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ASL Action Pack # 2
Published by: Multi-Man Publishing
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The ASL Action Packs are expansions for ASL that are more 'lightweight' compared to the standard boxed modules. Each Action Pack consist of a couple of boards and scenarios that expand the ASL game system without requiring new rules sections. Pack #2 includes boards 46 and 47, eight scenarios, an overrun flowchart and two sheets of overlays.

Note: Ownership of ASL, Beyond Valor, Yanks, Code of Bushido, and Gung Ho is required. Additionally, one of the eight scenarios requires the British (West of Alamein) and one requires the Italians (Hollow Legions). Some overlays from Croix de Guerre are required and the following boards are utilized in one or more scenarios: 4, 10, 13, 41, 42, and 43.


•Advanced Squad Leader
•Beyond Valor: ASL Module 1
•Yanks: ASL Module 3
•Code of Bushido: ASL Module 8
•Gung Ho!: ASL Module 9

(all are required for expansion play)
2 Scenarios also need:

•West of Alamein: ASL Module 5
•Hollow Legions: ASL Module 7
•Croix de Guerre: ASL Module 10


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play count
AP 9: Red Storm0 6.67Alt Langsow, GermanyETORussianGerman19.2 hrs3%
AP10: Closing the Net0 Guadalcanal, Solomon IslandsPTOAmerican (USMC)Japanese8.6 hrs3%
AP11: Swamp Cats0 7.63Smorgon, USSRETORussianGerman8.9 hrs12%
AP12: Cream of the Crop0 6.47Near the Bug River, USSRETOGermanRussian5.3 hrs34%
AP13: Shielding Moscow0 6.29Khimki, USSRETOGermanRussian3.3 hrs21%
AP14: Ace in the Hole0 6.14Elsdorf, GermanyETOAmericanGerman7.5 hrs13%
AP15: Broken Bamboo0 5.86Maelu, BurmaCBIGurhkaJapanese3.3 hrs8%
AP16: Danger Forward0 6.00Alimena, Sicily, ItalyMTOItalianAmerican7.8 hrs5%

 * Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.

 Grey rows indicate Night scenarios.

Friday 26 August 2016 07:21:33 PM  (c)dramsey 2016