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Cremation Station CBI (id:#62928)
(Into The Rubble 2 ID:ITR-11)
Designer: Brian Martuzas
Starter kit scenario?:    Deluxe scenario?:
The overconfident Japanese Army was stunned by the Chinese entrapment of their forces in the town of Taierzhuang. Following the dictates of Sun Tzu, the Chinese left an avenue of retreat for the now-beaten Japanese invaders. As most units left in haste abandoning equipment and vehicles that ran out of fuel one small force remained by the train station. As the Chinese attack neared the station these defenders seemed willing to fight to the last man and die in place. Unknown to the Chinese, the station had been turned into a makeshift crematorium for the ashes of the Japanese dead destined for return to Japan. Perplexed as to why this group seemed willing to die fighting instead of retreating, the Chinese launched a well prepared attack with the rare luxury of artillery support and, even more rare, air support. Flushed with surprising success, the Chinese closed in for this last battle amongst the now rubble-strewn town. With the help of captured Japanese tanks and an armored car, the Chinese pressed closer and closer to the train station.
Attacker: Chinese (Elements of 31st Division)
Defender: Japanese (Reinforced elements of 5th Division)  
Turns: 8     Players: 2     OBA: Chinese     Night: No
Taierzhuang, China 1938-04-05
Unit Counts:
Squads: A:24.0 D:18.0
AFVs: A:3
PSW 222(g) x 1
Type 94 Tr x 2

Type 89B CHI-RO x 1
Type 94 Tr x 2

Guns: A:0 D:0
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GLRR. A: Air Support
Map Board(s): DW-7a BFPB
Overlays: BFP-R4 BFP-R6 BFP-R1
Errata (source)
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Scenario Comments
Latest Updates:
hoxson1 Uploaded the Board image2019-07-26 14:37:15
RJenulis Added a playing2019-07-02 00:10:26
hoxson1 Uploaded the Board image2019-01-04 00:19:08
mtrodgers99 Added a playing2018-09-08 14:06:15
hoxson1 Modified the Attacker's AFVs2017-12-12 19:17:06
Last Played:
2017-12-12(D) Jeff B vs Magnus Rimvall Japanese winThe Japanese have a wide front to cover and will have to do a fair amount of bluffing to effectively do so. Despite their numerical advantage and the fair amount of toys they get, I believe the Chinese have a tough row to hoe. A lot will come down to how long their tanks can survive, and with their thin skin and platoon movement limitations that may not be very long. Our game saw one fall on Turn 2 to a THH and the AC to a mortar stun and infantry swarm. The last was immobilized and abandoned by a MG shot on Turn 3 or 4. They will also need to maximize their OBA and plane capabilities, and judiciously use their DCs and FT. Even if all goes right there is only one hex adjacent to the factory that has TEM greater than 1. And all of the factory walls within make for an unavoidable funneling approach. The Chinese got blasted to bits in the woods north of the factory in our game. When they did get a toehold in a couple of the factory hexes they got blasted to bits there as well. This all being said, I think the Japanese do need to have a good setup and withdrawal plan. This was a very fun scenario that I would gladly play again from either side.
2017-12-01(D) Michael Rodgers vs John McDairmid Chinese winChinese used lots of human waves to speed things up. Japanese held out until the last turn.
2015-01-13(D) Richard Jenulis vs Sam Belcher Japanese win
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House-to-house fighting in Tai'erzhuang (Taierzhuang chinese.png)Imagehoxson1139
(cremation small map view.png)Map Imagehoxson113

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House-to-house fighting in Tai'erzhuang
Avg Rating: 6.00Votes: 3
Views: 0
To-Play list count: 0
Estimated Play time: 10.2 hours
Recorded Games: 3
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Friday 22 November 2019 08:15:46 AM  (c)dramsey 2019