A Quick Strike
Scenario balance report
Games with no balance used/recorded: 62 (11 on the archive and 51 on ROAR)
Attacker wins (American): 36
Defender wins (Japanese): 26
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1000 | 1000 | 50% | 2021-10-23 | Lost |
1129 | 1000 | 68% | 2020-11-03 | Won |
1045 | 1000 | 56% | 2020-03-22 | Won |
1000 | 1000 | 50% | 2020-03-07 | Won |
1000 | 1000 | 50% | 2018-06-09 | Won |
1061 | 1020 | 56% | 2018-01-07 | Won |
1000 | 1107 | 35% | 2017-09-24 | Lost |
1000 | 986 | 52% | 2016-11-12 | Won |
1107 | 1044 | 59% | 2016-10-17 | Won |
976 | 980 | 49% | 2016-10-07 | Lost |
978 | 936 | 56% | 2016-06-01 | Won |
Attacking (8 wins) average ELOs: 1026.9 vs 1006.6 has a 52.91% of winning (if the scenario was perfectly balanced).