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Orange at Walawbum CBI (id:#56338)
Avalon Hill (AH:ASL Annual `95 Winter ID: A 82)   [next]   [previous]
Prior Publication: ASL Digest #3.09 ATL 93.5, Tactiques #3 Tac26
See Also: Orange at Walawbum by Tactiques Orange at Walawbum by ASL Digest Orange at Walawbum by Multi-Man Publishing Orange at Walawbum by Multi-Man Publishing
Walawbum, Burma 1944-03-06 (7 others)
TAC26: Orange at Walawbum (Tactiques # 3)
ATL 93.5: Orange at Walawbum (ASL Digest # 3.09)
BMW 9.0: Nachtjagd (Single Man Publishing)
FT141: Easy Day at Volupai (Franc-Tireur #12)
LSSAH38: Ivan is Coming! (Leibstandarte Pack 5 - Scorched Earth)
154: Orange at Walawbum (ASL 13 - Rising Sun)
154: Orange at Walawbum (ASL 13 - Rising Sun (2021))
Designer: Théophile Monnier
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseAmerican
66.666666666667%

Overview:

For their first mission in the Burmese jungle, Merrill’s Marauders had to outflank the 18th Japanese Division to prevent it from escaping the attack of Stilwell’s two Chinese divisions in the Hukawng Valley. After a 10 day march in the hills, the Marauders placed several roadblocks on the road to the south and came immediately under attack by determined Japanese forces. In position on the heights, Orange Combat Team used its heavy weapons to interdict the route through the village of Walawbum . .
Attacker: Japanese (56th Infantry Regiment, 18th Infantry Division)
Defender: American (Combat Team Orange, 5307th Composite Unit (Provisional))  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:16.0 D:10.5
AFVs: A:0
AFVs: D:0
Guns: A:1
Year-41 Type Mountain Gun
Type 89 Heavy Grenade-Launcher x 3
D:1
M1 81mm Mortar
M2 60mm Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO (G.1), LJ (G2.1), D: Stealthy (A11.7)
Map Board(s):
37 36 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun36
ASL 13 - Rising Sun37
ASL 13 - Rising Sun (2021)36
ASL 13 - Rising Sun (2021)37
ASL 8 - Code of Bushido36
ASL 8 - Code of Bushido37
Overlays: 1 2 G4 G5 P2
Errata (source)
Add three 50mm Mortars to the Japanese OB.MMP
In the American setup instructions, change “37S9-37S10” to “36S9-36S10”.MMP
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-09-29(D) Dwayne Duval vs Kevin DuvalA Japanese win
2023-03-29(D) Diane Spangler vs Lawrence SpanglerD American win
2010-08-01(A) X von Marwitz vs David Wallace American win
1996-08-18(A) Rich Weiley vs Geoff Morris Japanese win
View all or balance report
ActionDate
Hutch Modified the gps location2025-03-06 12:06:06
Hutch Modified the gps location2025-03-06 12:04:38
Hutch Modified the misc. rules2024-09-03 13:56:24
Dispang12 Added a playing2024-05-31 00:38:11
Dispang12 Rated the scenario2024-05-31 00:37:28
FileDescriptionUserViews
Brig. Gen. Frank Merrill (right), leader of famous "Merrill's Marauders", first U.S. infantry unit to fight in Burma, shown with Lt. Gen. Joseph Stilwell, commander in chief of American forces in the China-Burma-India theater, somewhere in Burma. (stilwell merrill.png)Imagehoxson11095
Merrill's Marauders (merrills maruaders.png)Imagehoxson11113
(!jap-usa.png)Imagehoxson1916
(A82 Orange at Walambum.png)Map Imagehipsu1217
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by
Annual '95 Page 32 (Scenario Analysis)Dave

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Brig. Gen. Frank Merrill (right), leader of famous "Merrill's Marauders", first U.S. infantry unit to fight in Burma, shown with Lt. Gen. Joseph Stilwell, commander in chief of American forces in the China-Burma-India theater, somewhere in Burma.
Merrill's Marauders
 
Statistics:
Avg Rating: 6.80Votes: 5
Views: 7185
To-Play list count: 5
Estimated Play time: 4.6 hours
Recorded Games: 3
Archive recorded plays:
Japanese2
American1
Drawn:0

ROAR Data: (as of today)
Orange at Walawbum
[Log in to Confirm or Edit]
[A] American 8
[D] Japanese 10
All Rights Reserved. (c)2022 Dave Ramsey.