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Second Crack at Caumont
ETO
(id:#60211)
(
ASL Action Pack # 4 Normandy 1944
ID:AP32)
The
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Designer:
Chas Argent
Starter kit scenario?:
Deluxe scenario?:
Balance:
American
German
Overview:
None.
Attacker:
American (
2nd Battalion, 26th Infantry Regiment, 1st Infantry Division / 743rd Tank Battalion
)
Defender:
German (
Panzergrenadier-Regiment 304 / Panzerjäger Bataillon 38, Panzerdivision 2
)
Turns:
6
Players:
2
OBA:
None
Night:
No
Caumont L'Evente, France
1944-06-13
Unit Counts:
Squads: A:12.5 D:10.5
AFVs: A:5
M4 x 5
D:2
JgdPz IV x 1
PzKpfw IVJ x 1
Guns: A:0 D:1
8.8cm PaK 43 x 1
Victory Conditions:
Exit VP:
Building Control VC:
Area Control VC:
Unit Based VC:
LOS Style VC:
CVP Cap:
Misc Rules:
Map Board(s):
4
53
54
Overlays:
Errata
(source)
Players wanting to play this game/Request a match:
Scenario Comments
Title
Author
Date
Latest Updates:
Action
Date
Agoldin
Added a playing
2019-01-19 17:43:12
Agoldin
Rated the scenario
2019-01-19 16:52:16
cosarara
Added a playing
2018-05-14 02:50:53
sdedier
Added a playing
2018-05-13 06:29:53
B-E Karlsson
Added a playing
2018-04-29 14:43:03
Last Played:
2019-01-06
(A) Andy Goldin
vs
Peter Courtney
American win
Peter and I had a good match. Unfortunately he didn't calculate the VP correctly and consolidated his setup in the SW corner of the town. His 88 did score a kill on one of my Shermans but that didn't stop me from surrounding his redoubt. Once that happened, it was just a matter of time before I was able to take the couple of remaining buildings I needed for the win.
2018-05-13
(A) Paolo Cariolato
vs
Brian Routh
American win
2018-05-12
(A) Stephen dedier
vs
Hunter, Jim
American win
To me the Germans seem to have their work cut out for them in this scenario with a pretty weak force. Still it came down to the last turn with Americans holing 14 buildings and Germans on the counterattack. The Shermans have very poor smoke capability and I had no smoke success with them so they were use to pound some areas and act as MGs to deter German movement. I put my small bd54 group on the East side of the town more as a nuisance. I attacked from the North with one group going across the grain fields to capture the buildings on the SW side of the town. I stumbled into the 88 with a HS and was able to muster firepower and take out the crew in the first turn. The rest of the game was a slugfest. I had no success shooting unless I could get adjacent and muster 24 or up firepower. Luckily for me my opponent had the same bad luck shooting or was using concealment to slow me down. Lot's of hand to hand combat where I was usually able to get odds and win in 1 or 2 tries. I lost 1 Sherman to a the schrek, one to malf/recall and a third to one to the Jg but didn't lose enough infantry to trip the 29VP. Overall a good scenario and good for me to keep learning how to maneuver armor.
2018-04-29
(A) B-E Karlsson
vs
German
American win
2018-01-01
(D) B S
vs
John G.
American win
View all
Links/References
Description
Uploaded by
AAR from jrv
(opens in new window)
Lord Lobster
(Public) Scenario Lists that contain this scenario:
Description
Uploaded by
User Files:
File
Description
Uploaded by
Views
(us-germ.png)
Image
hoxson1
201
(caumont l evente ruins.png)
Image
hoxson1
142
(ap32.gif)
Map Image
Twirling
521
Updated VASL Map (VASLMap.png)
Map Image
Fre20741
309
Quick Map View:
Images:
Statistics:
Avg Rating: 7.19
Votes: 36
Views:
0
To-Play list count:
2
Estimated Play time:
5 hours
Recorded Games:
24
Archive recorded plays:
American
18
German
6
Drawn:
0
ROAR Data:
Second Crack at Caumont
[Confirmed]
[A] American
62
[D] German
61
Wednesday 20 February 2019 06:01:46 AM (c)dramsey 2019