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Nunshigum CBI (id:#58827)
Sherry Enterprises (Schwerpunkt #11 ID:SP125)
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See Also: Nunshigum Hill by Bounding Fire Productions
Designer: Evan E. Sherry
Starter kit scenario?:    Deluxe scenario?:
The 50th Indian Parachute Brigade retreated from Sangshak and was now defending the area of Nunshigum Hill, overlooking the Iril River valley. Despite being pushed off the hills two weeks earlier by Lee tanks of the 3rd Carabiniers, the Japanese 15th Infantry Division was re-establishing observation posts on the high ground, threatening to interfere with operations on the Imphal airfield. Company A, 153rd Gurkha Parachute Battalion conducted a reconnaissance in force across the Iril to find and destroy the Japanese observers.
Attacker: Gurkha (Company A, 153rd Gurkha Parachute Battalion, 50th Indian Parachute Brigade)
Defender: Japanese (Elements of 15th Infantry Division, 28th Army)  
Turns: 4.5     Players: 2     OBA: None     Night: No
Nunshigum, Burma 1944-05-03
Unit Counts:
Squads: A:10.0 D:6.0
AFVs: A:0 D:0
Guns: A:0 D:0
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ. A: Gurkha and Elite
Map Board(s): 50
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
Latest Updates:
hoxson1 Uploaded an Image2019-06-19 13:49:37
hoxson1 Set the designer field2019-06-19 13:42:26
hoxson1 Modified the overlays2019-06-19 13:42:16
hoxson1 Modified the misc. rules2019-06-19 13:42:06
hoxson1 Modified the overview2019-06-19 13:41:28
Last Played:
2018-02-24(A) David Garvin vs Jason Sadler Japanese winWhat a match! As the attacking Ghurka, I came in from the South edge primarily. I soon over ran Jason's screen and was pressing in. I made some time up on the right flank as I en devoured to sweep him from the hill from my right to left. I made great strides and soon took out his pesky mortar in close combat. The stage was set for my final rush, but no smoke was available to help as I had gacked my own mortar on the first turn. My cause was made a bit easier when on his final turn his 9-1 and accompanying squad went berserk, and therefore not good order! So I swept in for the kill. His defensive fire left 1 residual FP in my key hex and I assault moved in only to lose two and a half squads as he rolled 2, 3, 2, 4. And of course I rolled around 9+ for my resulting MCs. Great match! I recommend this to anyone.
2017-05-18(D) Michael Rodgers vs Brent Pollack Japanese winClose game. Keeping the Japanese HMG outside of the VC area helped.
2013-11-10(A) X von Marwitz vs Manu de Witt Japanese winAfter the dice disaster in my previous game, I played this again this time as the Gurkhas. What shall I say: Fortuna is a fickle mistress and she does not like me to play this scenario. I managed to flank the Japanese defence on the western edge and thus had a reason to be quite content. But my timing in the east was screwed by suffering a KIA and breaking an other unit with a roll of 11. As a consequence, I could neither prevent the Japanese from the other side of the creek coming across nor his MMG to retreat. Despite the enormous FP of the Gurkhas, their stealth, H-t-H capability 8 Morale and heck knows what else, they died like flies despite not being caught in the open and not being adjacent to more than one full enemy squad all the while having only one Japanese crew and two striped squads to show for it. Well, may those Japanese hold this godforsaken hill until they rot...
2013-09-04(D) X von Marwitz vs Chris Mazzei Gurkha winA short brutal scenario, this one. The Japanese have to have a GO MMC on Lvl 1 AND Lvl 2 to deny a Gurkha victory (Read the VC carefully!). What the Japanese needs to to is to delay the vicious Gurkhas as long as possible to somehow hang on with some last remnants. No ususal Japanese tricks such as HIP is allowed... My game was unforgiving: The most lenient thing done to my Japanese was a K/3, I managed to break my HMG twice, the MTR, and the LMG. The Gurkha MTR was spewing SMOKE like a factory-chimney. Gringo managed a 6.02 DR all-time low-average on this site in 1280 evaluated sessions which I countered with a 7.36. Throughout the game, he failed two Morale Checks. At the end of turn 4, my last GO MMC on Lvl 2 in the victory area was dead, so he won. I think with a little more even-sided dice, this can be a very tense and gripping scenario. For a Japanese defence, I believe I have found a good tactic which I will not disclose here, though. As many times in very short scenarios, some things may (or may not) turn dicey. In this one this could be the performance (or non-performance) of MTR's SMOKE laying capacity for example.
2009-10-25(D) David Ramsey vs Paul Jones Japanese winThe tourney feeling was that this was pro-Gurkha, but we felt it was easier for the Japanese. If they can break the attack on one side and make a run for it, the Gurkha player has a tough job.
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sp125_map (sp125.png)ImageAquilasol286
(gurkajap sm.png)Imagehoxson1129
(gurkha hill para.png)Imagehoxson12
(SP125 Nunshigum.jpg)Map Imagevon Marwitz203
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* Nunshigum Hill

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Avg Rating: 6.64Votes: 11
Views: 1489
To-Play list count: 8
Estimated Play time: 1.8 hours
Recorded Games: 9
Archive recorded plays:

ROAR Data:
Nunshigum [Confirmed]
[A] Gurkha 36
[D] Japanese 40
Wednesday 26 June 2019 11:53:12 AM  (c)dramsey 2019