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The Niscemi-Biscari Highway MTO (id:#62789)
(ASL 3a - Yanks (2nd Edition) ID:ASL 178)
See Also: The Niscemi-Biscari Highway by Avalon Hill
Designer: Adapted by Jim Stahler
Starter kit scenario?:    Deluxe scenario?:
During the initial invasion of Sicily, many American parachute units were given the task of blocking German movement towards the landing beaches. One such, the 3rd Battalion of the 504th Parachute Regiment, landed two miles northwest of Biscari. After gathering as many of the scattered troopers as possible, the understrength battalion moved out towards the town of Niscemi. As they approached the Niscemi-Biscari highway, they encountered and captured two Italian anti-tank guns. With the newly acquired guns to bolster their defenses, the paratroopers dug in on positions covering the main highway. Not long after the Americans had finished laying mines, a German column approached, composed of mixed units of the Hermann Goring Division. Caught by surprise initially, the Germans soon recovered and pressed the attack. . .
Attacker: German (Aufklärungs-Abteilung, Panzer Division "Hermann Göring")
Defender: American (3rd Battalion, 504th Parachute Infantry Regiment, 82nd Airborne Division)  
Turns: 8     Players: 2     OBA: None     Night: No
Northwest of Biscari, Sicily 1943-07-10
Unit Counts:
Squads: A:8.0 D:6.0
AFVs: A:1
PSW 232(8 rad) x 1

Guns: A:0 D:2
Cannone da 47/32 x 2
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Italian AT guns are subject to Captured use penalties by BOTH sides
Map Board(s): 4 5
Overlays: NONE
Errata (source)
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Scenario Comments
Latest Updates:
hoxson1 Uploaded the Board image2018-02-27 20:22:17
hoxson1 Modified the overview2017-12-08 16:51:35
mtrodgers99 Added a playing2017-08-13 19:26:04
von_meyer Added a playing2017-06-07 16:15:41
sherersc Rated the scenario2017-01-03 13:01:11
Last Played:
2017-08-13(A) Michael Rodgers vs Keith Hill American winMy last Tussle match was against Keith Hill in 178 THE NISCEMI-BISCARI HIGHWAY. We diced for sides. Having played it now, I believe the Germans need the balance of one less American squad. The Germans must choose one of two entry areas: one in open ground and the other in a woods road. The open ground entry is so frightening that the American can concentrate his forces against the covered entry, which Keith did. I chose the covered entry. I even ran the AC through a woods hex to avoid the two HIP ATG. It did not bog! My infantry, however, had very much trouble passing morale checks and inflicting damage. My forces very slowly worked their way to the nearest building, finding both mine hexes in the process. Amazingly, two HS and a wounded leader took the building from a 747 in CC by snake-eyes. This was after four turns, however, and I did not have enough troops left to attack another building, so I conceded.
2017-05-18(D) Gordon Jupp vs Simon Church American winWon the game on last turn by running a 1/2 squad which had remained HIP throughout into one of the buildings thus recapturing it so that Germans only held one...seemed a bit gamey....
2016-10-08(D) Andy Beaton vs Stephen Frum German winASLOK 2016
2016-10-05(D) Chuck Dye vs RJenulis German winASLOK
2016-10-03(D) Chuck Dye vs RGleising German winASLOK
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(ASL178 nescemi map.png)Map Imagehoxson1118
(niscemi Batisse map.png)Map Imagehoxson140

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Avg Rating: 5.63Votes: 8
Views: 0
To-Play list count: 1
Estimated Play time: 3.2 hours
Recorded Games: 5
Archive recorded plays:

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Sunday 19 August 2018 08:57:43 AM  (c)dramsey 2018