Faugh A Ballagh! MTO (id:#56350)
Prior Publication: AH: The General #19-6 SL N, Atlanticon `93 Scenario ATL 93.1
Sinagoga, Italy
1944-05-16 (1 other)
RPT16: Miracle at Sinagoga (Rally Point # 2)
Designer: Adapted by Jim Stahler
Starter kit scenario?: Deluxe scenario?:
Balance:
BritishGerman
Overview:
The Allied approach to Monte Cassino was agonizingly slow. The commanding heights gave the Germans superb observation and fire positions. In the valleys, small rearguard groups ensured that each hamlet had its price in blood. The Irish Brigade’s attack on Sinagoga was preceded by a full divisional bombardment. Soon after the barrage lifted the “Faughs”, named after their battle cry, “Faugh a’ Ballagh”, stormed the shattered village. The bombardment had knocked out all of the defender’s mines and fixed antitank weapons, as well as spilling mounds of stones from Sinagoga’s buildings into the town’s narrow streets. The German troops and armor, however, were left unaffected. . .Attacker: British (38th (Irish) Infantry Brigade and 16/5th Lancers Regiment, 26th Armoured brigade, 78th Infantry Division)
Defender: German (Infanterie Division 305)
8 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:10.0 D:6.5 |
AFVs: A:3 Churchill VI x 3 |
AFVs: D:1 JgdPz IV |
Guns: A:0 D:0 |
Misc Rules: | Grain in Season, Buildings Stone, rubble creation w D: may NOT boresight |
Map Board(s): | 10 |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Comments | |
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2022-12-12 | (A) David Garvin | vs | Nick Faryna | German win | Insane game. Lots of ASL action in this one. | |
2022-07-11 | (A) Andy Goldin | vs | Jamie Montgomery | British win | HUMAN WAVE 2022. A nail-biter of a game against Jamie's Germans, made possible in part by a AFPh critical hit on his JgPz and his malf'd PSK. It was slow going at start as I was probably too cautious approaching the town, losing time. I chose to attempt to flank his position from my right, around the town, while pressing on the left. Prolific use of Churchill MG fire and smoke, smoke, smoke from the MA and SM helped suppress or neutralize his prolific MGs while my infantry closed to break or CC those who wouldn't flee. There were a lot of ups and downs; just when the situation looked dire for me I'd break a key German squad or vice versa. The game ended with my Irish grabbing the last unoccupied building while winning one of two CCs I needed for the win. Very close game and fun playing with Jamey again! | |
2022-06-27 | (D) Alex Ashton | vs | Martin Barker | German win | Continued my learning with Martin. Was able to inflict significant damage to MB’s British squads by retaining ROF with my AFV. The dice rolls were good to me and I was able to hold on to two buildings defended in strength and also send one squad behind Martin to retake buildings he had occupied. MB resigned on turn 7 as had no chance of winnning | |
2022-01-28 | (A) Dave Mareske | vs | Craig Renier | British win | The Irish got lots of smoke and made the Germans retreat rather than fight. The allies kept their tanks out of the way of PSK, PF and the SP gun, but eventually lost one tank and another to a bog check, but eventually swarmed over the German defense to capture the necessary buildings. | |
2022-01-14 | (A) Craig Renier | vs | Peter Dunn | German win (VASL Log) | The Irish attack made good use of smoke during the initial assault, maneuvering a heavy force on the German right with a flanking force sprinting to the left. However, an early mistake placed an AFV within striking distance of a German HS with PSK. The Germans did not let the opportunity pass leaving the Churchill a burning wreck. The Irish pressed on making good progress. The Irish suffered steady casualties without inflicting any in kind on the Germans. The German HS with PSK, now with a Hero due to HOB, took out another Churchill before finally succumbing to superior forces. The Germans carefully fell back while the Irish were regularly Pinned, slowing the advance while the Jagdpanzer IV wrecked the last Churchill. The outcome seemed certain when the Germans made an error skulking out of a VC building relinquishing control to the Irish. With few forces remaining on Turn 7, the Irish captured the final required buildings for victory, but needed to hold them to the end of the Game Turn. The Germans counter attacked, retaking an undefended building while smashing the Jagdpanzer IV into a building with an Irish MMC and leader, followed by a German MMC and leader. The CCPh ended in Melee. The Irish made a last desperate charge, surviving DefF, and entered into CC in an attempt to again take control of the 6th building. At the end of the Allied Turn 8, there were two Melees which would determine the victor. The Germans had the upper hand, only needing to win one. But the CC odds were slightly in the Irish favor. The Germans tried and failed to reinforce a Melee. In the final CCPh, the Germans rolled low, regaining control of the mistakenly lost building. The Irish won the other CC, but it was no matter. The Germans secured the Victory. |
View all or balance report
Action | Date |
---|---|
von Garvin Added a playing | 2022-12-13 01:12:39 |
Agoldin Added a playing | 2022-07-11 01:54:06 |
alexashton@vinecc.org Rated the scenario | 2022-06-27 14:37:28 |
alexashton@vinecc.org Added a playing | 2022-06-27 14:37:09 |
dmareske Added a playing | 2022-01-29 02:11:55 |
File | Description | User | Views |
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(ASL A93 Faugh ABallagh.vlog) | After Action Report | Heloanjin | 173 |
Faugh A Ballagh! (Board 10.jpg) | Image | kevin kenneally | 1120 |
(!britgerm.png) | Image | hoxson1 | 663 |
Churchill tank - slow but heavily armored (churchill.png) | Image | hoxson1 | 787 |
VASL Log file (ASL A93 Faugh ABallagh.vlog) | VASL Game Log | Heloanjin | 187 |
(A93 Faugh A' Ballagh!.png) | Map Image | hipsu | 1004 |
Description | Uploaded by |
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ITASLIA Open Tournament | nicotum |
Title | Author | Date |
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Description | Uploaded by |
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ASL Annual '96: Page 18 (Scenario Analysis) | Dave |
Location
Images
Churchill tank - slow but heavily armored
Faugh A Ballagh!
Statistics: | ||
Avg Rating: 7.22 | Votes: 32 | Views: | 6204 |
To-Play list count: | 2 | |
Estimated Play time: | 4.3 hours | |
Recorded Games: | 28 |
Archive recorded plays: | ||
British | 16 | |
German | 11 | |
Drawn: | 0 |
ROAR Data: (as of November 2021) Faugh A' Ballagh! [Confirmed] |
[A] German | 60 |
[D] British | 82 |