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Panzer Shield ETO (id:#63064)
(Friendly Fire Pack 11 ID:FrF88)
Designer: Mattias Rönnblom
Starter kit scenario?:    Deluxe scenario?:
On 12 July, Guderian's Panzergruppe 2 had two bridgeheads across the Dnepr; one east of Kopys and Shklov and the Bykhov bridgehead south of Mogilev. Mogilev's defenses had been under construction since late June, and were by now deep and extensive, with minefields, anti-tank ditches, trenches and log bunkers — all in an reminiscent of World War I.... XXIV. Armeekorps was to attack out of the bridgehead to the north, and destroy the enemy southeast of Mogilev and open the Dnepr crossing, but its 4. Panzer-Division was quickly forced on the defensive.
Attacker: Russian (No more details)
Defender: German (No more details)  
Turns: 6     Players: 2     OBA: None     Night: No
Ryschkowka, Belarus 1941-07-13
Unit Counts:
Squads: A:13.0 D:1.5
AFVs: A:6 D:7
Guns: A:2 D:1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): 33 FrFA
Errata (source)
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Scenario Comments
Latest Updates:
sdedier Added a playing2018-01-05 10:30:19
peacmyer Rated the scenario2017-11-12 00:04:49
hoxson1 Modified the overview2017-10-25 17:06:34
hoxson1 Uploaded an Image2017-10-25 12:20:48
George Harvey Added the scenario2017-10-24 18:47:14
Last Played:
2018-01-04(A) Stephen dedier vs Holt, Jim Russian winI am really liking this Friendly Fire pack. This scenario has a Russian horde against a group of German tanks supported by minimal infantry with a goal of getting 3 squad equivalents within 1 hex of a long road. My initial strategy was to take on the tanks with a chunk of my infantry and armored cars and sneak a group of infantry around the flank. The part about sneaking the infantry around the flank worked well but the Russians are no match for the tanks. My AC took out 1 tank but were slaughtered (I did have 3 crews survive which was later key) and my infantry was overrun into the ground. Switching strategies I managed to push more squads through and spread them out trying to gain concealment and pray. I also managed to take the 88 with one of my crew's and kill one tank with the captured gun which helped tremendously. In the end I had to rely on my units concealment and no killer IFT rolls by Jim just managing 3 units with the commissar spread out across the board but in the victory hexes. Thoughts - having only 2 leaders is very hard on the Russians I left a trail of brokies across the board. I couldn't figure out how to get my AT guns into action. Jim and I talked after and thought the way to go might be to get them as far as you can, offload and push. They are easily pushed and the AC's might be able to shield to make that happen. all in all a very interesting scenario.
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Avg Rating: 7.50Votes: 2
Views: 0
To-Play list count: 1
Estimated Play time: 5.5 hours
Recorded Games: 1
Archive recorded plays:

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Monday 22 January 2018 03:41:30 AM  (c)dramsey 2018