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Kleisoura Pass MTO (id:#62534)
(Rally Point #11 ID:RPT102)
Designer: Evan Sherry
Starter kit scenario?:    Deluxe scenario?:
German (SS)Greek
The German advance through Yugoslavia had been unexpectedly swift and successful. As a result, the Greek Central Macedonia Army Section consisting of the 12th and 20th Divisions began a withdrawal to new positions to the southwest. The 1st SS Panzer Division was attacking south to cut off the retreat and seize Kastoria. Spearheading this attack was Sturmbannfuhrer Kurt Meyer, commanding the 1st SS-Aufklarungs Abteilung, whose intermediate objective was to capture the Greek II Corps Headquarters at Koritza. To reach Koritza, Meyer had to first clear the heavily defended Kleisoura Pass.
Attacker: German (SS) (Elements of SS-Aufklarungs Abteilung 1, SS-Panzer Division 1 (Leibstandarte))
Defender: Greek (Elements of the Greek 6th Positional Machine Gun Battalion and 1st Battalion, 80th Regiment, 20th Division)  
Turns: 5.5     Players: 2     OBA: None     Night: No
Kleisoura, Greece 1941-04-14
Unit Counts:
Squads: A:13.0 D:11.0
AFVs: A:2
PSW 231(8 rad) x 2

Guns: A:2
15cm sIG 33 x 1
8.8cm FlaK 18 x 1
65mm wz.06 x 2
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: One 4-5-8 is Assault Engineers; DC in OB can be a set DC.
Map Board(s): 2a 5a
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
Latest Updates:
hoxson1 Modified the misc. rules2020-01-05 19:43:19
hoxson1 Modified the overlays2020-01-05 19:42:38
hoxson1 Modified the overview2020-01-05 19:41:13
hoxson1 Modified the Unit Elements2020-01-05 19:32:49
hoxson1 Uploaded the Board image2020-01-05 19:31:17
Last Played:
2016-06-19(D) Gordon Jupp vs Nick Holmshaw Greek winFantastic game full of action and as below, one to play! Highlight for the Greeks was getting a crit hit on the German kill stack containing Meyer and rolling a 2 KIA to take him out... :)
2015-11-12(A) X von Marwitz vs Edo Giaroni German (SS) winA nice „King of the Hill“-type scenario with some attractions. The Germans have to clear the Greeks from all level 3 hill hexes. The Greeks have a number of trenches and foxholes along with two DCs that may set up as Set DC, two 65mm INF Guns and numerous MG's to fend off the Germans. The German attackers are a hard-core SS-formation including a 10-2 leader, a heavy 150mm INF Gun and an 88AA Gun in the ground-support role along with two PSW232 Acht-Rad AC's. My opponent set up much of his force in level 3 „plateau“ hexes or blinded by woods rising from level 2 to German LOS. I would have to go adjacent to engage the entreched positions which would be nasty. The Germans set up both Guns, two 50mm MTRs and the 10-2 with HMG/MMG on a level 2 hill from where they could blast one flank of the Greek force, that is those units that were in LOS. In this they were pretty effective so that the German infantry on that flank did not lose much time to rush forward. On the other flank, suppression was not possible as the Greek was protected from view, again allowing the Germans to rush forward quickly. There, I outflanked one of the Greek INF Guns which actually had to turn two hex-spines to get at the attackers that were very close and subsequently able to take out that gun quickly. Both AC's proceeded to flank the left hill to get into the back of the Greeks to gain LOS and mess up routs. Then came the difficult part: Moving ADJACENT to a 8-1 led stack of three squads with HMG and MMG in a trench system is, well, „tricky“... The first „volunteers“ were beaten back on several sides and (luckily only) one HS blasted to kingdom come by a Set DC. No chance to get into CC. The other main hill put up stiff resistance as well, killing off one of the nicely placed AC's with snakes on an MG shot. With the German „Gun Hill“ out of meaningful targets, the 10-2 rushed forward to get at that second main hill. As 10-2s always seem to roll elevens or twelves, this one was no exception. He first pinned when targetted by the second Greek INF Gun popping out of HIP while his two accompanying squads with MMG/HMG went unscathed. That is until the 10-2 broke after a subsequent attack by infantry, which pinned both squads by LLTCs. The next attack of my much impaired killer stack was boxcars with RS malfunctioning both the HMG and MMG. So what was supposed to be a killer-stack poised to engage the 2nd „main hill“ ended up to be two pinned squads without MG's and leader in a doubly acquired hex by the enemy Gun and in LOS by nearby enemy Infantry that I counted on being blasted to smithereens... Splendid! I decided to voluntarily break both squads (SS after all) and hope for the 10-2 to self-rally despite being under DM. Luckily, this worked out and everyone was back to Good Order after the next RPh, though only with one broken MMG. The „recovered“ 10-2 stack with some others and the AC's managed to encircle the second „main hill“, break everybody after some fruitless attempts and eliminate the killer-stack defenders by failure to rout. On main hill number 1 on the left the Germans had no choice but to get close and personal: I advanced ADJACENT to the Greek killer-stack in four hexes simultaneously to hope for the best. Fortunately for the Germans, the Greeks gacked two important rolls so that only the attackers in one of the four hexes were blasted while the others remained unpinned. CC ensued, of course, which gnawed away from both sides slowly. The Germans could reinforce the Melee, though while the Greek could not. That way, the Greeks eventually succumbed giving the Germans the win. A great, tense scenario that was a lot of fun to play. Go for it!
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Kurt Meyer (kurtmeyer.png)Imagehoxson1225
(kleisoura pass map.png)Map Imagehoxson14

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Kurt Meyer
Avg Rating: 8.00Votes: 2
Views: 42
To-Play list count: 0
Estimated Play time: 3.9 hours
Recorded Games: 2
Archive recorded plays:
German (SS)1

ROAR Data: (updated Nov 2019)
Kleisoura Pass
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[A] German 3
[D] Greek 0
Wednesday 29 January 2020 11:10:54 AM  (c)dramsey 2020