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Tin Pan Hill ETO (id:#57106)
Critical Hit (Critical Hit # 6.4 ID:CH152)
See Also: Tin Pan Hill by Critical Hit
Designer: Dave Lamb
Starter kit scenario?:    Deluxe scenario?:
The fighting at Sevastopol represented one of the bitterest fortress-assaults of World War II. The fortifications, situated in the hilly terrain in front of Balaclava, were particularly dense and the consequent struggle to clear them was horrific. ‘Tin Pan Hill’, so named because of the metal strips placed in the approach trenches to warn of an enemy’s approach, was a bunker system on one strongly fortified hill. The defensive network there consisted of a maze of mortar pits, machine gun posts, and artillery emplacements. This was the strongpoint that Lieutenant Kranz, of the 28th Infantry Division, was ordered to capture with two assault sections. . . .
Attacker: German (28th Infantry Division & XXX Corps)
Defender: Russian (Russian Coastal Army)  
Turns: 5     Players: 2     OBA: German     Night: No
Sevastopol, Russia 1942-06-20
Unit Counts:
Squads: A:12.0 D:13.0
AFVs: A:2
StuG IIIB x 2

Guns: A:0 D:1
152mm G obr. 38 x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Steppe Terrain, Vehicular Dust, Wadis, Crags are Concealment terrain. NQ. H-T-H. w D: AS
Map Board(s): UV (CH)
Overlays: NONE
Errata (source)
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Scenario Comments
Latest Updates:
hoxson1 Modified the overlays2018-04-12 19:53:35
hoxson1 Modified the misc. rules2018-04-12 19:53:20
hoxson1 Modified the overview2018-04-12 19:50:12
hoxson1 Modified the misc. rules2018-03-08 00:41:32
hoxson1 Uploaded an Image2017-05-18 14:47:49
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(sevastopol russ inf.png)Imagehoxson1170

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Avg Rating: n/aVotes: 0
Views: 1301
To-Play list count: 0
Estimated Play time: 3.9 hours
Recorded Games: 0
Archive recorded plays:

ROAR Data:
Tin Pan Hill [Confirmed]
[A] Russian 0
[D] German 2
Wednesday 16 October 2019 10:32:46 AM  (c)dramsey 2019