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Vingt Neuf en Avant! ETO (id:#58910)
Tactiques (Tactiques # 7 ID:TAC58)
Designer: Pascal Guet
Starter kit scenario?:    Deluxe scenario?:
"29 Let's Go!" -- Two days after D-Day, the German 352nd Infantry Division, now decimated, was forced to withdraw in the face of an American push from Omaha Beach. In the small port of Grandcamp, they made a stand. The swampy terrain was an asset to the Germans, and so was a small stream protecting the eastern approaches to the village. Around midday, a group of Rangers were fought off. A more powerful American attack was then prepared. After a one-hour naval bombardment, K and L Companies of the 116th Infantry Regiment launched an assault with the support of Sherman tanks. . .
Attacker: American (5th Rangers/K and L Companies, 3rd Battalion, 116th Infantry Regiment "Stonewallers" and 743rd Tank Battalion)
Defender: German (914th Grenadier Regiment, 352nd Infantry Division)  
Turns: 7.5     Players: 2     OBA: American     Night: No
Grandcamp, France 1944-06-08
Unit Counts:
Squads: A:15.0 D:9.5
AFVs: A:4
M4A1 x 3
M4A3(75)W x 1

Guns: A:0
M2 60mm Mortar x 2
M19 60mm Mortar x 1
8cm GrW 34 x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Board 16 Bog Checks (+1 DRM soft ground) on non-road movement, Mud, Pre-game bombardment
Map Board(s): 16 22
Overlays: St1 Hd5 Hd9
Errata (source)
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Scenario Comments
Latest Updates:
hoxson1 Modified the Title2017-09-22 15:26:10
Agoldin Uploaded an AAR2017-06-30 16:19:40
Agoldin Added a playing2017-06-30 16:15:26
Agoldin Modified the Title2017-06-30 15:55:14
hoxson1 Uploaded an Image2017-02-08 18:34:48
Last Played:
2017-05-21(A) Andy Goldin vs Ish Molnar German winIsh and I had fun playing this scenario. I had good luck with my pre-game bombardment, which managed to destroy his 'kill' stack (HMG and 9-1) along with his mortar crew. Even so, I lost too much time on my initial, overcautious approach across board 16, thereby placing me behind on the game timeline. A well-placed AT minefield destroyed one of my tanks forced the remainder into the mud where I alternated between failing and then passing bog checks. A lucky hit with the re-crewed mortar blew up one tank and a surprise PF shot brewed up another, which left me with a single (bogged) M4. I had difficulty passing NMCs and it wasn't until turn 4 I managed to get my SSR-derived Hero. After several turns I finally got it together by combining vehicle and infantry smoke to cross streets and open areas without getting vaporized or broken but Ish successfully traded ground for time. He avoided close combat with my superior firepower Americans to preserve his force. Scenario ended with me having cleared only 6 of 10 buildings and not going very far with the 29th.
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FileDescriptionUploaded byViews
End of Game -- a costly defense for the Germans but they held the ground (EndofGame.jpg)After Action ReportAgoldin133
Map of Grandcamp action (grandcamp action.png)Imagehoxson1123
(tac58 map w overlays.png)Map Imagehoxson1133

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Map of Grandcamp action
Avg Rating: 6.00Votes: 1
Views: 1244
To-Play list count: 1
Estimated Play time: 6.1 hours
Recorded Games: 1
Archive recorded plays:

ROAR Data:
Vingt neuf en avant! (29 Let's Go!) [Confirmed]
[A] German 0
[D] American 0
Thursday 21 November 2019 06:19:59 PM  (c)dramsey 2019