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ScenarioCommentUser
Greyhounds! Dispang12
No Brothers, No Friends dmareske
Kenny's Attack GOUREAU
Mountain Boys Danno
Mountain BoysOk...I hate moving in the open vs. two HMG's. Just not my thing. My mortars were not able to smoke anything, because I had in the wrong place and they couldn't reach the hill. Then the HMG's broke the 8-0, a 4-5-8 and then KIA'd my 9-1 and 1-1/2 squads. With that flank attack destroyed and Dan still having rate of fire and it being Sunday and not needing this kind of despair...I conceded and Dan had the victory. FYI - Where is the HERO for the Canadians...?? Just asking for a friend. grumblejones
The RoadblockYikes, remember that leaderless German MMCs are subject to secret dr move restrictions and that riders can't cross bocage. (In review, I didn't find a reference to riders in the "Bocage Play Aid: Based on BFP 2 . . . Article by Chas Smith.)

I quickly dropped my Germans out of column and split them east and west. Guy advocated my Germans going right up the middle. My dice were scorching hot in our last two half-turns.

Great game, and Guy taught me lots. Cheers
EJ1
Calmness Under FireMagyar made the mistake of trying to flank the hill to the east. Not sure if trying to take the hill in two turns is advised. Probably should have pushed down from the west, then flanked the hill in a pincer move with the reinforcements. Guru Bob
Shattering the Line Bongiovanni
Climax at Nijmegen Bridge jgarlic79@gmail.com
No Brothers, No FriendsDave Mareske as the Ukrainian. Danno
First Matanikau jrwusmc
Mannerheim's ParadeFinns attacked from the north, setting up in large kill stacks that broke several defenders. The Germans attacked from the southwest and pushed across southern road on turn one. Russians continued to be pushed back and conscripts struggled to stay good order. Guru Bob
King and Love Rich Weiley
Food For An Army Danno
Food For An ArmyFun scenario that is super challenging for both attacker and defender. It has lots of moving pieces and is very replayable. Dan's Russians attacked all three factory locations. Two of the assaults were successful and the O2 and U3 buildings would be captured, but not before 7 trucks successfully exited form the U3 building. The German reinforcements went to defend the D2 location, which is where the initial Russian attack had been successfully blunted. On Turn 5, the Germans rolled a 1 for the D2 location and then 6 for the number of trucks. They would all exit for a total of 16 trucks exited and a German win. Very fun and interesting scenario! grumblejones
Geki CactiI pushed ahead very carefully with the elite American infantry, maintaining concealment in the dense terrain for many stacks over many turns, but arriving at the end zone in time to seemingly take victory by force from the few Japanese stragglers remaining in the back corner of the VP zone. But it was not to be! There were two CCs at the end, with the Americans winning the first one and clearing the hex. In the second one, where a stack of 6-6-7 and an 8-1 advanced out of the stream into the final Japanese jungle hex, the Japanese achieved the dreaded ambush, and "withdrew" one half squad forward into the VC hex just vacated by the Americans, leaving my dreams of victory over the IJA unfulfilled. This was a great scenario, and like many of the greats, it literally came down to the last CC. GG John! BlitzkriegBeast
Quickly Toward the Bridge!Easy Russian win. The 76L was on fire and kept on rolling 2s and 3s (destroyed a Stug, a panther, 2 squads and a leader). strategos
Opening FireWell, that was a total waste of time. Germans took control of the bridge, but couldn't break the 4-3-7 in the Custom House. So on Polish Turn 1 - Dan picked up the detonator, pushed down the plunger and won the game. grumblejones
Opening Fire Danno
Ratushniak's Sacrifice A15.4er
A Kick in the TeethFun situation. As others have noted, however, it’s very tough on the Brits. One more British squad, or one Japanese squad less, might make it more balanced. Houtje
Showtime Kydder
The Wrong Choice Kydder
Kenny's Attack CWO_19
Lousy CrossroadsFriday Night Fight (VASL Log) Paul Legg
Haunted ZooI thought going into this scenario it would be difficult for the Russian. That was an understatement. To be sure Anthony's defense was class A but, this is really hard on Ivan. Would play it again as either side and, I'm especially keen to see if I learned anything that might help the Russians. SGT Mac
The Art of Dying Fiedler
Extracurricular Activity asloser
Shielding Moscow Danno
First Sting Guru Bob
First StingGerman MMG guarded the flanks, while small up-front defense fell back to the road. The British created a hole in the German defense turn 4, allowing them to cross the road and lock two buildings in Melee, but the MG persevered and cut down the last turn attempt to get to the last 3 buildings needed for victory. Guru Bob
Costly BaptismUrsus were able to cut some important roads of access - even if 2 were eliminated by ATR fire. Polish were able to resist the german attacks from south and east. Conceded last turn. anoiawargames
Gusville Danno
GusvilleTough scenario for the Americans. Dan's 6-6-8's couldn't pass morale checks and the German HMG rate of fire took its toll on the attackers. By Turn 6, it was all over for the Americans. grumblejones
Shielding MoscowThe Russians did a human wave on turn 1 which got cut down and a lot of infantry remained broken and disrupted for much of the game. The tanks were effective getting into the factory and disrupting the Germans, but they needed some infantry support. Germans failed all their PTCs and barely hung on to control of one of the factories. dmareske
Costly Baptism manzoliandrea72
Stumbling ColossusLost this as the Russians, but it was pretty close - on the very last turn, I managed to send a tank to grab a 15-VC hex that would have won me the game, had it or its crew survived. It was killed by a 18-hex shot from a 88L gun, but didn't burn, and I failed the Crew Survival.

On this large a scenario, lots of strange things are bound to happen, of course. Both sides had several times when they believed all was lost.

Anyway - win or lose, this is a very fun to play scenario. Highly recommended.
Duduche
Yamki to Sovkhoz StalinskVASL jrwusmc
A Legend is Born GOUREAU
The Chocos jwert02
Lack of DiscernmentThe Red chi nese needs to protect the front factory and prepare a retreat over the river. That or make a massive stand. Fiedler
Attacking the GiantThis is a big scenario that can define your ability as a player who likes difficult defence setups, followed by having plenty of tools at your disposal to fend off a scary looking force.

Pillbox networks, the usual assortment of wire, mines, AT trenches and a line of boulders, with an interesting rule about eliminating some of these from the get-go make this one seem interesting, but playing ftf is difficult due to the counter-density, should the finns setup in a concentrated manner (why wouldn't they) - and ultimately it was too tough for me.

This isn't a slur on the scenario. It has interesting vehicles, every Finnish HMG available to them and minefields galore, but it is a little soul-destroying to attack up hill, across some open ground in the face of such firepower.

Ultimately I'm not a good enough attacker to win in this one - and I conceded after a snake-eyes destroyed my T-100, the one tank that if I could avoid the mines, stood a chance of helping to clear the infantry by simply surviving (the FT tanks are amazing but very vulnerable).

This scenario is for those that love heavy defences and big hammers to go at them with, but you'll have to get your hands dirty!
Dave
The Five Pound PrizeThe Germans never really got going in this one, from their first tentative assault moves onto the board, the PzIV's couldn't hurt the Brits who in truth were set up too far forward, but actually the initial force slowed the SS down enough to cause an early resignation on turn 3. Dave
The Argun Knot Guru Bob
Kiss of FurySt Louis Round 5 Heloanjin
Fighting Withdrawal A15.4er
Over the Hills oybj
Brigade HillAustralians made a tactical mistake in not realizing the IJA reinforcements could enter anywhere along the western edge. I entered well to his rear and was able to take and hold his original victory hex. It was a great scenario with lots of ups and downs, but his oversight probably cost the Australians a win. To compound things, we might also have forgotten the ANZAC's were stealthy. EJ1
Men of Steel jgarlic79@gmail.com
De Veer's Counterattack Bongiovanni
Kicked to the CurbST. Louis. RD 5 wwillow
Death's Head DenouementSt Louis Round 4 Heloanjin
Meet the Madsens Guru Bob
Norman "D"2025 Cyber VASL League jgarlic79@gmail.com
Emperor of Shozu HillAt no point and time did I think I stood a chance as the Japaneese in this scenario and at no point did Tom think he would win lol. I choose a hybrid defense with much of my OB set up in reverse slope but a bit on the military crest as well. Tom chose his Pre-reg hex well and wrecked my Hippies. He also attacked heavy on the Russian right with a supporting attack on the board 25 flank, The flanking force was pretty much stopped cold by the Jap 81mm which immobilized the two supporting T34 and kept the infantry out of the fight until it was two late to make a difference. The Russian right made great early progress but the terrain really slowed them down and they simply could not roll up that flank to secure the Japaneese center. A barn burner for sure and great fun for both sides. SGT Mac
Kicked to the CurbSt Louis Tournament dmareske
Bite of the Bassotto Bongiovanni
Continue the Attack at OnceSt. Louis ASL Tournament - round 3. Danno
Danish CrossroadsSt Louis RD 3 wwillow
Wildcat StrikeSt. Louis ASL Tournament - round 4. Danno
Wildcat StrikeGround thru the Japanese defense. Too much firepower to stop. Helped by some key rolls nebel
The Muzsla NooseLong scenario - fun for both sides. gave romanian extra squad.
Lots of options. StL2025

nebel
Faugh A Ballagh!ST. Louis. RD 4 wwillow
King and LoveSt Louis Round 2 Heloanjin
Continue the Attack at OnceSt Louis Round 3 Heloanjin
Continue the Attack at OnceSt Louis Tournament dmareske
Wildcat StrikeSt Louis Tournament dmareske
A Quick StrikeSt. Louis ASL Tournament 2025 - round 1. Danno
One Last AttemptAs part of Friday Night Fights. My SS lads ended up losing only a HS along the way. I played aggressive and ran the Jagd IV off the board early to get some precious EVP. After that, a methodical approach ended up taking out the initial Americans, and I learned to keep less than 2 hexes from his mortars, which were relatively ineffective on his part. Noteworthy: though we both his SAN often, no sniper attacks at all.

Great fun scenario.
von Garvin
The Roadblock Serge
Courland CutoffST Louis RD 1 wwillow
Riding the CoattailsST. Louis RD2. Poles need the balance. My dice were too hot. wwillow
Red Tears Shed on GraySt. Louis ASL Tournament - round 2. Danno
Operation NatzmerEasy German victory : not a single Russian left on the board at the end of T5 strategos
Destined to DefeatThe Errata is confusing. The counter o the scenario card is a M3A1 Light (American vehicle note 3). The Errata from hazardousmevent.com reads "Replace the M3A1 Stuart tank with an M3 Stuart tank." The scenario notes also refers to the Stuart. The M3 Stuart I is British vehicle note 3. American vehicle note 2 is the M3 Light tank. We played with American vehicle note 2 (M3 Light Tank). The 4 fire power BMG proved to be a powerful asset to the Filipinos, especially when paired with the HMG and 9-1 leader in the Fortified building. Luck was also on the Filipinos side. They battle harden 5 units, generated 3 heroes and created an 8-1 leader. They also had 7 sniper attacks, 5x(dr1) and 2x(dr2). The Japanese suffered 6 casualty reductions due to DR12. RJenulis
Red Tears Shed on GrayOverpowered by well executed attack. Nothing had an effect on Romanian onslaught. StL25 nebel
Melting PotToo aggressive w TDs and lost one to CC and then parked in the HIP ATG LOS. Hard to win w/o armour support. StL25 nebel
Courland CutoffSt Louis Round 1 Heloanjin
One Last AttemptFriday Night Fight

As the victory conditions allow an instant win I went aggressively to try and exit by turn 3 before the american reinforcements arrive. Relying on the mist and morale to get me through. Chip had maxed out on the variable ? provision which alowed him to have three dummy stacks of 3. I was faced with a frontal defence of 2 stacks on each board edge and three in the centre with a back guard centrally at the back of the woods. As I only needed to exit 7VP to win I elected to split my force in two. 3 squads, 1 of which was split into halfsquads, and the 8-1 leader along the east flank, the other 3 squads and 9-1 leader armour assaulted with the JgdPz (only the crew and armour leader count for exit points) along the road.
two squads in the centre attack pinned next to the isolated building but the remaining squad and leader made it to H5 where they would advance into I6 and remove a dummy stack. To the east one half squad cx'd to f10 drawing some fire and the remaining stack cx'd through F9 where one pinned and on into G9. Despite losses the germans looked to have just enough in position to get the early win at the start of turn 3. A squad and leader cx'd to q10 ready to advance off. The JgdPz was stopped in N7, where it had stopped after overrunning a mtr hsquad in the same hex, to provide cover for a following squad which broke before getting there. It starts and the atg in O7 opens up taking it out with a D57 round. Now I have to contend with the Ami reinforcements, the remaing germans try but have to concede at the end of their turn 4. (VASL Log)
Paul Legg
Courland Cutoff dmareske
King and LoveSt Louis Tournament dmareske
Backstabbing Paratroopers Bongiovanni
Purple Heart Hill Danno
To AshesA fascinating scenario with a lot of hard choices for both sides. Many avenues to defend for the British as the German must figure out a way to get to the VC area. The vehicles are very vulnerable with either 0/1 AF and the Germans having several unarmored flakwagens, halftracks and trucks. All in all, an excellent scenario. The dice certainly tilted the outcome in this one, but that can’t take away anything from this great design. Very highly recommended. Houlie
Purple Heart Hill Heloanjin
Ridgeline Rendez-Vous asloser
Better Fields Of Fire asloser
Across the IsselGermans won by 1 VP Heloanjin
Don't EconomizeGermans managed to prevent any significant Russian gains into VC area. Attack collapsed in Turn 4. Kydder
The Taking of Object 59Russians took Control of the 3 out-buildings without ever needing to call in OBA. Kydder
Stalingrad ReduxSteady, careful, unified frontal attack won the day for Russians. Kydder
Enlarging The BridgeheadStuck with two crews wielding mortars that can't see anyone or shoot the enemy when they DO see them due to the range limits, and having a mixed force that can't compare to the ubermen they face, the Belgians are facing an uphill battle with a forced, limited setup and the automatic arrival of air support to soften them up prior to the German sledgehammer parking up somewhere and blasting away. 6.5 turns gives the germans about 3 turns too many to sit back and shoot with +24fp stacks and it is only a matter of time when a -2 DRM leader is assisting. Probably the worst scenario of the bunch, but it's like trying to judge who had it worst on the Titan Submersible after so many unpleasant ends to scenarios in this pack. Jobbo_Fett
For the Fatherland grumblejones
For the Fatherland Danno
Latecomers A15.4er
Audacity! Cuddles McDeath
3rd RTR in the Rain Cuddles McDeath
Recovery Day Danno
Recovery DayRussians assaulted on the west side. Two squads of 4-4-7's went on the east and were eliminated. The Germans then shifted those forces to hit the Russian flank. The Russians managed to take 3 buildings and destroy both Ferdinands for a total of 9 points. The German counter-attack hit the Russians hard on the west side as the other Germans from the east caught them in a vice. By turn 6 it was over and a Russian concession as they were losing buildings and didn't have the movements to get additional buildings. grumblejones
Block Busting in Bokruisk slunts

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March Madness Tournament Pack 2025 Fixed
All sorted now - apologies for any inconvenience - the pack scaling has now been corrected. You can buy the pack from the MM Tournament 2025 publication page.
MM 2025 pack
Please hold off buying the pack until this message is replaced. I’m away at the moment but the scaling is incorrect as part of the email-stamping process so some of the pages will be cut-off.

I’ll get this sorted by Sunday/monday - sorry!
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The March Madness 2025 pack is now available for sale on the Archive for $16. 6 scenarios bringing the March Madness packs up to 100 scenarios now - an amazing achievement!
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Guards ArtilleryHutch Modified the Defender's AFVsYesterday
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Food For An Armygrumblejones Added a playingYesterday
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Climax at Nijmegen Bridgejgarlic79@gmail.com Added a playingYesterday
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Liberating BessarabiaAndruz61 Added a playing2 days ago
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Ad Hoc at Chef-Du-PontHutch Uploaded an Image2 days ago
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Clearing CollevilleBugbear501 Uploaded a VASL file2 days ago
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War of the RatsBugbear501 Uploaded a VASL file2 days ago
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Rally Point #14 106.58
Recon by Fire! #3 206.57
Schwerpunkt # 6: Victoria Cross 126.57
Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III 186.57
ASL Starter Kit #2 86.56
Franc-Tireur #10 116.56
Franc-Tireur #11 226.56
ASL 3 - Yanks 86.55
ASL Action Pack # 1 86.55
Schwerpunkt # 7 126.55
ASL Action Pack # 5 East Front 126.55
Kampfgruppe Scherer: The Shield of Cholm 176.55
Critical Hit # 3.1 126.54
HASL 10a - Red Factories 186.54
ASL Journal # 9 256.53
HASL 8 - Festung Budapest 206.53
Rally Point #15 106.53
ASL 5a - For King and Country 206.52
ASL Journal # 2 246.52
Gembloux: The Feint 96.52
Leibstandarte Pack 1 - Blitzkrieg! 86.52
Elite Canadians 96.52
HSASL 1 - Operation Watchtower 176.51
From The Cellar Pack # 5 146.51
Melee Pack II 66.50
Dos Equis Scenarios Especial 106.50
ASL Journal # 7 126.49
Dezign Pak 1 106.49
Rally Point # 3 106.49
Nor'easter XX 136.49
Winter Offensive Bonus Pack 2018 66.49
HASL 12 - Drop Zone: Sainte-Mère-Église 146.49
Critical Hit # 6.4 246.48
Leibstandarte Pack 2 - Barbarossa 86.48
Friendly Fire Pack 5 106.48
ASL 10a - Croix de Guerre 426.48
Hero PAX 3: Jungle Heroes 106.47
ASL Starter Kit Expansion Pack #1 1st Edition 86.47
Onslaught to Orsha 256.46
Beyond the Beachhead 2 166.45
ASL Action Pack # 8 Roads Through Rome 106.45
Rivers to the Reich 156.45
Blitzkrieg in the West - Central Campaign 66.45
AH:ASL Annual `91 166.44
G.I.'s Dozen 136.44
Critical Hit # 4 106.44
Rally Point # 7 106.43
ASL Action Pack # 9 To the Bridge! 106.43
AH:ASL Annual `97 166.42
Waffen-SS II: The Fuhrer's Fireman 86.42
Friendly Fire Pack 8 86.42
Swedish Volunteers 146.41
HASL 11 - Sword & Fire: Manila 306.41
ASL 7 - Hollow Legions (2nd Edition) 86.40
ASL Journal # 6 156.40
Tactiques # 8 106.39
Schwerpunkt #17 126.39
Provence Pack (MMP Download) 106.38
High Ground 2 166.38
Into The Rubble 2 126.38
ASL Starter Kit Expansion Pack #3 86.38
Rally Point #20 106.38
Out of the Attic #2 166.37
ASL Action Pack #18 Oktoberfest XXXVII 146.37
Tactiques # 1 106.36
Witches Cauldron: Oosterbeek Perimeter 166.36
Schwerpunkt #16 126.36
Rally Point #18 106.36
High Ground! 86.34
ASL Action Pack # 7 106.34
Rally Point #13 106.34
Quick 6 Scenario Pack II 66.34
Nor'easter Scenario Pack II 156.34
ASL 7a - Hollow Legions (3rd Edition) 546.34
Franc-Tireur # 7 116.33
Franc-Tireur #13 176.33
ASL 2 - Paratrooper (2nd Edition) 86.31
Tactiques # 6 86.31
Tactiques # 7 86.31
Dezign Pak 7 126.31
AH:ASL Annual `89 156.30
Berlin: Red Vengeance 116.30
Tropic Thunder! 126.30
Winpak #1 106.30
Out of the Attic 166.28
Dezign Pak 2 126.28
Schwerpunkt #21 126.28
Onslaught To Orsha 2 326.28
The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily 86.27
ASL Action Pack #11 29 Let's Go! 106.27
BFP: Operation Neptune 106.27
ASL Action Pack #12 Oktoberfest XXX 106.26
Armoured Aussie Pack 76.25
Dezign Pak 4 156.25
Franc-Tireur #12 126.25
Rally Point #16 106.25
Franc-Tireur # 8 106.24
ASL 11 - Doomed Battalions (3rd Edition) 246.24
Out of the Bunker 146.24
ASL 15 - Forgotten War 166.24
Rally Point #17 106.24
ASL 11 - Doomed Battalions (2nd Edition) 86.23
Critical Hit # 3 186.23
Hero PAX 1: Hurtgen Hell to Bulge Nightmare 86.23
Tactiques # 9 106.23
Schwerpunkt #19 126.23
HASL 10b - Red October 116.23
Covered 136.23
Blitzkrieg Pack 186.22
Tactiques # 2 106.21
From The Cellar Pack # 6 106.21
Rally Point # 8 106.21
ASL 14 - Hakkaa Päälle! 176.21
Franc-Tireur #15 226.21
ASL 11a - Doomed Battalions (4th Edition) 326.21
Corregidor: The Rock 216.20
ASL 4 - Partisan! 86.19
Fanatic Pack 1 126.19
Internet: MMP 66.18
Rally Point # 6 106.17
March Madness `97 Pack 126.15
Schwerpunkt #15 126.15
The Canadians In Italy 2: The Spaghetti League 126.14
Rally Point # 9 106.13
ASL Journal #15 116.13
SASL 1 - Solitaire ASL (2nd Edition) 216.11
Recon by Fire! #4 146.11
HASL 3 - Kampfgruppe Peiper II 86.10
Schwerpunkt #18 126.10
Franc-Tireur #14 326.09
Buckeyes! 106.07
From The Cellar Pack # 7 106.07
ASL 8 - Code of Bushido 86.06
Objective: Schmidt 176.05
Leibstandarte Pack 4 - Turning of the Tide! 86.04
Schwerpunkt # 2 126.03
Waffen-SS I: No Quarter No Glory! 66.02
Schwerpunkt # 3 126.01
Backblast # 2 86.00
Critical Hit # 7.1 186.00
Dezign Pak 8 106.00
Rally Point #21 106.00
ASL 6 - The Last Hurrah (2nd Edition) 85.98
From The Cellar Pack #12 115.97
Recon by Fire! #1 85.96
HASL 5 - Blood Reef: Tarawa 105.93
The Canadians In Italy 3: D-Day Dodgers 105.91
Schwerpunkt # 1 125.90
Dezign Pak 3 155.90
Blitzkrieg in the West - Northern Campaign 65.90
HASL 6 - A Bridge Too Far 125.87
Time on Target # 1 135.83
ASL 1 - Beyond Valor (1st Edition) 105.83
Deluxe Pack #1 125.82
Hero PAX 2: Eastern Front Hero Fest 85.81
Time on Target # 2 215.81
Wacht Am Rhein 165.80
Southern Cross Scenario Pack `96 65.80
Paddington Bears '97 Pack 85.78
ASLOK 2005 - 20th Anniversary Scenario Pack 105.71
Rally Point # 5 105.71
DASL 2 - Hedgerow Hell 85.70
Winpak #2 65.68
ASL For Fun-LCP 325.68
Melee Pack I 65.63
All American I: Kellam's Bridge 105.52
Leibstandarte Pack 3 - Clash at Kharkov! 85.48
Panzer Aces 65.42
Shingle's List 85.42
Hell's Highway 65.35
Firefights! 65.31
Guerra Civil: The Spanish Civil War 125.20
The Long March 175.18
Soldiers of the Negus 84.93

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Newest players - welcome!

UsernamePlayerRegistered
HubblebubKevin Beard2025-07-31 15:57:57
DuduchePhilippe Duchon2025-07-30 13:26:11
tortajetAlejandro Tortajada Cabello2025-07-30 13:14:37

On this day...

ScenarioLocationDate
6 Clean Up CrewGlinki, USSR1941
CDN7 The FinestSix miles northeast of Regalbuto, Sicily 1943
O68.1 Battle at Lake LadogaLake Ladoga, Finland1941
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