Hot Boxing
Scenario balance report
Games with no balance used/recorded: 38 (8 on the archive and 30 on ROAR)
Attacker wins (Japanese): 21
Defender wins (Gurkha): 16
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1095 | 964 | 68% | 2018-01-23 | Lost |
1137 | 1137 | 50% | 2016-04-09 | Lost |
1128 | 1095 | 55% | 2015-10-17 | Won |
977 | 963 | 52% | 2014-10-08 | Lost |
925 | 891 | 55% | 2014-03-21 | Lost |
917 | 994 | 39% | 2013-10-26 | Lost |
1197 | 1251 | 42% | 2013-10-14 | Tied |
1135 | 1142 | 49% | 2013-10-05 | Won |
Attacking (2 wins) average ELOs: 1063.9 vs 1054.6 has a 51.33% of winning (if the scenario was perfectly balanced).