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Here We Stand ETO (id:#58280)
Lone Canuck Publishing (Wacht Am Rhein ID:WAR5)
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See Also: This Is Where We Stand by Multi-Man Publishing Here We Stand by Lone Canuck Publishing
Designer: George Kelln
Starter kit scenario?:    Deluxe scenario?:
Alerted by the Seventh Armee’s preliminary artillery barrage, Colonel Rudder moved Company G up on the right of Company F, replacing it in Brandenburg by Company C from the 109th’s reserve 1st Battalion, which was stationed in Diekirch. During the night, remembering his orders to avoid confrontation and leave American strong points to be mopped up by the reserve Fallschirm Regiment 13, Oberst Gröschke took advantage of a wooded defile to continue advancing west in between the 109th’s companies F and G. But early on the 17th, the 2nd Platoon from Company C, 707th Tank Battalion moved into position to block the regiment. By daybreak on 18 December, the GIs were completely cut off. Eventhough they had not been attacked, Colonel Rudder ordered them to fight their way out south to Diekirch helped by the tank platoon.
Attacker: German (Fallschirm Regiment 13 | Stug Brigade 11)
Defender: American (2nd Battalion, 109th Infantry Regiment | 2nd Platoon, Company C, 707th Tank Battalion)  
Turns: 7.5     Players: 2     OBA: None     Night: No
Fringerhof, Luxembourg 1944-12-17
Unit Counts:
Squads: A:19.5 D:12.5
AFVs: A:2
StuG IIIG x 2

M4A3(75)W x 3

Guns: A:2
8cm GrW 34 x 2
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Mist, Soft Ground
Map Board(s): 16 43
Overlays: NONE
Errata (source)
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Scenario Comments
Latest Updates:
Tomkrny Added a playing2018-12-05 18:44:34
hoxson1 Modified the misc. rules2018-07-30 14:58:01
hoxson1 Modified the overlays2018-07-11 21:52:16
hoxson1 Modified the overview2017-02-16 15:01:24
hoxson1 Modified the overview2016-07-30 02:55:15
Last Played:
2018-12-05(A) Tom Kearney vs Lindsey Murillo German win2nd edition. The Germans cautiously went up the center and evicted the US occupants of the farm complex. The US tanks came on early and took up positions around the walled compound. Panzerfausts flew like leaves in the wind but only one connected. Finally, a German half squad and hero managed to get into close combat with a Sherman. This opened an exit route and the German conceded.
2013-03-15(A) Davide Bendazzi vs Steffen Knippel German winNearly all the decisive rolls went my way. One mortar succeded in laying down a powerful smoke screen. One Sherman out vs a Stug and the other two were brewed up by Panzerfausts Nice opponent
2012-05-04(D) Fred Ingram vs Jeff Coleman German winI really liked this scenario. We gave the German the balance (prior to rolling for sides) due to ROAR results, reducing the necessary exit to 18 VP. I had to set up spread across the board because you never know where the German is going to come in or where the German is intending to exit. I used all the dummies as potential extra tanks. The roadblock went on the board seam between 2 clumps of woods where the main road traversed the board. Each clump of woods also contained a HIP HS each with BAZ. This never was a problem though as the German came in heavy on my weak side (left flank) avoiding that area of the map altogether with his Stugs. Things held very well for 3 turns - which lulled me into not disengaging and shifting to the left flank as early as I should have. I got lucky on turn 1, moving a Sherman behind a wall and getting an improbable CH on a Stug. The Sherman then went down to the other Stug getting a turret hit on me the following turn. On turn 3, Jeff returned the favor with a CH from an advancing fire squad using a PF on my last Sherman. Turn 4 snapped the back of the Americans as a very strong fire German prep fire phase broke about 2/3 of my line. From then on, it was ordained to be a German victory as they swarmed down the left flank board edge. I conceded on turn 6 as it was clear I would not be able to block the exit of about 15 points of infantry and the remaining Stug (7 points). There were also about 10 more points of infantry coming up behind, which could exit a turn or so later (but could potentially be stopped). The balance made the difference. Jeff played a good game.
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Updated VASL Map (WAR05 Here We Stand.jpg)ImageFre20741322
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Avg Rating: 6.17Votes: 6
Views: 1768
To-Play list count: 0
Estimated Play time: 7.4 hours
Recorded Games: 3
Archive recorded plays:

ROAR Data:
Here We Stand [Confirmed]
[A] American 11
[D] German 8
Tuesday 21 May 2019 04:29:45 AM  (c)dramsey 2019