Used and Abused
Scenario balance report
Games with no balance used/recorded: 16 (7 on the archive and 9 on ROAR)
Attacker wins (Japanese): 10
Defender wins (American): 6
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1204 | 942 | 82% | 2024-05-30 | Won |
1137 | 1137 | 50% | 2022-07-07 | Won |
1093 | 780 | 86% | 2021-07-20 | Won |
1152 | 1056 | 63% | 2020-11-02 | Lost |
893 | 990 | 36% | 2017-06-26 | Won |
984 | 1060 | 39% | 2012-06-09 | Won |
1133 | 1052 | 61% | 2010-07-03 | Won |
Attacking (6 wins) average ELOs: 1085.1 vs 1002.4 has a 61.68% of winning (if the scenario was perfectly balanced).