Audacity!
Scenario balance report
Games with no balance used/recorded: 35 (12 on the archive and 23 on ROAR)
Attacker wins (French): 14
Defender wins (German): 21
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1058 | 1026 | 55% | 2023-11-03 | Lost |
1061 | 961 | 64% | 2023-05-16 | Won |
1092 | 1116 | 47% | 2022-08-16 | Won |
996 | 996 | 50% | 2022-06-20 | Won |
1025 | 996 | 54% | 2021-12-30 | Lost |
987 | 1030 | 44% | 2021-10-24 | Lost |
1010 | 1027 | 48% | 2021-05-17 | Lost |
1015 | 1011 | 51% | 2021-02-23 | Lost |
1137 | 1021 | 66% | 2021-02-22 | Won |
1096 | 1136 | 44% | 2021-02-20 | Lost |
1012 | 1008 | 51% | 2020-06-02 | Lost |
1106 | 1225 | 34% | 2020-05-03 | Lost |
Attacking (4 wins) average ELOs: 1049.6 vs 1046.1 has a 50.5% of winning (if the scenario was perfectly balanced).