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Zon with the Wind ETO (id:#56276)
Avalon Hill (AH:ASL Annual `91 ID:A 32)
See Also: Zon with the Wind by Multi-Man Publishing
Designer: Jon Mishcon
Starter kit scenario?:    Deluxe scenario?:
Colonel Robert Sink and the 506th PIR had orders to seize the main highway bridge over the Wilhelmina Canal and then secure Eindhoven, the southernmost objective of the airborne “carpet” and only ten miles distant from the British armor waiting to surge forward from the Meuse-Escaut Canal bridgehead. With his regiment down in good order along the edge of the Zonsche Woods, Sink sent his 1st Battalion racing to grab the great bridge. There was almost no opposition . . .until the paratroopers reached the northern outskirts of the village of Zon. As they entered the village, fire erupted from a concealed heavy AA piece, one of several in place to protect the vital bridge from Allied bombers.
Attacker: American (1st Battalion, 506th Parachute Infantry Regiment)
Defender: German (Selbstaendige FlaK Batterie (att.) Flieger Division 7)  
Turns: 6     Players: 2     OBA: None     Night: No
Zon, The Netherlands 1944-09-17
Unit Counts:
Squads: A:11.0 D:5.0
AFVs: A:0 D:0
Guns: A:0 D:2
8.8cm FlaK 18 x 2
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: AA guns must set up unlimbered in trenches, may utilize HIP if in woods
Map Board(s): 24
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
Latest Updates:
sdedier Added a playing2018-03-07 18:40:48
von Garvin Added a playing2017-10-31 15:13:38
Jim Rupp Added a playing2017-09-09 15:10:36
hoxson1 Modified the misc. rules2017-06-06 15:14:49
jwert02 Added a playing2017-05-29 11:05:04
Last Played:
2018-03-07(D) Stephen dedier vs Johnston, Mike American winMy first PBEM game. Nice option to have with a hectic schedule and a lot of travel. It is always tough to face the American paratroopers. With the Assault Fire capability at a 5 and multiple negative leaders they don't have to choose between moving and firing I still managed to execute my plan pretty well of keeping my 88's under wraps till American 4 when one came out and eliminated a HS, Broke a leader and another squad. The 2nd 88 lost concealment to advancing fire. Still feeling good. Disaster in the bottom of 4. The newly unconcealed 88 malfs on the first shot and the other crew rolls a 12 on an MC eliminating themselves. Americans charge Other 88 repairs on the next attempt breaking a squad and leader but the crew is broken in advancing fire. Last ditch I am able to put shots on all 3 exit hexes including a fire land but it just isn't enough for those high morale troops and leaders. I break multiple units trying to exit but still 10+ VP get off the board for the American win.
2017-09-09(A) Jim Rupp vs James L. American win
2017-05-29(A) Jason Wert vs Gabe Wert American winNice scenario and tight action. 88's were a menace and wrecked the 9-2 and two Squads for CH. Americans managed to squeak off 8cvp for win
2017-04-02(D) David Garvin vs Mike Allexenberg American win
2016-12-03(D) David Garvin vs Jeff Coyle American win
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Scenario's Everyone Should Play Once #1Panzer
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Updated VASL Map (A032 Zon With the Wind.png)ImageFre20741473
The German 88mm gun, originally designed as an antiaircraft artillery weapon, was equally effective against infantry (germ 88 aa.png)Imagehoxson1204

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The German 88mm gun, originally designed as an antiaircraft artillery weapon, was equally effective against infantry
Updated VASL Map
Avg Rating: 6.68Votes: 41
Views: 5006
To-Play list count: 7
Estimated Play time: 2.4 hours
Recorded Games: 35
Archive recorded plays:

ROAR Data:
Zon with the Wind [Confirmed]
[A] American 219
[D] German 205
Sunday 22 April 2018 02:23:27 PM  (c)dramsey 2018