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Liehr Launches First ETO (id:#63438)
(HASL 9 - Hatten in Flames ID:HF4)
Designer: Andy Rogers
Starter kit scenario?:    Deluxe scenario?:
Attacker: German (Bataillon I, Panzergrenadier-Regiment 125 and Panzer-Abteilung 1, Panzer-Regiment 22, Panzer-Division 21)
Defender: American (F Company, 315th Infantry Regiment, 79th Infantry Division and B Company, 813th Tank Destroyer Battalion with B Company, 827thTank Destroyer Battalion)  
Turns: 5.5     Players: 2     OBA: None     Night: No
Hatten, France 1945-01-10
Unit Counts:
Squads: A:13.0 D:10.0
AFVs: A:4
PzKpfw VG x 2
PzKpfw IVJ x 2

M10 GMC x 2
M18 GMC x 2

Guns: A:0 D:0
M2 60mm Mortar x 2
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): Hatten
Errata (source)
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Scenario Comments
Latest Updates:
ppalma Added a playing2019-02-08 11:25:16
TomAbromaitis Added a playing2019-01-30 09:29:20
jrwusmc Added a playing2019-01-02 18:40:44
sdedier Added a playing2018-12-22 11:28:29
hoxson1 Modified the Unit Elements2018-11-08 12:09:33
Last Played:
2019-02-08(A) patrick palma vs Panu Kinnari German win
2019-01-29(D) Tom Abromaitis vs German win
2019-01-02(A) Jeff Waldon vs Keith Mageau German winVASL
2018-12-21(A) Stephen dedier vs Holt, Jim German winWhat a brutal scenario. I opted to smoke the American stronghold and MG position with the MkIV and go for an all out initial assault. This resulted in some critical hits by a mortar, several 3 rolls on IFT's. The resulting Rally rolls of 12, 12, and 11 meant 4.5 German squads eliminated in the first 1/2 turn. However by German 2 I had 3 American squads and a leader trapped in CC. On of those stacks only held my 7-0 against 3HS and a leader. That let me run my units by the Americans and into the 2nd line of defense. I pushed the MkIVs right down the street. This resulted in more brutal street fighting as 2 American squads were killed in overruns and CC with vehicles. One MkIV immobilized when a lone leader attacked and rolled snakes! My infantry discovered the 2 HIP tanks much to their dismay but better than my tanks. A Panther was shocked by an unlikely hit with APCR and at this point the fighting was point blank in the buildings. On huge turn saw the Americans lose 3 squads for failure to rout when they were broken by PB prep fire and then cutoff by HS and lone MkIV. It came down to the last turn. The Germans had captured the turn 5 building and 2 others for 4VP and had killed one mobile American AFV but had only 1 MkIV mobile with MA and a Panther mobile with malf MA. However, the Americans had only 1 immobile AFV the mobile AFV and a leader left against 4 squads and 2 HS. In a miracle the Panther repaired the MA on the last turn giving the Germans back a VP (2 to 1 mobile AFV) meaning they only had to take 1 building for the victory. Really enjoying the Hatten scenarios but they are brutal.
2018-11-05(D) Raoul Duke vs CH American winCould easily be titled "Liehr Launches First: Or How I Learned to Stop Worrying and Love the Hellcat." A brutal slog amidst burning AFVs and rubbled buildings. Rubble, foxhole, and HIP TD placement provide interesting challenges for American and German alike.
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Avg Rating: 7.00Votes: 8
Views: 0
To-Play list count: 0
Estimated Play time: 4.7 hours
Recorded Games: 8
Archive recorded plays:

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Wednesday 20 February 2019 05:58:58 AM  (c)dramsey 2019