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Checking Out ETO (id:#63170)
(Winter Offensive Bonus Pack 2018 ID:WO 27)
Designer: Nick Richardson and Brian Youse
Starter kit scenario?:    Deluxe scenario?:
German (SS)American
Attacker: German (SS) (SS-Bataillon Rink, Kampfgruppe Diefenthal)
Defender: American (3rd Battalion, 26th Infantry Regiment, 1st Infantry Division)  
Turns: 6     Players: 2     OBA: None     Night: No
Aachen, Germany 1944-10-19
Unit Counts:
Squads: A:18.0 D:15.0
AFVs: A:0 D:1
M4A3(75)W x 1

Guns: A:0 D:0
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): i j
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
Latest Updates:
Hutch Modified the Defender's AFVs2018-01-29 17:28:26
Hutch Modified the unit counts2018-01-29 17:28:26
Hutch Modified the Unit Elements2018-01-29 17:27:42
Hutch switched the sides2018-01-29 17:26:21
Hutch Modified the Unit Elements2018-01-29 17:26:07
Last Played:
2018-01-13(A) David Garvin vs Jason Sadler American winGreat game that came to the end. A key Defensive Fire attack (IFT 6+3) was enough to inflict a NMC on a stack of SS, and they all broke. Took 2 turns for them to return. It was enough to block me. Great match!
2018-01-13(A) Andy Goldin vs Jamey Montgomery American winWinter Offensive 2018. I played as the attacking SS against Jamey's elite Americans. Despite the +1 LV Hindrance I took more casualties than I should have simply getting to the first row of buildings so that by the end of Turn 2 it wasn't looking good for me. Luck turned my way on Turn 3, as I managed to get some good fire attacks and have some luck making smoke and passing some key MCs, getting a hero and two fanatic squads from battle hardening. I cleared three of six buildings I needed for victory and got a toehold in the remaining three across the street by the end of Turn 4. Even so, casualties were high and, in a bad sign, both of my fanatic squads broke on NMCs and failed to rally in the next RPh, making them unavailable at a key time. He then rolled up his tank and opened fire at one of my squads which had gotten across the street. Although his first shot hit and I passed the MC, his second (rate) shot was a CH, resulting in a KIA and turning the building into rubble. The CC I had next door ended badly he fired on the building and broke my 338 HS on another 1MC. At that point I no longer had enough forces left to mount another effective try, as I had taken too many casualties in CC, getting across the street and still offline due to MCs or Rallys which I "should have" passed. Game over by the end of US Turn 5 with an American win. Tough scenario on the attacker, IMO. The German player needs to be very good, or very lucky -- or both -- to pull of a win. Note that this scenario isn't in ROAR at this writing, so the W/L ratio is for a different scenario.
2018-01-12(D) Stephen dedier vs Murillo, Lindsey American winThe Americans took some heavy casualties in the initial SS push but the LV hindrance really came to help out after turn 2. The SS quickly advanced on the American left but were drawn into CC in the center and the Americans held out through 3 CC phases before succumbing but that sapped more of the SS strength and delayed them. The left was supported by the tank keeping the American loss to 2 buildings. On the right, the Americans held firm and were able to keep a couple German squads DM and hold out. Overall a good scenario and i think the Germans really need to make heavy use of smoke and movement. That LV hindrance gives a lot of +4 shot possibilities.
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Avg Rating: 7.75Votes: 4
Views: 0
To-Play list count: 0
Estimated Play time: 4.8 hours
Recorded Games: 3
Archive recorded plays:
German (SS)0

ROAR Data:
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[A] German 11
[D] American 6
Friday 23 February 2018 09:31:13 AM  (c)dramsey 2018