Remember me:
Register  Forgot Password?
  Quick Search:  
Shop for Scenarios
Article List
Review Section
Advanced Search
Games Wanted (42)
ASL Events
Scenario Lists
My Page (login req)
VASL Analyser
About the Archive
Site Sponsors
Scenarios: 7573
Users: 2661
Secret Santas:
Play-list Scenarios: 4082
AARs: 120
Articles: 620
Other files: 20233
Ratings: 22156
Module Reviews: 26
Games Logged: 17471
Scenario Lists: 82
Links: 180
Errata: 932
Map Previews: 5940
Roar games logged: 80464
Total Pubs Owned: 94851
Avg Pubs Owned: 138
Partisan Stronghold ETO (id:#61692)
(Franc-Tireur #13 ID:FT183)
Designer: Mark Hatfield & Philippe Naud
Starter kit scenario?:    Deluxe scenario?:
Partisans harassed the Axis invaders as soon as they entered the Crimean peninsula, so the 4th Romanian Mountain Brigade was sent in early December on ant-guerrilla missions in the Yaila Mountains. By sheer luck, it encountered partisans defending one of their bases.
Attacker: Romanian (Brigada 4 Munte)
Defender: Partisan (Crimean Partisans)  
Turns: 5.5     Players: 2     OBA: None     Night: No
West of Feodosia, Crimea 1941-12-04
Unit Counts:
Squads: A:11.0 D:7.0
AFVs: A:0 D:0
Guns: A:1
Skoda M15 x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS, FS w A: Massacre w D: FB1 (stronghold) w Tunnel, BT Level B on Bd 42, MOL
Map Board(s): 15 42
Overlays: Wd4
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
Latest Updates:
hoxson1 Modified the misc. rules2019-08-07 02:20:22
hoxson1 Modified the overview2019-08-07 02:19:12
hoxson1 Modified the Attacker's Guns2019-08-07 02:15:58
hoxson1 Modified the unit counts2019-08-07 02:15:58
hoxson1 Modified the misc. rules2019-08-07 02:14:18
Last Played:
2017-11-03(D) X von Marwitz vs John Martin Romanian winIt was determined that John Martin would be my opponent for the first round of the main tournament. He is a very nice chap and a verteran of Grenadier tournament that I have always had fun talking to but up to now not actually played against as far as I can recall. I had the defending Partisans in this one while John had the Romanians whose task is to root them out from their stronghold. A special balance for the scenario gave the Romanians an extra DC regardless of bidding. Snow is falling in this scenario at start, which protects the Partisans somewhat from the Romanian Gut that must set up on a level 4 hill in the backfield which, however, provides it with a surprisingly good field of vision because many blind hexes are reduced by the height. The Partisans lack firepower but have a 9-2 leader and a Hero along with a Fortified Location and a tunnel originating from it. These are the Partisan's biggest assets along with MOL capability, that cannot be used, as we need to recall, across directly attached woods hexsides which is often forgotten but of relevance in this scenario as it limits their use somewhat. The Rumanians have 11x 447 squads (opposed to the 7x 337 of the Partisans), a HMG (which was exchanged for a MMG due to John's bid), a LMG a 60mm MTR and 2x DC along with the 75mm Gun on the hill. This assures, that the Partisans can't afford to stand up to the Romanians directly. My plan was to slow the Romanian advance by a token force, pull back Partisan squads that were required by the setup instructions to place some units in a number of buildings and remain out of sight as much as I can. The Tunnel would provide me with an escape- and reinforcement route to my Strongpoint (Fortified wooden building) to a place out of sight in the back of some woods. As was to be expected, there was not much I could afford to put up in the way of delaying the Romanian approach. The Romanian maneuvered the 60mm MTR into a favorable position that was to cause me headaches unit it finally malfed. Closer to my stronghold, resistance naturally stiffened. I was able to deal out some damage, but the Romanians are numerous. When I attempted to place a DC on a Romanian squad with my Hero, the latter was forced to roll some MC after a 2-0 RFP attack. Fate struck harshly with boxcars, eliminating the important Hero and dropping the DC before the feet of the enemy... It got worse when the 60mm MTR (IIRC) scored a CH on my strongpoint. The 9-2 broke along with everyone else in there. Something the Partisans simply cannot digest giving the few squads and the lack of room for maneuver they have. I had most brokies successfully rout through the Tunnel and replaced them with what meager means were available. The core of my defence was severly compromised without the 9-2 and the Hero, though, and I lost an important turn where I could otherwise have dished out. Eventually the 9-2 recovered only to break once more with the remains of the Partisans in the stronghold. Knowing what fate would await them if they surrendered (SSR specified that any Prisoners taken by the Romanians would count against them), the Partisans fought on fanatically until the last theoretical chance for victory was dashed. I lost, the Romanians won.
2017-09-02(D) David Garvin vs Magnus Rimvall Romanian winWhat a fun scenario! Magnus and I traded shots and this went to the final bullet, but I had to tap out on turn 4. A critical hit on my stronghold wounded my main leader and I ended up falling back to a rally point. I did infiltrate the building with my hero, dodging bullets along the way, but Magnus had expertly maneuvered his forces up to reinforce the objective building. Great fun!
2017-03-03(D) X von Marwitz vs Michael Koch Partisan winPlayed this as the Partisan. Basically an outnumbering force of Romanians have to root out some hard-ass Partisans from a fortified building with a Tunnel. As the Partisans only have 7 squads against 11 Romanians and have to set up 4 of those in different buildings, it is quite clear that there is not much of a forward defence possible. The Romanians will close in to the "Strongpoint" pretty quickly. And that's where their trouble begins. The Partisans, having a 9-2 and a Hero which they can put in their fortified Strongpoint are incredibly difficult to root out - especially since this strongpoint has a Tunnel. With not many Partisans available, though, of which some will go down, it will make something of a tense game where there always seems 'catastrophe' or 'triumph' to be looming for each side. As is, I would see the advantage on the Partisan's side, though. The Partisan needs to make a few important decisions during his setup. I do not see too much replay value in this one, as the options on where to best set up the strongpoint are somewhat limited.
2015-07-16(D) Richard Jenulis vs David Wolfe Partisan win
2013-08-31(D) Dan Best vs Glen Taylor Partisan winSioux City Tournament.
View all
DescriptionUploaded by
(Public) Scenario Lists that contain this scenario:
DescriptionUploaded by
User Files:
FileDescriptionUploaded byViews
FT183 Partisan Stronghold Setup file (FT183PartisanStrongholdv633blank.vsav)VASL SetupWhiskers170
(crimea part snow.png)Imagehoxson1132
(FT183 Partisan Stronghold Scenario Archive.jpg)Map Imagevon Marwitz163

Quick Map View:


Avg Rating: 6.67Votes: 6
Views: 0
To-Play list count: 0
Estimated Play time: 2.4 hours
Recorded Games: 5
Archive recorded plays:

ROAR Data:
Partisan Stronghold [Confirmed]
[A] Partisan 2
[D] Romanian 2
Friday 15 November 2019 10:40:50 AM  (c)dramsey 2019