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Scenarios: 7573
Users: 2661
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Penny Packets ETO (id:#61131)
(ASL Journal # 9 ID:J142)
See Also: Penny Packets by Lone Canuck Publishing
Designer: Pete Shelling
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
Overview:
By the fifth day of the German attack, the race for Bastogne was over. The German units that weren’t able to bypass the strategic town would lay siege to it instead. Two of the best Wehrmacht formations in the Western Front were Volksgrenadier-Division 26 and Panzer-Division 2. They would comprise the initial assault of the Bastogne perimeter, and attempt to annihilate the American units there before they could dig in or reinforce. A kampfgruppe led by Major Kunkel attacked the weakened southern flank juts as U.S. artillery was firing in support of the 101st Airborne attacks in the north and east. The scratch forces of rear-area troops and “penny packets” of armored platoons had to form roadblocks to buy some time for the big guns to displace to safer firing positions.
Attacker: German (Kampfgruppe Kunkel and Panzer Aufklärungs-Abteilung 2)
Defender: American (420th Armored Field Artillery Battalion and Combat Command R, 9th Armored Division)  
Turns: 7     Players: 2     OBA: None     Night: No
Senonchamps, Belgium 1944-12-21
Unit Counts:
Squads: A:18.0 D:9.0
AFVs: A:9
PSW 234/1 x 2
SPW 251/1 x 2
SPW 251/sMG x 1
PzKpfw IVJ x 1
StuG IIIG x 2
FlaKPz IV/20 x 1

D:16
M7 HMC x 3
M5A1 x 4
M4A1 x 1
M4A3 x 1
M3 ht x 2
M3A1 ht x 1
M15A1 MGMC x 1
M16 MGMC x 2
M3(HMG) x 1

Guns: A:0 D:0
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS, FS at start. A: Eligible AFVs have Schuerzen
Map Board(s): 19 43 44
Overlays: NONE
Errata (source)
The StuGIIIG should not have a box around it’s rear/side armor factor. (R Reinesch)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
hoxson1 Modified the overview2019-07-15 13:40:24
hoxson1 Modified the misc. rules2019-07-15 13:29:40
hoxson1 Modified the misc. rules2018-07-18 12:50:39
hoxson1 Modified the overlays2018-07-18 12:49:24
hoxson1 Uploaded an Image2018-06-11 17:34:37
Last Played:
2018-04-25(A) patrick palma vs John Garlic German win
2015-03-15(A) X von Marwitz vs Martin Mayers American winComplete disaster for the Germans. Very rarely I conceded a game after my first half-turn but this was one. In this one A LOT hinges on the correct setup of the US defence. I won't say how it needs to be done as not to spoil it. My opponent did it right. I made one STUPID mistake that got immediately grievously punished by mistakingly assuming that one US unit already had Final Fired and thus moved in some OG where I otherwise would never have moved: 1 KIA, RS takes out 9-1 leader, two squads with MGs both fail the -1 LLMC. Other Inf get ambushed and killed. One of the important SPW 251/9 gets taken out by a rather low odds tank-shot. With my infantry locked in melee, brokies and pins that were calculated in for the assault on the central buildings and that devastating KIA on the 9-1, the core of the German attack was broken. US M7s gobbled up 6VP by going TI. So at the start of US T1 the Germans were down 16VP, likely to be pushed out of the central walled farm and down one important ht. Whenever you play this, remember that the ACs MP cost is 2 even if on a road. And to the math for German T3 infantry reinforcements: The SHORTEST way for them to exit is 25 hexes in 5 turns. So apparently they are unlikely to do so unless they could aspire to run across OG all that time unmolested by the potential plethora of US MGs. Interestingly, ROAR currently has this 10 to 9 in favor of the Germans. Maybe there's some trick to it that I have overlooked or this is due a wrong US setup.
2012-06-28(D) Kevin Killeen vs Ken Young German winLost a Priest to a sniper on 1st turn and it was all downhill from there. Would play it again though as some fun toys to play with
2011-08-27(D) David Ramsey vs Martin Barker German winAmerican Priests stayed back and grabbed all the points as my infantry ran into all sorts of trouble. Gave the US the balance, but it didn't change the Stugs getting taken out by the 75* and Stuarts. My flak gun was recalled by the US sniper. If we'd not read anything about this scenario I'd have sworn it was pro American! What do I know? :)
2011-08-15(A) Fred Ingram vs Dave McLee German winDave setup way too far forward. In addition, he got the 3 infantry laden halftracks as his fist reinforcements and squandered them. One Sherman went up in flames to a PzFaust and the other was taken down by a Stug. He underestimated the power of the meat choppers and just hid them after what had happened to his other reinforcements. He quit shortly thereafter. Not a very satisfying win at all.
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DescriptionUploaded by
(Public) Scenario Lists that contain this scenario:
DescriptionUploaded by
User Files:
FileDescriptionUploaded byViews
M7 "Priest" artillery support (m7-priest_snow belgium.jpg)Imagehoxson1196
(!germ-usa.png)Imagehoxson1119
(senonchamps bastogne defence.png)Imagehoxson1123
Winter Version (J142 Penny Packets.png)Map ImageFre20741339
(J142 Penny Packets Scenario Archive.jpg)Map Imagevon Marwitz280

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M7 "Priest" artillery support
 
Statistics:
Avg Rating: 5.67Votes: 6
Views: 0
To-Play list count: 3
Estimated Play time: 11.4 hours
Recorded Games: 6
Archive recorded plays:
German4
American2
Drawn:0

ROAR Data:
Penny Packets [Confirmed]
[A] German 10
[D] American 8
Saturday 16 November 2019 11:16:01 PM  (c)dramsey 2019