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In Deadly Combat ETO (id:#62914)
(ASL Journal #12 ID:J187)
Designer: Chis Mazzei & Peter Struiff
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
RussianGerman
Overview:
None.
Attacker: Russian (241st Rifle Division)
Defender: German (Infanterie-Regiment 437, Infanterie-Division 132 with Scratch Reinforcements)  
Turns: 6     Players: 2     OBA: None     Night: No
Mekensievy-Gory, Crimea 1941-12-30
Unit Counts:
Squads: A:24.0 D:17.0
AFVs: A:6
T-28E M40 x 4
KV-1 M39/40 x 2

D:5
StuG IIIB x 3
PSW 231(8 rad) x 1
SPW 251/1 x 1

Guns: A:0
PTRD-41 ATR x 2
D:3
10.5cm leFH 18 x 1
3.7cm PaK 35/36 x 2
7.92 PzB 39 ATR x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS. Variable OB for both sides
Map Board(s): u 71
Overlays: X14 X16 X17 X21
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
aiabx Added a playing2017-12-03 10:31:35
mtrodgers99 Added a playing2017-11-13 11:38:25
hoxson1 Modified the misc. rules2017-07-11 16:45:16
Rich Weiley Added a playing2017-06-21 02:07:01
hoxson1 Uploaded an Image2017-06-13 17:00:58
Last Played:
2017-12-02(D) Andy Beaton vs Richard Hooks German winGermans started badly with an illegally placed 105 (legal placement in factories is Red Barricades only) but the Russian infantry was cautious and bluffed by dummies. First KV immobilized by a StuG and when the second fell in a cellar the Russian failed his personal morale and conceded.
2017-11-13(A) Michael Rodgers vs Magnus Rimvall Russian winWe played using the Russian balance, which removed the German ART gun. I took the KV option to have some ability to lock the fire of defending infantry. Magnus did not take the StuG option. I had better dice than Magnus in the early stages. The 37 AT guns went down without inflicting damage. After three turns, the Russians had two VC buildings and were certain to obtain two more in one more turn. The Russians were in a position to interdict any reinforcements heading for the fifth building, so we called it.
2017-05-24(A) Jeff B vs Scott Sherer German winThe Russians need to be very aggressive, and it showed when they took a heavy toll Turn 1. 3.5 squads and, perhaps more importantly, the 9-2 went down to initial enemy fire. This would probably prove to have game-changing consequences. Turn 2 saw them charge the central factory with the help of VBM sleaze freeze. This would be the only building they captured until late into the game. The Germans did elect the extra tanks, and these made their way onto the board during their part of the turn. Turn 3 saw the German reinforcements arrive, just in time to secure the very weak-looking German eastern flank. But two of their three tanks went down to a DC and ATR fire. The remaining tank caused just enough of a delay though that their selection was probably warranted. Turn 4 saw the German body count rise as the Russians continued their desperate press. The first of the eastern fringe buildings fell into their hands and all they needed was one more, but this would prove to be difficult as the remaining buildings were guarded with just enough. In the end the Russians fell a turn short. This is a great scenario with high replayability.
2017-05-14(A) Andy Goldin vs Eric Michael German winI played the scenario again, only this time as the attacker against my friend Eric. Unfortunately for me, he went on a rate tear with his 37L ATG and destroyed three of my heavy tanks before I could take it out, and the arty piece fired HEAT to flame my (optional) KV, leaving me with one functioning tank for the remainder of the game. Even so, this scenario is won with infantry. I managed to take four victory buildings in the south with desperate infantry rushes. He still had enough time and infantry to counterattack. Despite a heroic stand by the conscript squad I assigned to defend, he martyred them in close combat, thereby winning the game. Had I garrisoned the building better, he may not have been able to get in, it's just that by that point I needed really everybody to storm the southernmost factory. Game ended with 3 STGs, 1 halftrack, 8 squads and two leaders dead for the German, and 10+ squads, 5 tanks destroyed for the Russian, plus associated leaders and support weapons. Even with all the firepower the Russians get, it's a tough scenario on the attacker.
2017-05-06(A) Rich Weiley vs Ivan Kent Russian winAttacked up the left map toward the woods mass. Used KVs to enter woods hexes to allow infantry an unimpeded advance. Went down to the wire and probably would have lost if my opponent had declined to take the Stugs.
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Links/References
DescriptionUploaded by
(Public) Scenario Lists that contain this scenario:
DescriptionUploaded by
User Files:
FileDescriptionUploaded byViews
End of Russian Turn 5 (GermanTurn5.png)After Action ReportAgoldin71
End of game, three of four buildings controlled (Eric-Andy-end.jpg)After Action ReportAgoldin65
(!sov-germ.png)Imagehoxson164
Soviet medium T-28 (t28_snow finland.jpg)Imagehoxson138
Map at start (DeadlyCombatMap.jpg)Map ImageAgoldin48

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Images:

Soviet medium T-28
 
Statistics:
Avg Rating: 7.33Votes: 9
Views: 0
To-Play list count: 2
Estimated Play time: 8.7 hours
Recorded Games: 6
Archive recorded plays:
Russian2
German4
Drawn:0

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Sunday 17 December 2017 05:10:54 AM  (c)dramsey 2017