Speed is the Essence of War
Scenario balance report
Games with no balance used/recorded: 20 (7 on the archive and 13 on ROAR)
Attacker wins (Japanese): 5
Defender wins (British): 15
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1008 | 1083 | 39% | 2023-12-26 | Lost |
941 | 1192 | 19% | 2023-11-18 | Lost |
1030 | 1024 | 51% | 2020-05-24 | Lost |
925 | 1006 | 39% | 2018-06-27 | Lost |
856 | 1198 | 12% | 2018-06-10 | Lost |
1131 | 1131 | 50% | 2018-06-10 | Lost |
1040 | 887 | 71% | 2018-02-19 | Won |
Attacking (1 wins) average ELOs: 990.1 vs 1074.4 has a 38.1% of winning (if the scenario was perfectly balanced).