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Retaking Vierville ETO (id:#56657)
Multi-Man Publishing (ASL Starter Kit #1 ID:S1)
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See Also: Retaking Vierville by Bounding Fire Productions
Designer: John D. Johnson
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
Overview:
Vierville, which lay a few miles inland from Utah Beach, had been liberated on D-Day. On the morning of June 7, elements of the 2nd Battalion, 506th PIR moved out from Vierville towards St. Come du Mont, leaving Vierville virtually unoccupied. The Germans took this opportunity to launch a series of counterattacks on Vierville in hopes of cutting the road to St. Come du Mont. -- This is a great ASL introductory scenario. It involves using Infantry and Leaders counters, no support weaons and no SSRs.
Attacker: German (1058th Grenadier Regiment/919th Grenadier Regiment/6th Fallschirmjäger Regiment)
Defender: American (1st Batt. 506th PIR, 101st Airborne)  
Turns: 5     Players: 2     OBA: None     Night: No
Vierville, France 1944-06-07
Unit Counts:
Squads: A:12.0 D:11.5
AFVs: A:0 D:0
Guns: A:0 D:0
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: None
Map Board(s): y
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:
fcoulter: PBeM (VASL)Challenge pending..
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
Allister01 Rated the scenario2017-04-17 19:30:54
Servius Added a playing2017-04-13 16:00:13
Mighty Cthulhu Added a playing2017-03-15 23:38:27
Jim Rupp Added a playing2017-03-12 21:58:23
rdavis01 Added a playing2017-03-12 10:39:48
Last Played:
2017-03-12(D) Jim Rupp vs James L. German winIt seemed that the whole scenario was a comedy of errors for the Americans. No matter what happened, the Paratroopers could not hold against the Germans in CC, with a total of 4 squads falling to second line troops. Also, almost all shots the Germans made broke the Americans, while the Americans could barely score any breaks against the Germans. The only bright spot of the day was scoring a three way kill Yahtzee on the turn two reinforcements. Even with that advantage, the Germans had all 4 buildings after turn 2. Overall, it was not a very fun run, but that was probably due to poor performance more than anything.
2017-03-11(D) Bob Davis vs Ken American winTeaching game for Ken. His first game.
2017-02-19(A) Scott Fischbein vs Michael Holy American winMichael's first game. Germans conceded during turn 4.
2017-02-18(A) Bob Davis vs Paul S American winPaul won at the very end braking the Germans in the advance fire phase. I did good cutting off the northern advance of the American reinforcements but should have gotten in the buildings immediately and defended them.
2017-02-15(A) Bob Davis vs David D American winTeaching game. First game ever. Need to take houses to the East if playing as the Germans to cut off the American Reinforcements.
View all
Links/References
DescriptionUploaded by
(Public) Scenario Lists that contain this scenario:
DescriptionUploaded by
Scenarios I've Completedramatheson
User Files:
FileDescriptionUploaded byViews
VASL Set-Up with Victory Buildings (S1 VASL Setup with VHs.gif)Imagescrub1478
Initial Set-Up (AAR S1 1. Initial Setup.jpg)Imagescrub1466
(!germ-usa.png)Imagehoxson1150
The Map (bdy.gif)Map ImageDave1158

Quick Map View:

Images:

Initial Set-Up
VASL Set-Up with Victory Buildings
 
Statistics:
Avg Rating: 6.63Votes: 181
Views: 17120
To-Play list count: 7
Estimated Play time: 2.7 hours
Recorded Games: 118
Archive recorded plays:
German54
American61
Drawn:1

ROAR Data:
Retaking Vierville [Confirmed]
[A] German 92
[D] American 136
Monday 24 April 2017 05:08:35 PM  (c)dramsey 2017