Username:
Password:
Remember me:
Register  Forgot Password?
  Quick Search:  
Menu
Home
Shop for Scenarios
Article List
Review Section
Advanced Search
Games Wanted (55)
ASL Events
Scenario Lists
Publications
My Page (login req)
Contact
VASL Analyser
About the Archive
Site Sponsors
Stats
   
Scenarios: 7317
Users: 2514
Secret Santas:
Play-list Scenarios: 3228
AARs: 118
Articles: 605
Other files: 17638
Ratings: 20084
Module Reviews: 27
Games Logged: 15847
Scenario Lists: 81
Links: 178
Errata: 898
Map Previews: 4632
Roar games logged: 80464
Total Pubs Owned: 91632
Avg Pubs Owned: 138
Zon with the Wind ETO (id:#56276)
Avalon Hill (AH:ASL Annual `91 ID:A 32)
See Also: Zon with the Wind by Multi-Man Publishing
Designer: Jon Mishcon
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
Overview:
Colonel Robert Sink and the 506th PIR had orders to seize the main highway bridge over the Wilhelmina Canal and then secure Eindhoven, the southernmost objective of the airborne “carpet” and only ten miles distant from the British armor waiting to surge forward from the Meuse-Escaut Canal bridgehead. With his regiment down in good order along the edge of the Zonsche Woods, Sink sent his 1st Battalion racing to grab the great bridge. There was almost no opposition . . .until the paratroopers reached the northern outskirts of the village of Zon. As they entered the village, fire erupted from a concealed heavy AA piece, one of several in place to protect the vital bridge from Allied bombers.
Attacker: American (1st Battalion, 506th Parachute Infantry Regiment)
Defender: German (Selbstaendige FlaK Batterie (att.) Flieger Division 7)  
Turns: 6     Players: 2     OBA: None     Night: No
Zon, The Netherlands 1944-09-17
Unit Counts:
Squads: A:11.0 D:5.0
AFVs: A:0 D:0
Guns: A:0 D:2
8.8cm FlaK 18 x 2
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: AA guns must set up unlimbered in trenches, may utilize HIP if in woods
Map Board(s): 24
Overlays:
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
thegamer Added a playing2019-02-04 15:35:32
thegamer Rated the scenario2019-02-04 15:31:40
Allister01 Added a playing2018-12-03 10:06:58
igycrctl Added a playing2018-09-08 13:45:16
buser333 Added a playing2018-08-13 22:22:32
Last Played:
2018-11-30(D) Louis Langdeau vs Andrew S/James J German winTraining game for James, who joined Andy and piloted a few squads in his first time playing ASL. He got a hell of an introduction, because my dice were on fire all night. My first three shots were critical hits with my 88s. I would conservatively put my average die roll for IFT and TH rolls somewhere around a five. Andy and James managed to make a push, but when their last stack that could conceivably get off got broken, they called it.
2018-08-13(A) Jeff B vs John Malaska German winThis is basically Gavin Take with the Germans getting, not one, but two 88s. Being that they can park them right back by the extremely narrow and open ground exit area I would definitely give the edge to the Germans. My opponent had a very good setup, with excellent views to most of my entrance spots. I felt the immediate press of time and was perhaps a bit too hasty in my approach. Losing 3 squads and my 9-2 on the first turn probably would have been enough for most people to call it a day, but I pressed on. My Americans, as is typical for me, couldn't pass a MC to save their lives. In the end the most I was going to be able to get off was 6 VP, and even that was no guarantee. I'm just not a fan of these small and gamey scenarios.
2018-06-01(A) Jonathan Kapleau vs Zucker, Daniel American win
2018-03-27(A) Jonathan Kapleau vs Holland, Donald American win
2018-03-07(D) Stephen dedier vs Johnston, Mike American winMy first PBEM game. Nice option to have with a hectic schedule and a lot of travel. It is always tough to face the American paratroopers. With the Assault Fire capability at a 5 and multiple negative leaders they don't have to choose between moving and firing I still managed to execute my plan pretty well of keeping my 88's under wraps till American 4 when one came out and eliminated a HS, Broke a leader and another squad. The 2nd 88 lost concealment to advancing fire. Still feeling good. Disaster in the bottom of 4. The newly unconcealed 88 malfs on the first shot and the other crew rolls a 12 on an MC eliminating themselves. Americans charge Other 88 repairs on the next attempt breaking a squad and leader but the crew is broken in advancing fire. Last ditch I am able to put shots on all 3 exit hexes including a fire land but it just isn't enough for those high morale troops and leaders. I break multiple units trying to exit but still 10+ VP get off the board for the American win.
View all
Links/References
DescriptionUploaded by
(Public) Scenario Lists that contain this scenario:
DescriptionUploaded by
Scenario's Everyone Should Play Once #1Panzer
User Files:
FileDescriptionUploaded byViews
Updated VASL Map (A032 Zon With the Wind.png)ImageFre20741610
The German 88mm gun, originally designed as an antiaircraft artillery weapon, was equally effective against infantry (germ 88 aa.png)Imagehoxson1318
(!usa-germ.png)Imagehoxson1187

Quick Map View:

Images:

The German 88mm gun, originally designed as an antiaircraft artillery weapon, was equally effective against infantry
Updated VASL Map
 
Statistics:
Avg Rating: 6.45Votes: 49
Views: 5966
To-Play list count: 9
Estimated Play time: 2.4 hours
Recorded Games: 40
Archive recorded plays:
American19
German20
Drawn:0

ROAR Data:
Zon with the Wind [Confirmed]
[A] American 219
[D] German 205
Wednesday 20 February 2019 06:28:47 AM  (c)dramsey 2019