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The Zebra Mission ETO (id:#59973)
(Schwerpunkt #13 ID:SP147)
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Designer: Evan E. Sherry
Starter kit scenario?:    Deluxe scenario?:
Task Force Lovelady, including an experimental M-26 Pershing tank, attacks to clear a section of Cologne. An American infantry company encounters resistance from nine volksgrenadier squads supported by a Nashorn tank destroyer and a Wibelwind. This lethal city fight has lots of fast-moving tank-infantry action
Attacker: American (Elements 13th Infantry Regt. & 33rd Armored Regt., 3rd Armored Division)
Defender: German (Elements 363rd Volksgrenadier Division & PzjgrAbt 93)  
Turns: 5.5     Players: 2     OBA: None     Night: No
Cologne, Germany 1945-03-06
Unit Counts:
Squads: A:9.0 D:9.0
AFVs: A:4
M26 x 1
M4A3(75)W x 2
M3(MMG) x 1

FlaKPz IV/20 x 1
PzJg III/IV x 1

Guns: A:0 D:0
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): 49 z
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
Latest Updates:
RJenulis Added a playing2018-08-16 00:20:27
hoxson1 Modified the overview2017-12-04 19:58:26
mtrodgers99 Added a playing2017-02-19 01:27:01
hoxson1 Uploaded an Image2017-01-31 19:06:41
hoxson1 Modified the overview2016-06-22 21:32:37
Last Played:
2018-04-07(A) Richard Jenulis vs Bill Owen American win
2017-02-18(A) Michael Rodgers vs Phil Seymour German winWirblewind covered main road in front of VC perimeter. Nashorn covered the Wirblewind. Most of the German infantry was in the VC perimeter. Americans used smoke to get across the road and into the buildings, but Germans mostly kept concealment and pulled back. Americans could not progress quickly enough.
2014-05-30(A) X von Marwitz vs Michael Koch American winPlayed this one as the attacking American. The German has a mixed force of rather brittle forces and only 2 leaders bolstered by 2x 5-4-8 a Nashorn and a Wirbelwind. The ELR 2 weighs heavily on the Germans. Their task is to have a MMC survive GO in the victory area. This pretty much points out the outlook for the German - grim and probably not the favourite of those players who do not like to be pummeled without having the opportunity to strike back very often. My opponent set up much of his force forward with the aim to slow down my attack in this short 5.5 turn affair. He tried to have me guess about his AFVs by setting up two 5/8" dummies. 2 possible AFVs and one infantry unit were set up on bd49, the rest on bdZ. Only three infantry units likely with HMG and one leader started in the "victory area". I thought, that if he wanted to stop me upfront, I would assign a sizable part of my OoB to prevent his falling back into the "victory" area and to try to round up his few defenders after eventually punching through one side of his forward defence. I used all my vehicles very cautiously to the back with the focus of threatening some of his forward positions, covering streets and supressing the repositioning of his (suspected) AFV, trying to get the best out of each vehicle... Progress was slow and cautious at start but I managed to find out what his 5/8" dummies were, which made manouver for my tanks a lot safer. Furthermore, I could overcome one 8-1, 5-4-8+LMG combination in CC bringing him down to the one suspected leader in the vicotry area. It turned out, that both enemy AFV lurked on bd49 hoping to foil a flanking move that never came. Instead my Pershing tank stared down the road bordering both boards making redeployment difficult for the German AFVs. His Wirbelwind managed to redeploy getting off some shots during his Movement Phases but it could not afford to hang around either for fear of return fire. Turn 4 brought some good progress for the US at long last with the first G.I.s in the victory area or poised to cross the road/bringing serious pressure on his Wirbelwind and the two Shermans with relative freedom of movement. German retreat of any of the up-front infantry units seemed highly improbable. With all WP ammo still available on the US side, the Germans conceded the start of US turn 5 as they found it improbable to withstand the final US push.
2013-07-21(A) Davide Bendazzi vs Mark Humphries American winOnce the German vehicles were gone, the Americans spread all around
2011-01-20(D) Paul Jones vs Craig Benn American winClose until American armour unopposed then Americans mopped up the Defenders
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FileDescriptionUploaded byViews
(SP147 The Zebra Mission Scenario Archive.jpg)Imagevon Marwitz240
FlaKPz IV/20 (flakpz IV 20 whirlwind.jpg)Imagehoxson1143
(SP147 zebra.png)Map ImageHoulie325

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FlaKPz IV/20
Avg Rating: 5.57Votes: 7
Views: 0
To-Play list count: 0
Estimated Play time: 3.6 hours
Recorded Games: 7
Archive recorded plays:

ROAR Data:
The Zebra Mission [Confirmed]
[A] American 16
[D] German 18
Tuesday 21 May 2019 04:59:11 AM  (c)dramsey 2019