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In Deadly Combat ETO (id:#62914)
(ASL Journal #12 ID:J187)
Designer: Chis Mazzei & Peter Struiff
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
RussianGerman
Overview:
None.
Attacker: Russian (241st Rifle Division)
Defender: German (Infanterie-Regiment 437, Infanterie-Division 132 with Scratch Reinforcements)  
Turns: 6     Players: 2     OBA: None     Night: No
Mekensievy-Gory, Crimea 1941-12-30
Unit Counts:
Squads: A:24.0 D:17.0
AFVs: A:6
T-28E M40 x 4
KV-1 M39/40 x 2

D:5
StuG IIIB x 3
PSW 231(8 rad) x 1
SPW 251/1 x 1

Guns: A:0
PTRD-41 ATR x 2
D:3
10.5cm leFH 18 x 1
3.7cm PaK 35/36 x 2
7.92 PzB 39 ATR x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS. Variable OB for both sides
Map Board(s): u 71
Overlays: X14 X16 X17 X21
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
hoxson1 Modified the misc. rules2017-07-11 16:45:16
Rich Weiley Added a playing2017-06-21 02:07:01
hoxson1 Uploaded an Image2017-06-13 17:00:58
sherersc Rated the scenario2017-05-25 12:59:26
sherersc Added a playing2017-05-25 12:59:17
Last Played:
2017-05-24(A) Jeff B vs Scott Sherer German winThe Russians need to be very aggressive, and it showed when they took a heavy toll Turn 1. 3.5 squads and, perhaps more importantly, the 9-2 went down to initial enemy fire. This would probably prove to have game-changing consequences. Turn 2 saw them charge the central factory with the help of VBM sleaze freeze. This would be the only building they captured until late into the game. The Germans did elect the extra tanks, and these made their way onto the board during their part of the turn. Turn 3 saw the German reinforcements arrive, just in time to secure the very weak-looking German eastern flank. But two of their three tanks went down to a DC and ATR fire. The remaining tank caused just enough of a delay though that their selection was probably warranted. Turn 4 saw the German body count rise as the Russians continued their desperate press. The first of the eastern fringe buildings fell into their hands and all they needed was one more, but this would prove to be difficult as the remaining buildings were guarded with just enough. In the end the Russians fell a turn short. This is a great scenario with high replayability.
2017-05-14(A) Andy Goldin vs Eric Michael German winI played the scenario again, only this time as the attacker against my friend Eric. Unfortunately for me, he went on a rate tear with his 37L ATG and destroyed three of my heavy tanks before I could take it out, and the arty piece fired HEAT to flame my (optional) KV, leaving me with one functioning tank for the remainder of the game. Even so, this scenario is won with infantry. I managed to take four victory buildings in the south with desperate infantry rushes. He still had enough time and infantry to counterattack. Despite a heroic stand by the conscript squad I assigned to defend, he martyred them in close combat, thereby winning the game. Had I garrisoned the building better, he may not have been able to get in, it's just that by that point I needed really everybody to storm the southernmost factory. Game ended with 3 STGs, 1 halftrack, 8 squads and two leaders dead for the German, and 10+ squads, 5 tanks destroyed for the Russian, plus associated leaders and support weapons. Even with all the firepower the Russians get, it's a tough scenario on the attacker.
2017-05-06(A) Rich Weiley vs Ivan Kent Russian winAttacked up the left map toward the woods mass. Used KVs to enter woods hexes to allow infantry an unimpeded advance. Went down to the wire and probably would have lost if my opponent had declined to take the Stugs.
2017-04-07(D) Andy Goldin vs Pat Flory German winPat and I had fun playing this early war scenario. The Russian tanks are capable but their lack of radio makes them tactically less flexible than the STGs, if the German takes the OB option. I defended as the German and used the OB option for the STGs, since I felt like I needed more units on the board. OB options for both sides add some nice replayability. My ATGs killed 2 of his tanks. Both of us had malf-challenges, where I killed off my own 105 arty piece while he Disabled the MA on one of his two remaining tanks. Even so, I got a lucky sniper kill on his 9-2, which helped a lot and stymied his northern attack. Meanwhile in the south, my line of resistance held with some good planning, timely reinforcement and on-the-spot DFF rolls.
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Links/References
DescriptionUploaded by
(Public) Scenario Lists that contain this scenario:
DescriptionUploaded by
User Files:
FileDescriptionUploaded byViews
End of Russian Turn 5 (GermanTurn5.png)After Action ReportAgoldin63
End of game, three of four buildings controlled (Eric-Andy-end.jpg)After Action ReportAgoldin55
(!sov-germ.png)Imagehoxson161
Soviet medium T-28 (t28_snow finland.jpg)Imagehoxson131
Map at start (DeadlyCombatMap.jpg)Map ImageAgoldin41

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Images:

Soviet medium T-28
 
Statistics:
Avg Rating: 7.71Votes: 7
Views: 0
To-Play list count: 1
Estimated Play time: 8.7 hours
Recorded Games: 4
Archive recorded plays:
Russian1
German3
Drawn:0

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Thursday 19 October 2017 08:27:21 AM  (c)dramsey 2017