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Raff's Rules ETO (id:#62920)
(ASL Journal #12 ID:J193)
Designer: Michael Koch
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
Overview:
Lead elements of the 507th PIR crossed the river Rhine at around 0950 and made the first combat jump in the history of the 17th Airborne Division. Colonel Edson Raff gathered his staff and available men after landing. It took some time before he realized they had landed 3 km northwest of their assigned drop zone. Without delay, he personally organized his troops and moved out toward their original target, Castle Diersfordt, which would be the designated command post for the 507th. On the way there, Raff’s formation suddenly ran into a German artillery position. The heavy guns were shelling the Allied bridgehead on the riverbanks and were a serious threat to the British troops there. Without hesitation, Raff ordered his men at attack the artillery position, which was protected by anti-aircraft guns – among them and 88 – MG nests, and various fortifications.
Attacker: American (507th Parachute Infantry Regiment, 17th Airborne Division)
Defender: German (Infanterie-Division 84)  
Turns: 5.5     Players: 2     OBA: None     Night: No
near Diersfordt, Germany 1945-03-24
Unit Counts:
Squads: A:9.0 D:6.0
AFVs: A:0 D:0
Guns: A:0
M18 57mm Recoilless Rifle x 1
M19 60mm Mortar x 2
D:4
8.8cm FlaK 18 o. 36 x 1
2cm FlaK 38 x 1
s 10cm K 18 x 2
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Both sides can purchase units and fortifications (See map view)
Map Board(s): u s
Overlays: NONE
Errata (source)
Only the 105s can earn VP per SSR.M. Koch (designer - gamesquad post)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
von Marwitz Added a playing2018-10-22 11:40:22
cosarara Added a playing2018-08-03 11:47:16
hoxson1 Modified the misc. rules2018-07-26 19:42:39
hoxson1 Modified the overview2018-07-26 19:41:31
igycrctl Added a playing2018-05-16 12:17:11
Last Played:
2018-10-22(D) X von Marwitz vs David Wallace American winInteresting scenario with quite some variability due to VC and purchasing options. I played the defending Germans in this one. In this late-war action, the Germans have a brittle force that is reinforced by a number of Guns and AA-Guns. The US have a well-led elite infantry force that have to push through and/or eliminate the artillery pieces. The Germans will have no chance to stand up to directly vs. the US firepower. So they have to fight a delaying action having a very careful view on their ELR of 2. In our game, the US attacked along the path that I had anticipated. But they attacked with EVERYTHING along that path - which I had not anticipated. It seemed at first, that despite running into a number of traps I had sprung, that he could break my defence despite getting a beating. But then, the German Sniper wreaked havoc. This allowed the Germans just enough respite to regain their balance. Unfortunately, I malfed both artillery pieces early on and was unable to repair one of them. This is of quite some consequence as those Guns can "fire" for gaining VC if able to. In the end, maybe not being able to do so as intended may have made the difference in this scenario, because close to the end, the VP total was even - except that the US would be able to spike a captured 88 AA-Gun, forcing the weak German to come to the US to try to catch up for these 2VP. Alas, this did not work out after an up to now tenacious German defence that attempted all tricks of the book to stem the US tide, so that my opponent was ready to concede on a number of occasions, of which I talked him out of because I saw hope for the US. It was fun to play despite my Germans having lost in the end.
2018-06-23(A) Paolo Cariolato vs Alberto Biserni German win
2018-04-08(A) Jonathan Kapleau vs Flaherty, Larry German win
2018-02-13(A) nathan wegener vs Paul Works German winBought all assets to make smoke. No one brought smoke. Stuffed by good defense as a result.
2017-12-02(A) Jeff B vs Christopher Fleury American winBetween the VC choices and the discretionary purchases this one seems highly replayable. The extra points for shooting the ART guns is very interesting. My Americans pushed hard up the west side, with the 10-2, three squads, and a MMG holding watch in the middle. The Germans revealed both purchased HIP units early after they were each awarded juicy shots (which amounted to nothing). Americans returned fire, reducing a squad but generating a German hero (to match their own purchased one). This was how the next couple turns went, the Americans brazenly pushing forward while the Germans safely retreated to set up a new line of defense. Going into Turn 4 the score was 5:1 Germans (they had also purchased 2 extra VP). This turn saw a lot of action as the Americans placed both of their purchased DCs and both HIP German guns were brought onboard to attempt to stop this. By the end of the half turn most every German standing tall was broken and they decided to call it a day.
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DescriptionUploaded by
(Public) Scenario Lists that contain this scenario:
DescriptionUploaded by
User Files:
FileDescriptionUploaded byViews
(!usa-germ.png)Imagehoxson1141
Col. Edson Raff "Little Caeser" (raff edson 507th PIR comander.jpg)Imagehoxson1140
(507th PIR insignia.png)Imagehoxson1133
(VASLMap.png)Map ImageJFFortin86
(J193 Raff's Rules Scenario Archive.jpg)Map Imagevon Marwitz40

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Col. Edson Raff "Little Caeser"
 
Statistics:
Avg Rating: 6.60Votes: 10
Views: 0
To-Play list count: 0
Estimated Play time: 2.3 hours
Recorded Games: 8
Archive recorded plays:
American4
German4
Drawn:0

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Tuesday 13 November 2018 10:57:36 AM  (c)dramsey 2018