but with all the wire and Hungarian bodies surrounding the factory they would be lucky to even get inside on their last turn, let alone clear the Hungarians. It was certainly a deadly game, as there were only two half turns that no troops were lost, while many turns had multiple casualties. Fun game, but I think the rebalancing may have swung this from a pro-Romanian affair to a pro-Hungarian.
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(end station map twirling.png)Map Imagehoxson179

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Avg Rating: 7.00Votes: 1
Views: 0
To-Play list count: 0
Estimated Play time: 14.1 hours
Recorded Games: 1
Archive recorded plays:

ROAR Data:
End Station Budapest
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[A] Hungarian 8
[D] Romanian 15
Wednesday 13 November 2019 03:19:02 PM  (c)dramsey 2019