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Farmer's Market ETO (id:#61642)
(Schwerpunkt #18 ID:SP209)
Designer: Mike Augustine
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)American
Overview:
During the early hours of March 6, the 6th SS Gebirgs Division launched a savage attack. As daylight broke, the Americans were pushed off Hill 468 and parts of Schomerich. In town the Germans captured a halftrack with ammunition, which the GIs promptly destroyed with grenades. Fortunately the company runner braved enemy fire and brought more ammo in via a jeep. The fighting became desperate, with Americans defending from cellars and local farmers joining the SS. U.S. relief eventually broke through, clearing Hill 468 and Schomerich. German assault guns counterattacked, but were quickly stopped. Unfortunately for the Americans, they could not reach Kummlerhof, whose defenders had to surrender.
Attacker: German (SS) (Elements 6th SS Gebirgs Division Nord)
Defender: American (Elements 302nd Infantry Regt., 94th Infantry Division & 778th Tank Btn, 11th Armored Division)  
Turns: 6.5     Players: 2     OBA: None     Night: No
Schomerich and Kummlerhof, Germany 1945-03-06
Unit Counts:
Squads: A:19.0 D:16.5
AFVs: A:3
StuG IIIG (L) x 3

D:7
M4A3(76)W x 4
M18 GMC x 1
M3 ht x 1
Jeep(a) x 1

Guns: A:1
8cm GrW 34 x 1
D:2
M1 57mm AT Gun x 1
M1 81mm Mortar x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS, FS. RB Cellars rules, Ammo Vehicles (E10)
Map Board(s): 1a 19 61
Overlays: X11
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
hoxson1 Uploaded an Image2017-12-04 17:43:36
hoxson1 Modified the misc. rules2017-12-04 17:42:14
hoxson1 Modified the misc. rules2017-10-26 17:22:10
hoxson1 Modified the misc. rules2017-02-01 19:21:04
hoxson1 Modified the overview2016-06-22 17:02:59
Last Played:
2014-10-18(D) X von Marwitz vs Daniel Takai American winI played this one as the defending Americans. After the basic setup of the scenario was done (without any units on board from both sides), I found this one quite complicated to grok. Alternate VC (instant death / game end variant), falling snow, ammo vehicles, possible ammo shortage, random unit generation under certain circumstances, RB cellars in stone building hexes, a particular array of setup areas and reinforcement entry areas provide plenty of food for thought. Not that the rules itself are overly complicated, but rather the way these may interact in the given circumstances. The Americans have half a dozen of 667s to begin the defence with and these have punch: 9-2, 2x 8-1, .50Cal, HMG, MMG, DC, BAZ45 that will likely set up in the village. Some 4x 347HS with 8-1 and a BAZ45 in an isolated farmstead. A 81MTR and a 57LL ATG as heavy weapon support. The Germans have a vicious SS force of 10x 548SS, 2x 658SS, 2x 9-1, 2x 8-0 with few MGs and a PSK supported by a 81MTR at start. In turn 3 the US gets about the same size force as reinforcements (with not as good leadership and the usual MMGs but with 4 Shermans, a M18 GMC and another unarmored ammo vehicle (scary in itself...). Turn 5 sees 3 StuG IIIG (L) enter along with an escort of 2x 548SS, LMG, and 8-0. The Americans will probably be unable to deny the SS entry to the village, but in turn, the GIs will be very hard to root out for the instant win. Many different things could happen if the select the other VC option. In our game, the SS pushed strongly into the village. It seemed that the US would succumb after the first turn with one leader shot by a Sniper and a HMG squad out of commission making the defence of one half of the village daunting without any leader. In the other half of the village, the SS bullied in covered by SMOKE placed by the German 81MTR. Same was true for the outlying farm. Soon, I found myself in CC and encirled in places. I realized that my setup was flawed for which I would pay dearly. On the other hand, the awesome firepower of the US took its toll on the Germans. After turn 1, I thought I lost it (being diced to boot). During turn 2, the tide (and the dice) turned to US favor. The outlying farm was dead except for one US leader with BAZ. But my 81mm MTR and ATG which showed up in unexpected places and a broken DM 667+HMG rallying and firing effectively at ADJACENT vultures closing in helped as well as surviving a CC of the first turn and some 9-2 led .50Cal action. At the end of US turn 2, the Germans conceded. Losses were 4 squad equivalents, 2x 8-1 and another squad broken without leader available for the US vs. 5 squad equivalents, an 8-0 and a hero for the Germans with additional 6 squad equivalents and 2 leaders broken. The Germans controlled 3x lvl2 trenches and 4 stone building hexes. Short and brutal. Both players learned things to make better in case of a replay.
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DescriptionUploaded by
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DescriptionUploaded by
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FileDescriptionUploaded byViews
(!SS-USA.png)Imagehoxson1116
(M4A3(76)W winter.png)Imagehoxson157
VASLMap (SP209-VASLMap.png)Map Imagebkemp01200
(SP209 Farmer's Market Scenario Archive.jpg)Map Imagevon Marwitz175

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Statistics:
Avg Rating: 5.00Votes: 1
Views: 0
To-Play list count: 0
Estimated Play time: 8.3 hours
Recorded Games: 1
Archive recorded plays:
German (SS)0
American1
Drawn:0

ROAR Data:
Farmer's Market [Confirmed]
[A] German 2
[D] American 3
Friday 19 October 2018 07:35:22 PM  (c)dramsey 2018