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Cat and Mouse MTO (id:#56260)
Avalon Hill (AH:ASL Annual `90 ID:A 19)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
Attacker: American (1st Special Service Force)
Defender: German (Panzer Division Hermann Goering)  
Turns: 5     Players: 2     OBA: None     Night: Yes
Near Anzio, Italy 1944-02-01
Unit Counts:
Squads: A:8.5 D:10.0
AFVs: A:1
T30 HMC x 1
M8 x 1

PzKpfw IVH x 1
StuG IIIG x 1
SPW 251/1 x 1
Opel Blitz x 1
Kfz 1 x 1

Guns: A:0
M2 60mm Mortar x 3
8cm GrW 34 x 1
5cm leGrW 36 x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Random board selection
Map Board(s): 4 or 11 or 13 or 18 or 19 or 33
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
Latest Updates:
buser333 Added a playing2019-07-08 15:48:51
buser333 Added a playing2019-06-26 11:20:25
buser333 Added a playing2019-06-17 17:36:19
hoxson1 Modified the overlays2018-02-27 13:17:21
hoxson1 Modified the misc. rules2018-02-27 13:16:59
Last Played:
2019-07-07(A) Jeff B vs David Murray American winBack to Board 4 for the finale. This time no Mud and a low NVR of 1. Recon allowed me to discover he had the Kfz1 and that meant no wire or mines to deal with. I also exposed a dummy guarding the southern route which would allow one of my units a good chance to sneak around for a couple of the back buildings. Unfortunately for me he had hidden a squad in the first one I entered. Thankfully this was during APh so I was able to maintain concealment. When he failed his attack and I chose not to return the attack he was even stuck with his "No Move" counter and I was able to grab the other building instead. NVR had risen to two, but his attempts at starshells were miserable and no Americans were exposed until the last turn. Thankfully this was my 9-2 and company and they were able to survive all German fire. Other than our first scenario this series was a lot more boring than expected. Mud for a couple of them made for limited American movement. Low NVR for a couple made for limited German shooting. And a poor board (19) made for one we even decided to pass on. I think the scenario would be much better off by playing on different boards for every scenario and by extending the playing time by at least a couple turns. As it is we missed playing on what looked to be three good ones (11, 13, and 33).
2019-07-01(A) Jeff B vs David Murray In progressBoard 4 with NVR 5 is pro-German, with six buildings on their side versus one on the American (plus three to be contested in the middle); with Mud it is extremely so. By now we both knew the drill: 3-4 turns of movement followed by 1-2 turns of actual combat. Basically I was just going for ambush kills, but when most of the CCs I moved into involved dummies it was pretty fruitless. I managed to bag one squad and grab two of the three contested buildings. Score 8-14. Total score through three games 36-37.
2019-07-01(A) Jeff B vs David Murray In progressWith NVR 2 we didn't even play the Board 19 scenario. The Americans were assured of three buildings with no reason (or much of a chance) of going for the last remaining one. Score 6-2; overall score 42-39.
2019-06-24(A) Jeff B vs David Murray In progressSecond month in this 5-part scenario happened to be played on the same board as the first. NVR was still 2, but Mud would really make a southern approach difficult, so I was pretty much forced to move exclusively on the northern building. This time we both had vehicles. I had the AC, while he had (unbeknownst to me until the very end) the StuG. My ACs value proved barely useful as it broke its CMG early and then forgot to bring cannister. This game was much less bloody than our low-NVR game of last time. I managed to grab the northern building with my overwhelming FP and take out a squad's worth of infantry to make the game score 10-6 and the overall score 28-23. Next game is on Board 4, again with Mud, but with a much higher NVR (5).
2019-06-17(A) Jeff B vs David Murray In progressPlayed the first month of this 5-part replayable scenario. It seems to be a really good intro to the night rules as there are enough variables to learn different things in bite-size servings. We started with an NVR of 2 so the first three turns were spent moving unopposed. That this was their first combat action was apparent though as my commandos proved anything but stellar. Despite being stealthy there were a number of strays, and despite being AEs their smoke laying was less than impressive. They also didn't have a single ambush. We played on Board 18 and I figured three buildings would be easy for me to grab and hold, two would be impossible to get, and two would be fought over like hotcakes. NVR had dropped to one by the time I was setting up my assault and it threw both of us for a bit of a loop. NVR dropped to zero later in the game and that was certainly interesting! Learned you cannot place a DC in that situation (not ADJ). The northern building was a relatively easy grab, but his reinforcement group included the 9-2 and he helped prevent me from taking the southern building. Even though there were really only two turns of action this ended up being great fun. The next game will actually take place on the same board so I am worried his defense will adjust accordingly.
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(night usa-germ.png)Imagehoxson1233
(A19.png)Map Imagehipsu274
(A19 february terrain.jpg)Map Imagehoxson1143

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Avg Rating: 4.50Votes: 6
Views: 2613
To-Play list count: 8
Estimated Play time: 3.9 hours
Recorded Games: 6
Archive recorded plays:

ROAR Data: (updated Nov 2019)
Cat and Mouse [Confirmed]
[A] American 20
[D] German 17
Monday 17 February 2020 10:36:48 AM  (c)dramsey 2020