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Mook Point ETO (id:#62521)
(ASL Action Pack #12 Oktoberfest XXX ID:AP116)
Designer: Pete Shelling
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
Overview:
By the time the 325th Glider Infantry Regiment landed on 23 September, the British Airborne in Arnhem had already been overrun. South of the Groesbeek Heights, the 82nd Airborne Division held on to the Kiekberg Woods, allowing the 319th Glider Field Artillery Battalion to fire its guns in support of both Arnhem and Nijmegen. After nearly a week of the shelling from Groesbeek, Fallschirm-Armee I commander Generaloberst Kurt Student had had enough and sent some fresh but green troops to silence the guns, which were protected by a series of wooded hills known as “Finger Ridge”.
Attacker: German (Volksgrenadier-Division363)
Defender: American (Company E, 2nd Battalion, 325th Glider Infantry Regiment, 82nd Airborne Division)  
Turns: 6.5     Players: 2     OBA: American     Night: No
Mook, Holland 1944-09-25
Unit Counts:
Squads: A:15.0 D:9.0
AFVs: A:2
SPW 250/9 x 2

D:0
Guns: A:0 D:0
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Pine Woods (B13.8) D: Radio Malfunction is NA
Map Board(s): 2a 7b
Overlays: Wd2
Errata (source)
Players wanting to play this game/Request a match:
stuart62: Challenge pending..
Agoldin: I'd like to play the scenario again, up for a game?
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
Agoldin is looking to play this scenario2018-08-22 19:32:22
buser333 Added a playing2018-07-12 12:06:42
Agoldin Added a playing2018-04-28 17:15:23
nebel Rated the scenario2017-12-31 23:35:16
krutkowski Rated the scenario2017-12-31 20:11:23
Last Played:
2018-07-12(D) Jeff B vs Magnus Rimvall American winThe Germans attacked evenly divided from the north and central parts of the board. Due to the restrictive terrain of the valley, four American half squads were able to hold off the six German squads sent that route. I almost fully deployed for two reasons: 1) To cover as much of the front as possible 2) The nature of the VC. The central assault ran into serious resistance on the first turn, with four of the six squads breaking, and allowing the Americans to actually counterattack. The resultant delay is probably what won the Americans the game. My plan was to hit the Germans hard and then pull back before the German reinforcements arrived, but the counterattack was so successful that my men only ended up withdrawing to the safety of the stone buildings. The Germans thus sent most of their reinforcements up the middle and a fierce firefight developed in the middle of the board. I had repositioned my radio operator in the middle of the action, but he was broken by one of the HTs. When he rallied he came back as a BH hero and, while he still toted his radio around with him, his effectiveness was more as a fighting man. Turn 5 saw what Americans weren't tied up in the village position themselves to strongly guard the path and sunken road area. The Germans attempted to assault this on Turn 6 but were busted up and ended up conceding. This was a very fun scenario with a high replay value.
2018-04-28(D) Andy Goldin vs Dirk Beijaard American winChallenging LOS conditions due to the pine forest meant that I, as US defender, had only very limited fields of fire on the ridge itself. Therefore I chose to set up just east of the north/south road on board 7b (250-300m west of the ridge line), with the idea being to try to fight for some time before falling back to the entrenchments on the ridge. I made extensive use of the SSR to deploy nearly all of my squads into half-squads. Even so, I was barely able to cover the entire front due to limited visibility around the level 2 pine woods. Dirk launched his infantry attack in the south, between the 13 grid line and the southern board edge. Dirk's infantry made good time through the pine woods suffering only limited casualties. I moved back as quickly as I could to the ridge but lost two half squads nonetheless. This meant at the end of turn 2 I was down a squad and Dirk had lost one 447 (due to failure to rout, and the Americans had no facilities to hold prisoners). My observer's first spotting round fell off board. Turn 3 was decisive. Dirk's decision to attack in strength in the south paid off, has he got four squad equivalents and a leader to the base of the ridge. There they met a HS, MMG & 8-1, which had just moved in the foxhole the turn prior. Some good rolling with the MG broke one squad and pinned another. The real action proved to be in the north where he chose to land the attack squarely on what he believed to be a dummy counter. I had chosen to leave my northern group forward, and, when I saw we he had planned, I soon regretted it, as it appeared he'd outflank my forward defenders and get to hill 494 before I could. The half squad he sent in to clear the hex bounced out but my TPBF was ineffective. He moved his MMG team adjacent next, and my Final Fire pinned it. Next he moved a FT HS. Getting desperate, I fired an FPF and got lucky, scoring a K/2, eliminating it with a -2 shot (-1 for FFMO, -1 for possessing an FT). Not one to give up easily, Dirk sent in his second FT team, against which I rolled "snake eyes", killing the leader and breaking the squad. Fire from the halftracks was ineffective. He sent the first HS into CC against mine where I eliminated it outright. At that point, Dirk no longer had sufficient infantry nor time to make a run for the northern hill nor the buildings, so he conceded the game. Considering the lack of long range shots and the capricious nature of OBA, the defender has to have some good dice to pull of a win in this one. I ascribe the win to hot dice at the right time as much as anything else. Such is ASL.
2017-12-09(D) Stephen dedier vs Reenstra, Dave German winFun scenario and it seems to be pretty well balanced. I made a few setup errors as the American mostly around the pine woods. The lines of sight in this one are very difficult for trying to make your OBA effective. This we my first time using OBA. I managed to delay the main German force but some critical timing bad die rolls killed my flank for the reinforcements. Kudo's to Dave, you really can't make mistakes when playing him since his are few and far between and he will come with a great strategy and backup plan. My initial OBA was ineffective but did cause him to detour an attack. My last ditch OBA was brutal on his forces and wiped out 3+ squad equivalents by the time it was over as he had to rout through it. In the end I lost by not having more MMC than he had buildings. I planned to deploy at the last to increase my odds but one unit broke and another failed to deploy. It was a longshot anyway but that ended it. Fun scenario.
2017-11-12(D) B-E Karlsson vs German American winClose one. US OBA extremely successful.
2017-06-10(A) Paolo Cariolato vs Lorenzo Panarello German winLorenzo unfortunately misunderstood my reinforcement entry point, this leaded to a bad observer set up, which caused a very strange game. This scenario is a very good exercise in fighting retreat. I enjoyed it.
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(spw 250 9 recon HT.png)Imagehoxson1155
(!germ-usa.png)Imagehoxson1159
(AP116.png)Map ImageJFFortin175

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Statistics:
Avg Rating: 5.79Votes: 14
Views: 0
To-Play list count: 2
Estimated Play time: 4.6 hours
Recorded Games: 10
Archive recorded plays:
German4
American6
Drawn:0

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Friday 21 September 2018 05:41:31 AM  (c)dramsey 2018