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De Veer's Counterattack PTO (id:#62846)
(Schwerpunkt #22 ID: SP256)   [next]   [previous]
Near Tankoeban, Java, The Netherlands East Indies 1942-03-06 (7 others)
62: Bungle in the Jungle (ASL 8 - Code of Bushido)
62: Bungle in the Jungle (ASL 13 - Rising Sun)
STL11: Here's Your Hat (China-Burma-India: The Lost Theater Part 1)
DTF-3: True Grit (Death to Fascism)
62: Bungle in the Jungle (ASL 13 - Rising Sun (2021))
RPT184: Cadets at the Crossroads (Rally Point #19)
AP207: Yet the Bite Remains (ASL Action Pack #19 Roads to Rangoon)
Designer: Evan Sherry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseDutch
36.363636363636%

Overview:

The Japanese Shoji Detachment. was pushing south after bypassing the remnants of the Dutch defending the Tijater fortifications. At 1700, the Japanese attacked the casemate covering the three-forked intersection north of Tankoeban. The Japanese penetrated the Dutch infantry line and became intermingled with some of the 75mm howitzers of the 2nd Artillery Battery. This forced some of the panicked crews to destroy their howitzers, but the Dutch infantry held fast. Recognizing the opportunity to strike a decisive blow against the enemy and to restore the situation, Colonel W.J. De Veer personally organized a counterattack consisting of dozens of regulars and Ambonese recruits.
Attacker: Japanese (3rd Mixed Regiment and 1st Company, Shoji Detachment)
Defender: Dutch (4th Company, 5th Battalion and Koninklijk Nederlands Indische Leger (KNIL))  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:10.0 D:17.0
AFVs: A:0
AFVs: D:0
Guns: A:0
Type 89 Heavy Grenade-Launcher x 2
D:1
Bofors 75mm M34

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ (Exc: Roads/Bridges exist, Bldg: Wooden, no huts. Brush remains Brush)
Map Board(s):
2b Show/hide map dependencies
PublicationBoard
ASL Action Pack # 6 A Decade of War2b
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-04-19(A) Kermit Mullins vs Dan Best Japanese winThe Japanese got some early breaks and took out the Dutch HMG and 75 by Turn 2. Japanese swept over the hill, did some Banzais and managed to get all the buildings under control on Turn 4 for the immediate win. Very bloody as 5-1/2 Dutch squads died and 4-1/2 Japanese squads died along with two of the leaders. But the Japanese managed to prevail.
2024-04-19(D) Dan Best vs Kermit Mullins Japanese win
2017-12-01(A) Eric Partizan Eric vs Dutch win
View all or balance report
ActionDate
von Marwitz Uploaded a VASL file2025-03-12 20:11:12
von Marwitz Uploaded the Board image2025-03-12 20:10:32
hoxson1 Modified the misc. rules2025-03-12 18:06:57
hoxson1 Linked the scenario to ROAR2025-03-12 18:00:26
Hutch Modified the misc. rules2025-03-12 17:53:11
FileDescriptionUserViews
(SP256 De Veer's Counterattack v669 Scenario Archive.vsav)VASL Setupvon Marwitz61
(japdutch.png)Imagehoxson11199
KNIL indigenous troops (KNIL troops.png)Imagehoxson11223
(SP256 De Veer's Counterattack v669 Scenario Image.JPG)Imagevon Marwitz51
(2a PTO but rds exist.png)Map Imagehoxson1702
(SP256 De Veer's Counterattack v669 Scenario Archive.jpg)Map Imagevon Marwitz50
DescriptionUploaded by
Wild West Fest 2018asevenson
TitleAuthorDate
DescriptionUploaded by

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Location

Images

KNIL indigenous troops
 
Statistics:
Avg Rating: 5.67Votes: 3
Views: 4434
To-Play list count: 0
Estimated Play time: 3.9 hours
Recorded Games: 2
Archive recorded plays:
Japanese1
Dutch1
Drawn:0

ROAR Data: (as of today)
De Veer's Counterattack [Confirmed]
[A] Japanese 3
[D] Dutch 6
All Rights Reserved. (c)2022 Dave Ramsey.