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Linkup ETO (id:#62481)
(ASL Action Pack #11 29 Let's Go! ID:AP-104)
Designer: Perry Cocke
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
Overview:
None.
Attacker: American (Reinforced elements K Co., 175th Infantry Regt. & 29th Cavalry Recon Trp, 29th Infantry Division & 743rd Tank Btn)
Defender: German (Elements 621st Ost Btn, 726th Grenadier Regt. & II/914th Grenadier Regt., 352nd Infantry Division)  
Turns: 6.5     Players: 2     OBA: American     Night: No
Auville-Sur-La-Vey, Normandy, France 1944-06-09
Unit Counts:
Squads: A:15.0 D:17.0
AFVs: A:6
M4 x 2
M8 x 2
Jeep(a) 4 x 1
Jeep(a) 2 x 1

D:0
Guns: A:0 D:2
5cm PaK 38 x 1
8cm GrW 34 x 1
5cm leGrW 36 x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: Wire, Trenches, Pillboxes
Map Board(s): 54 72
Overlays: Wd3
Errata (source)
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Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
hoxson1 Modified the Title2018-04-23 02:11:37
hoxson1 Modified the misc. rules2017-12-07 13:22:22
hoxson1 Uploaded an Image2016-04-08 19:35:19
mtrodgers99 Modified the Title2016-03-22 19:52:12
Hutch Modified the Defender's Guns2015-09-21 18:03:56
Last Played:
2015-09-20(A) Michael Rodgers vs Andre Escobedo American winAndre Escobedo and I played a FTF match of AP104 LINKUP, from AP11. I had the attacking Americans. I donít know if we both were particularly stupid today, but ever turn or two, we read something new that we missed in the VC. First, we thought the Amis needed to exit 10 VP (vehicles not counting) and clear the Germans away from hex 72Q1. Then we learned the 10 VP needed to include a leader. Then when learned only tracked vehicles did not count. Then we learned the Germans needed to be in buildings near 72Q1 to cause the Americans to lose. Andre is a bit rusty. He set up a lot of his defence to kill units crossing the stream. This made him quite spread out. I would have focussed more assets in around the 72Q1 area than he did. I set the Americans up strong on the left, except for a couple of units to interdict his shifting of assets. Andre was hampered by failing more MC than he passed; one third of his troops were conscripts. The three squads near where I wanted cross the stream broke. The stream did not bog any of my vehicles, which helped me out. Then everyone shifted right to head to the 72Q1 area. Andre had his ATG on the extreme left of the American attack. He had his high point early in the game shooting, a Sherman in the rear for 6 CVP. My infantry then took care of that gun. After five turns, the Americans were well established in the centre area, the AC were poised to exit with a leader, as well as some infantry with a leader, so Andre conceded.
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Statistics:
Avg Rating: 6.00Votes: 1
Views: 0
To-Play list count: 0
Estimated Play time: 7.1 hours
Recorded Games: 1
Archive recorded plays:
American1
German0
Drawn:0

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Tuesday 16 October 2018 12:31:24 PM  (c)dramsey 2018