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Belgian Tigers ETO (id:#63062)
(Friendly Fire Pack 11 ID:FrF86)
Designer: Peter Struijf and Chris Mazzei
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanBelgian
Overview:
In 1935, the Belgian government agreed to purchase 25 French-built AMC 35 tanks, armed with a 47 mm gun and a Hotchkiss MG. Over the next years, for economic and political reasons, the order was reduced to only 10 vehicles. When Hitlerís army invaded Belgium on 10 May 1940, the AMC 35s were the best armored vehicles in the Belgian arsenal. By 16 May, German forces had broken through Belgian lines along the entire front and two of these tanks were about to charge into battle for the first time.
Attacker: German (No more details)
Defender: Belgian (No more details)  
Turns: 6     Players: 2     OBA: None     Night: No
Kapelle-op-den-Bos, Belgium 1940-05-17
Unit Counts:
Squads: A:14.0 D:12.0
AFVs: A:0 D:2
ACG1(f) x 2

Guns: A:1
3.7cm PaK 35/36 x 1
D:1
M27 FRC x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): 23 68
Overlays: O1 O2 X9 X11 X13
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
hoxson1 Modified the Defender's Guns2018-04-10 15:28:36
hoxson1 Modified the Defender's Guns2018-04-10 15:27:30
hoxson1 Modified the Attacker's Guns2018-04-10 15:27:30
hoxson1 Modified the Defender's AFVs2018-04-10 15:27:30
hoxson1 Modified the unit counts2018-04-10 15:27:30
Last Played:
2018-04-05(A) X von Marwitz vs David Wallace Belgian winA quite fast playing scenario set in early war Belgium. The Belgians defend on the far side of a canal with some infantry, 2x MMG and a 75L AA Gun and will receive reinforcements in the form of a radioless tank platoon and later 4 squads plus leader. The Germans have elite troops, some 548 Assault Engineers among them - sorely needed for their smoke exponent. Some of the Germans set up in a small bridgehead on the Belgian side of the canal which includes a 37L ATG. The bulk of the German force must cross the single bridge of the canal and then capture a number of buildings in rather short time. I played the attacking Germans in this one. The crossing of the canal is somewhat helped by a truck wreck on the Belgian side of the bridge, but for sure it is a tough job getting across. I set up to be able to (hopefully) generate infantry smoke for the bridge hex itself and both road hexes leading onto the bridge. Then, the Germans would rush across - the scenario does not really allow for subtleties in that regard. I set up one killer stack to suppress the Belgians. The initial Prep Fire was ineffective but the initial smoke placement went fair enough giving me one infantry smoke in each of the three planned hexes out of 5 or 6 attempts. Some units got broken and pinned but three squads plus leader made it across the bridge. From then on, I felt in constant pain with squads getting broken, pinned or CR'ed. Alas, my vital 548 AE's seemed especially hampered and due to various reasons (Berserk, CR, Broken) could mostly not attempt to go for the so vital infantry smoke when most sorely needed. My killer stack (9-1, 3x468, LMG/MMG) just could not suppress the Belgian 8-1, 457+MMG raking the bridge throughout the entire game. This stack was forced to fire instead of moving throughout the entire game because there always were just too many Belgians around to reasonably attempt a crossing of the bridge without infantry smoke. During the first 3 turns, my Germans lost heavily in infantry (4 squad equivalents, only one of which due to breaking and the rest due to KIA, K/1, and Fate results). This did not bode well for the remainder of the scenario. The Belgian tanks moved in to protect the "instant win" building, turning it into a well defended fortress. I was able to take out one with an ATR. But altogether, I just could not make any progress as too many attempts to improve my position were foiled again and again: 64 enemy IFT rolls caused no less than 41 Morale Checks and 15 Task Checks. Thus I was never able to develop the decisive punch in firepower on the Belgian side of the canal and could not avoid losing too much time with necessary rallying and regrouping. By turn 4 I had managed but to capture just a single additional building besides the initial one I had. With 4 more Belgian squads entering, the fate of the Germans was pretty much sealed as they could easily garrison stone buildings I would have to move up against having by now far inferior numbers of infantry. In German Turn 5, I made a desparate attempt to get my units on the German side of the canal across, but out of 4 Elite squads and a 9-1 only 2 made it. What I had got the 23O10 area got hit by a 3TH followed by a 3IFT DR (and ROF maintained) by the AA Gun on a tricky LOS. The follow up shot also hit and made short work of the units, one of which managed to HoB and create a Hero. But it was too late for them to make a difference. Thus I conceded at the start of German Turn 5. Despite getting whacked time and again, and I was somewhat hauted by a feeling of futility, it was a fun scenario to play with an interesting tactical situation. Recommendable.
2018-03-16(A) Kermit Mullins vs Burnie Hegdahl German winMarch Madness 2018 Round Two game.
2017-12-14(D) Lionel Colin vs Manu Batisse Belgian win
2017-12-04(D) Stephen dedier vs Holt, Jim German winI think this one is tough on the Belgians just because of the amount of area to defend and their low broken morale. Belgian has to be very careful. I made a mistake moving 2 squads w/MMG and a leader as a stack. I had to get them 6 MP + advance to shore up my defenses after the swimmers made it over the canal. I missed a long range shot by a German Squad and took a K/1 (3 and a 1 rool) on a 2 down 2 shot. None of my units passed MC the one that didn't K ELR'd and they dropped the MMG. This effectively wiped out more than 1/4 of the Dutch resistance and I pretty much just delayed the inevitable after that since that leader never rallied. Taught me yet another LOS lesson. Far away doesn't mean out of danger!
2017-11-04(A) Paolo Cariolato vs Alberto Biserni German win
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FileDescriptionUploaded byViews
(germbelg.png)Imagehoxson151
ACG-1 tank 829 knocked out on 17th May at Kapelle-op-den-Bos (kapelle 5-17-40 ACG-1.png)Imagehoxson163
(FrF086 Belgian Tigers Scenario Archive.jpg)Map Imagevon Marwitz24

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ACG-1 tank 829 knocked out on 17th May at Kapelle-op-den-Bos
 
Statistics:
Avg Rating: 7.57Votes: 7
Views: 0
To-Play list count: 0
Estimated Play time: 4.3 hours
Recorded Games: 6
Archive recorded plays:
German4
Belgian2
Drawn:0

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Tuesday 24 April 2018 08:58:01 PM  (c)dramsey 2018